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Messages - Dovale

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46
DF Suggestions / Re: Making artificial limbs
« on: July 28, 2013, 07:05:06 pm »
I don't think the type of artificial limb should rely on the skill level; the type should reflect the culture, like how dwarfs use crossbows instead of bows.

Goetz's arm thing could be made by dwarf mechanics.
Hooks would be made by human and goblin craftsmen.
Elfs wouldn't use wood or mine for metal so they continue stumped.
...Or ask their tree gods to grow them a wooden hand.
Goblins would probably tie a knife or something to the stump, or just copy humans and use hooks.
And kobolds would just steal one from the other races.

Those ideas are cool. Only knifes though? I'm sure the craftsgoblin is mad enough to make a hand replacement out of anything,  even a goblin bone axe made out of the severed part; that would make goblin invasions very interesting since long-surviving warriors (or anybody, really) tend to stack up crippling wounds.

47
DF Suggestions / Re: Making artificial limbs
« on: July 28, 2013, 06:16:59 pm »
I don't think the type of artificial limb should rely on the skill level; the type should reflect the culture, like how dwarfs use crossbows instead of bows.

Goetz's arm thing could be made by dwarf mechanics.
Hooks would be made by human and goblin craftsmen.
Elfs wouldn't use wood or mine for metal so they continue stumped.

48
DF Suggestions / Re: Nobles exploiting discontent commoners
« on: July 27, 2013, 03:42:24 am »

With the Perosnality Rewrites, Toady is doing away with the old happiness system and personality traits, and is introducing a new system that is as yet undefined but would result in characters having emotional needs and desires that cause them to have ambitions to get into different types of jobs, from being a cook to being a brigand to trying to take over the world. 


I agree with the need for better a sense of Self-preservation and Happiness, but how are loyalty and honor different? I imagine we can form a single Loyalty trait which would manifest differently in different types of relationships: Dwarves would stand by their rulers, stand by their families and stand by their words (oaths).

An Ambition trait would determine how much they work for their goals and how likely they are to break their boundaries to achieve them.

49
DF Suggestions / Nobles exploiting discontent commoners
« on: July 26, 2013, 12:33:18 pm »
This idea occurred because of the class warfare topic. I would like some game of thrones type of intrigue to find its way into the game.

The most ambitious and least loyal nobles (mayor possibly included) would use their popularity to gather support from the unhappy and miserable population, in order to take the position of monarch.

The mayor’s popularity is a given but his/her window of opportunity is likely shorter on account of his/her need for reelection. The lazy nobles have plenty of free time to forge alliances.

Useful mandates would be issued to win the support of particular guilds, before and after takeover (for the sake of stability).

Failed revolutions are acts of treason. Should a revolution succeed, the strongest pretender to the throne would constrict the others: through exile or death, or simple destitution from their titles. Ethics and personal relations and goals would dictate the outcome.

It should be possible for the royal guard and the military to be won over and thus turn against their current ruler. I like the idea of a praetorian like guard, who makes or breaks rulers.

This is not for making the nobles useful, just more interesting; the player would watch the situation unfold and do damage control.

Edit:

Urist McUsseless Noble got me thinking.

A dwarf’s loyalty to another dwarf increases the odds of the first siding with the second. If two dwarfs fight, a third dwarf would side with the dwarf it’s more loyal to.

So factions don’t need to be entities. There could be some form of disproportionate bonding; unlike in friendship and love, in loyalty there would be some form of leading and following. Picture three dwarfs: A, B and C. A decides he wants the king’s head on a spike. B is more loyal to A than to the king, so B sides with A against the king. C may be more loyal to the king than A, but is more loyal to B than the king, so he sides with B, who in turn is sided with A; if not for B, C would have sided with the king instead of A.

So there would be some kind of strings of loyalty who would function like overlapping factions and some loose form of chain of command.

About self-preservation: fear in civilians would increase the odds of steering away from the conflict into a neutral ground, while fear in soldiers would increase the odds of siding with the winning side.

Self-preservation will clash with one’s own ambition and one’s loyalties to another.

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