First two things i've noticed,
You already got your "No" for Abstract nature hippie, come up with a nature goddess or the sheet is right out.
You've completely ignored the item templates I see, and while that makes me upset, I'll just fix it for you.
Staff: A nondescript staff. 1d8 Stamina damage. 1d4 HP damage. 10% chance to stun an enemy.
Item Name: Staff
Class Preference: Cleric
Job Preference: Unknown, is it made of wood or something else?
Stat Bonuses: 1d8 Stamina Damage, 1d4 Health Damgage.
Active Effect:
Passive Effect: 10% chance to concussively stun on a successful hit.
Traits:
Mat Level = 1.
Ritual Knife: A nondescript Ritual Blade.
Item Name: Ritual Knife
Class Preference: Cleric
Job Preference: Unknown, is it metal or something else?
Stat Bonuses: 1d8 HP damage, 1d4 Stamina Damage
Active Effect:
Passive Effect: Inflicts 1d2 Health and Stamina Damage for 1d4 Turns after a successful strike.
Traits: Wickedly sharp: Add Bleed Passive, this is negated if the item has been dulled.
Ritualistic: Unknown effect, if any, it holds some significance.
Mat Level = 5.
Padded Clothes: Common cotton garb.
Item Name: Padded Clothes
Class Preference: Cleric
Job Preference: Tailor
Stat Bonuses: +1 Armor
Active Effect:
Passive Effect:
Traits:
Mat Level = 1.
And for your Inventory
Results of Foraging: Provides a Mat Level 2 Plant for Alchemy, and a Day's worth of food for 2 people, per day. Requires a Forage check to refill this item's charge, which can be done only once per day. 1/1 Charge.
If it isn't here, it wasn't approved, No magic items to start. San may come by later and nerf the items themselves and elaborate further, but this is what stood out to me.