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Messages - Gnorm

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781
I'm glad to see that there is interest in this thread, the game shall begin soon. Rhyme's turn shall occur last as of now, to accommodate for his studies.

May I have a turn as well, please? :)
Do you have any preferences for the custom name or the profession of your dwarf?

782
Prologue:
The Dwarven civilization of 'The Contested Orb' was abuzz during the winter of 299. A radical group of dwarves, led by one Gnorm, began to profess beliefs that challenged one of Dwarven Society's most basic and treasured doctrines: that mountain halls could be build only in the mountains. These radicals stated that dwarves had the ability to build their fortresses anywhere they chose, and that the traditional view was getting in the way of progress. Determined to keep their holy belief alive in the minds of its people, the aristocracy agreed to let the group of seven establish an outpost outside of the mountains, provided it was an "approved embark zone." The small group was as eager as it was foolish, and left the Mountainhome on a small wagon. It was not until they left the city's limits, however, that the leader decided to take a good look at the embark zone that the deceptive nobles had selected for him.

Embark Map:



Scrawled on the bottom of the map in pen was the name that the nobles had decided for the fortress: Mirehole.

The time has come for another succession fortress on these forums. May it live long and die in the most fantastic way possible.

Process:
  • Each overseer will have one week to finish his turn, or his turn will be voided and the next person is up
  • Turns shall last one year, from the beginning of Spring to its end
  • Once the turn is over, zip the save-file and upload it to the internet. Send it then to the next person through a private message

Other Rules
  • One can do whatever he wants to on his turn, provided that it isn't the intentional destruction of the fortress
  • If the fortress dies, the next action shall be decided by me based on the circumstances

Turn List:
I. Gnorm 1 2 3 4 5 6 7 Save
II. 4maskwolf 1 2 3 4 5 Save Report
III. zlob 1 2 3 4 Save
IV. ShadowHammer 1 2 3 + Save
V. Peregarrett 1 2 3 4 5 6 + Save
VI. BlackMuffin
VII. Shadowhammer
VIII. Blenheim Datandur
IX. Rhyme

Founders of the Fortress:
What are you waiting for? I need six other, able-bodied dwarves on this adventure. Simply provide a custom name and your preferred gender and profession and I'll see what I can do.

Featured Image:
Spoiler: By WoobMonkey (click to show/hide)

783
No, hell grass was an actual grass which just looked like an ice floor. It was never implemented. This is a new thing.

I'm counting at least the following bugs that need investigating:
- Mysterious plant substances, nameless substances, and "n/a" (duplicated raws again?)
- Incorrect materials included in squid, and probably other creatures
- Strange colors in hell
- Lizardfolk reaction problems(?)

...Those may take some time. Still, I'm really happy with what we've created.
Most of the plant glitches have been fixed in bugfix 1.0.2, I believe the n/a is the result of someone accidentally making a plant make a drink that it isn't supposed to. Also, I've noticed that although the mamaphints are supposed to have ivory, they seem to have horn instead.

784
I believe there was discussion of "hell grass" a while back, and I suppose we see the result here. Personally, I think it would look better without.

785
DF Adventure Mode Discussion / Re: pregenned worlds w/ hell
« on: November 03, 2013, 02:28:31 am »
There are (almost) always gates to the land of the damned in Adventurer Mode, you just have to look carefully enough.

786
DF Adventure Mode Discussion / Re: The journey of Deebus, a kobold story.
« on: November 03, 2013, 02:25:54 am »
Well, I'll be damned.

787
Here is the conclusion to my Adventurer Mode playthrough:

Chapter IV: The Lord of the Dead

It was at the priestess' castle that Tea Blackbrewed came across the soldiers that would accompany him to the tower. The clockwork gunner and axeman were quite eager to smite evil and to avenge their fallen comrade. The small group travelled a small distance before coming upon the accursed tower of which the reader is already familiar. The axeman rushed inside in an attempt to avenge the fallen spearman, and he was quickly murdered by the zombie trolls. His body then began the transformation into one of the long-fanged creatures, though Tea put it down in one shot from his pistol sword.

Tea decided then that it was time to reveal himself. Running into the tower, the zombies finally noticed him, along with the concealed lord of the dead, who fired several shots from her gun. Tea then retreated away from the tower, giving his companion a chance to shoot at the advancing hoardes, whilst providing covering fire of his own. The plan, however, failed, and Tea once again was left with no companions.



Tea fired more shots into the tower, but the zombies were now after him. He was forced to hide behind a tree and abscond to the side, leading the zombies off track. Tea now had yet another opportunity to kill the zombies. He shot the one nearest to him dead, picked it up, and threw it as far away from the tower as he could. He continued to do the same to the next zombie, as well as that of the gunner. When he moved back up to the tower, he was reminded of how tenacious his necromantic foe was, constantly reviving the corpses as soon as they were killed. He decided to repeat his previous strategy, revealing himself and running back into hiding. He repeated this strategy several times, before realizing that, in addition to his quiver beginning to grow light, the lord of the dead had exited her tower.



Tea wasted no more time, and began to fire off his shots as quickly as he could. The shots he fired hardly phased the army of the witch, and Tea was forced to make use of his axe for the first time. He rushed towards the witch, his axe raised above his head. Her army, however, would not allow its queen to die. It rushed for him, swarming him and tearing him apart. It was a simple zombie, just like the many that he had fought before, that dealt the killing blow.



At the very moment the pickaxe head, he made one last realization in his adventuring life before his nervous system gave out completely.



The lord of the dead was not going to let this body go to waste; rather, she would allow him entry into her army's ranks.





The spell made two nosferatu out of one; the witch was quite pleased. She made her way back to her tower, where she would continue her quest for world domination.

Historical Notes:
  • Tea Blackbrewed would be remembered by the civilized races as "the Righteous Siege of Hound" for slaying the legendary zombie Battlesyore eight times
  • The zombie that defeated this hero is referred to as "Petalsfield"
  • The story of this hero is, interestingly enough, told both by adventuresome young halflings as an epic tale of bravery, and by halfling mothers as a cautionary tale to their young

788
You didn't have to make them actual necromancers, you could've had them transform the zombies into clockworks or something... but damn if that interaction isn't funny :D
The clockworkers, as a race, have nothing to do with the necromancers; any humanoid race can become one. I also wanted to give them something extra, hence the addition of the nosferatu (called 'corpses' for some reason). As for the reaction text, I'm glad you like it.

789
Here continue the adventures of Tea Blackbrewed:

Chapter III: The Tower

After travelling northward for hours in search of Tea's home hamlet, his group encountered a group of wild hounds.



Whilst his companions began to attack them directly, Tea stayed hidden, firing arrows at his foes. This turned out to be a credible fighting strategy, as the two clockworkers were quickly swarmed by the angry beasts. Although they found valiantly and killed many of the hounds, the swordsman ended up killed and the spearman became quite injured. Despite this setback, Tea saw opportunity in this encounter. He took the meteoric iron shield from his fallen companion and felt it in his hand, realizing how useful it could be to him. He then took his dirk and practiced his butchery on the already mutilated hounds. Afterwards, he called to his limping companion to continue on her way.

Travelling for a few hours more, the two found themselves before a tall tower of nechatite in the middle of the forest. It was surrounded by walking troll corpses, and Tea heard the crack of a clockworker's pistol coming from it. He turned around to see two bullets stuck into the ground near his companion. He wondered what vile work was going on in such a place.



He fired an arrow at one of the corpses, missed, and was surprised to see the anger and speed of these undead creatures. Not noticing him, the zombie and its companions ran after his companion. It only took one, however, to beat down the already wounded clockworker and decapitate her with its axe. To Tea's horror, the body and the head of his fallen companion then began to move and moan once more. This terrifying act of witchcraft enraged Tea, and he sought vengeance.

First he retreated a few more paces away from the tower. He then began to fire arrows at the trolls, most of which simply bounced off of their thick armor. He was feeling quite discouraged, when he suddenly heard the boasts of the leader of the tower: a clockwork lord of the dead.





He realized that this monster was responsible for his friend's current state, and that she was to be his target. He moved into a better position to see her and began to fire arrows at her. None of his shots hit, and he soon realized that he was out of arrows. Not willing to surrender, he found a patch of blue obsidian rocks and began to sharpen them. After throwing several of these sharpened stones, one finally hit one of the mighty troll zombies.



Tea's excitement was short lived however, when he witnessed firsthand the power of his enemy's magic.



Tea realized that he would have to continously beat down his enemy's forces if he had any hope of victory. He continued throwing the sharpened rocks at the zombies, however he soon realized that his enemy had more than one trick up her sleeve.



The troll did not become a zombie, but rather transformed into a fully-healed creature with long, pointed fangs. Tea began to wonder if defeating the army of a lord of the dead was even possible. He continued to throw his obsidian rocks, and eventually killed the fanged creature once again, only to have it reanimated once more. Tea continued throwing rocks until he decided that he would have to return to avenge his companion on another day. He stealthily made his way into the wilderness once more.

Travelling beyond the tower, he found himself at yet another clockwork castle, this one of a much larger size. This one was owned by a priestess, who offered him refuge in her tower. Inside the keep of her tower, he found several items that he deemed of use to him. One of these was a pistol sword made of lunanium, as well as ammunition for it. In addition, he found a clockwork shield and a clockwork axe, which he knew were far superior to his dirk and buckler. Feeling the weight of his new equipment in his hands, he knew that it would assist him in his quest for vengeance. Until then, however, he would rest.

790
Here is the second part of my playthrough of Adventurer Mode:

Chapter II: The Clockwork Castle

When morning came, Tea exited the shop and heated his mallard breakfast by an open fire. After eating, he decided to take a short stroll around his town and talk with his friends for a short while. Once his social activity was finished, Tea decided once more to delve into the western forests to see what beasts there were. Soon he found himself surrounded again by the beauteous colors of nature. He noticed a small pack of mallards on his way through the forest, though he ignored them. After all, he had already killed one of these creatures; it was time for other beasts to fall. Finally, he found himself in front of a great river.



Looking into it, he could see several river squid swimming about through the water. Tea took out his short bow and fired three arrows into the water, resulting in one of the creatures noticing his presence and leaping out of the river. Tea fired an arrow at this squid, which pierced its   third arm. Tea dove into the water and swam to the other side of the river to chase after this creature, but one of the squid bit him in the shin on his way out of the water. Tea collapsed to the ground, his right leg no longer able to support his weight.



Tea was determined to kill at least one of these vile creatures. He crawled his way in the direction that the squid had fled, only to find that it had died from its lack of water.



This didn't bother Tea much, as the creature's death was satisfying enough for him. Taking his dirk, he carefully butchered the creature for its meat. Taking what he could carry, he crawled off in a random direction, hoping it would lead him to safety. He was fearful as he crawled around trees, over hills, and across plains that he would run into an unseen enemy, and that he would meet his end. Most cautiously he moved, carefully observing every movement around him.

Finally, he found himself at the base of a modest castle.



He became quite fearful; he knew that not all beings that created such structures were friendly. Still in hiding, he took a glance at one of the guard towers and was relieved to find it inhabited by a clockworker, a friend to his race. He came out of hiding and called up to it, making sure it saw him.



The guard allowed Tea entrance into the fortress. Tea soon felt safe behind the walls of the structure, and made his way into the main tower to rest. Inside, he found the castle's owner, the civilization's champion, standing against the wall.



Tea had heard of these clockworkers, the one's whose jobs were to patrol the lands and strike down enemies, yet he would not have expected such a creature as the one before him to hold such a position. A tan, redheaded young woman, she was quite average looking. Though if she held such a position, Tea realized, there must be more to her.

Tea decided to converse with the champion, who told him that her name was Hame Regimehame. She told him a bit of her history, of her civilization, and of her family. She also imparted to him small bits of her personal research on the gnomes that lived beneath the earth. She told him that, with a simple tarnish stalk as a base, one could replicate their firearm producing technique. Tea was amazed, for although he had heard of the long guns which were said to make bows such as his seem like children's toys, he had never imagined that they could be so easily made. He thanked her for the knowledge greatly, before proceeding to the top of the tower to sleep.

When he awoke, he found that he could once again walk on two feet. He decided to ask Hame if she had any work for him. She politely told him that she had no use of him. Slightly disappointed, he requested bodyguards from her to escort him back to his home. She told him that she was able to spare two for him. He then set off from the castle with his two female companions, a swordsman and a spearman, looking for a way back to his home village.

791
I've decided to do an Adventurer Mode playthrough of version 1.0.2 of my bug-fixes, and the first chapter is posted below.

Chapter I: The Hunt

Tea Blackbrewed was a rather unremarkable halfling. Not particularly smart, not particularly strong, and not particularly attractive, he wasn't too noiceable and lived an ordinary life in his small hamlet. He did, however, have something fairly uncommon to his race: a sense of adventure and determination. He wanted to be a hunter since he was a small boy, to delve into the wilderness and bring back the bodies of great beasts. He trained with his bow for years, until finally, the day came when he was accepted by his homeland as a hunter, and tasked with bringing a body back to the buthcer. This, is where his adventure begins.

Snealthily moving out of the hamlet's limits, he found himself surrounded by the beatiful flora of the forest.



It was as beautiful and as colorful as he had always dreamt it would be. Despite the beauty of the natural world, he did not want to get distracted on his first mission, and tried hhis best to ignore it.

After travelling westward for almost an hour, he came across a group of armored beasts.





He looked tentatively at his small, blackwood arrows, and began to doubt their ability to pierce the armor of these creatures. Such beasts would have to wait, he decided, and began travelling to the south.

He soon found himself in an area that was far clearer than the forest whence he came. He had entered a grassy plain, and found himself without the natural concealment of the forests. If he was spotted by a mighty foe, he realized, he would be unable to find cover. He needed to be extra careful.

After travelling carefully travelling southward more many hours, he finally came across the ideal group of targets.



These healthy mallards would yield an excellent supply of meat, he thought. Without hesitating, he took an arrow out of his quiver, and fired it from his short bow. This first shot completely missed, nevetheless, Tea was quite undeterred. He fired another shot, which came closer to the birds, yet still did not hit any of them. His next six shots failed to hit, and started to become impatient. He grabbed a rock from the ground and threw it at the mallards, unintentionally giving away his position. As the birds began to scatter, he fired to more arrows, the second of which yielded a satisfying result.



He was so pleased with his kill that he forgot completely about the other mallards, and ran right to the body of the slain bird. Grabbing it carefully, he placed the body in his backpack, and headed back towards his village.

He finally arrived at the butcher's shop just as night had begun to fall and, much to the surprise of the butcher and the more experienced hunters, placed the plump mallard on the ground before the butcher.



The tired butcher gave him a friendly nod, and taking his knife in his hand, made a start towards the bird's body. Tea stopped him, however, and requested that he teach him how to butcher his own kills. With a slight groan, the butcher requested that Tea take his hunting dirk out of his backpack, and began to show him where to cut. After a short period of time, Tea was a dabbling butcher with a new supply of mallard meat. Tired from a long day of work, Tea asked the butcher if he could sleep in the shop, and slept for nine hours.

792
I think this may have to do with the fanciful creature file. I was quite unskilled when I created it, and the color values were not updated. Change them to [2:0:1] and it should work, though this may need confirmation. If it does work, I'll update the download again.

EDIT: Just delete the file; I'll update the download.

793
The file was just updated again, so be sure you download version 1.0.1 of the bugfixes. I did not realize that simply removing some text files would render the game unplayable.

794
The bugfixes are up!
http://dffd.wimbli.com/file.php?id=8109

They do not include some of the most recent contributions, though they are mostly up-to-date. I recommend deleting your entire objects folder first, even if it already carries the previous version.

Whoever has the current turn should add their raws to this version.

795
Also, speaking of minor issues, there's always spelling / typos.  For example, I think the "whom" in the lizardfolk description should just be "who" (it's not referring to the object of the sentence)[...]
You are correct.

However, our recent war four years ago that resulted in our annihilation of the clockwork entity towards our northern border took its toll.
Has their presence in the world been completely destroyed, or just the one civilization?

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