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Messages - piratejoe

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31
Forum Games and Roleplaying / Re: Conquest of Pangea! Game has begun!
« on: March 20, 2022, 09:33:53 am »
But, they did in thread...And they bolded it, meaning it was an action...Again, Xylth isn't the issue here, Yeerk is. Because in thread he bolded an action of sending me a treaty. Also since treaties only work the turn after couldn't that just be abused by someone just so happening to send a treaty while they spend a bunch of resources taking a large chunk of them over and then forcing them to accept their losses?

32
Forum Games and Roleplaying / Re: Conquest of Pangea! Game has begun!
« on: March 20, 2022, 09:18:58 am »
Hold up. I understand the Xylth attacking, but the Yeerk had a treaty with me, something they offered. How exactly can one offer a treaty and then instantly go back on it? Are treaties just useless as NAP's despite the way they are written or what?

33
Forum Games and Roleplaying / Re: Conquest of Pangea! Game has begun!
« on: March 19, 2022, 07:26:48 pm »
The Kanomaki Principality

The Kanomaki once again accept the treaty seeing how it's an insurance of security and elevates any fears that resulted in the pre-emptive strike to begin with. Other than this, 8 goes to the defense of 20 while 17 and 9 are colonized.

34
Forum Games and Roleplaying / Re: Conquest of Pangea! Game has begun!
« on: March 18, 2022, 04:44:24 pm »
The Kanomaki Principality

The Kanomaki still accept the treaty.

Otherwise, things remain tense, given the situation with the nearby people of the plains...

35
Forum Games and Roleplaying / Re: Conquest of Pangea! Game has begun!
« on: March 18, 2022, 03:08:55 am »
The Kanomaki Principality

The Prinicapity will accept the Ͷbyn trade treaty as well. More trade is quite good, especially for a people so close to the sea as the Kanomaki.

36
Forum Games and Roleplaying / Re: Conquest of Pangea! Game has begun!
« on: March 17, 2022, 11:58:40 pm »
The Kanomaki Principality

The request from the confederacy across the waves would be accepted. Trade would be useful for all parties involved and it gave a good source of income from the Raki, spice that the Kanomaki had.

Other than this, things out of the principality are surprisingly quiet...The Kotiva-Zantic remain silent about their plans, as do the Vinarila caste.

37
Eh, why not. I'll bite.
Spoiler: Kanomaki (click to show/hide)

If I could I'd swap out Amphibious and/or Seafarers for something like Semi-Aquatic which would limit me on expansion into non costal or 'dry' areas.

38
Summer, 1896, Revision & Refit Phase.
Effectiveness: 6

Once more the joint project that brings the branches of the forces of the military together have born fruit. The first of the join projects has resulted in the new UVW T96G, which is a highly effective improvement over the old rifle with a long bayonet, six rounds loaded via en bloc, and is quite reliable. Further, thanks to an idea by the general Rutger Buyskes has resulted in the creation of the UVW T96 Springstoffen, affectionately nicknamed by the troops as the "Mini Coehoorn" due to what it effectively makes the rifles it's affixed to into. Other than this there is the UVW T96SAP and it's service variant, both with a few optional modifications like a stock. It has 12 rounds and fires as fast as one can pull the trigger, though while likely one of the most reliable semi auto pistol in the world right now, that doesn't say that much relatively speaking. Still, it's solid, though it's caliber is a bit lacking. The last things of note are the UVW T96HG which is a simple hand grenade on a sizable cudgel like stick, though it is designed similarly to the Coehoorn and designed to be thrown similar to a spear after the handle a the bottom is twisted to prime the explosive. Other than this, there is also the UVW T96S shovel that is being distributed to most soldiers and the UVW T96M knife, similarly distributed. Lastly, there is the UVW T96H "Emmer Helm" which has a distinct design that makes it look similar to a bucket, hence the affectionate nickname. Most of this equipment is fairly easy to make and won't take too long to get to our forces, and will surely out preform them and then some. On average this equipment should put us slightly above average compared to the enemies own kit except at close range in tight quarters. The helmet is also proof we clearly care about the defenders of the working class as much as we care about the working class.

Quote from:  cutback Turbine Technology
the TTT is beautiful, a marvel of what the free people of Veenland are capable of, perfection if one was so bold to claim, but what the navy needs is not perfection but good enough. The CTT calls for a total review of turbine design in collaboration with the relevant manufacturers unions to find cost saving measures, with the priority to getting maintenance cost down
Effectiveness: 3

Work on cutbacks to the TTT is something that isn't met with much enthusiasm by the people who actually worked on the original project, but still done. A number of things are done to make ease of maintenance greater through simplification of the production on the replaceable parts along with making dividing the engine in a number of ways so as to allow easier access to portions that require maintenance while not shutting down the entire engine. This will increase the viability even in battle, provided the ship hit in the engines stays afloat long enough for them to be partially repaired but other than this mostly this process has ironically made the initial cost of the engines instillation more expensive, yet after it's maintenance has gone to roughly equivalent compared to the older ship engines. Regardless, there are further plans available to make the design cheaper, though at a cost to performance to the point that would make the effort of installing it less viable than one of the older engines.

Quote from: A1 Cost Revision
    This revision project has its goal in reducing costs of A1 class destroyer production, focusing on the streamlining of production and, to a minor extent, bringing design elements to modern versions of the equipment.
    Of particular focus are the turbines replacing the costly prototype design with our hopefully cheaper TTT design
Effectiveness: 6

Work on streamlining the production of the A1 class has come down to two things, firstly, working with the new engine, and secondly, working on faster and more effective ways of creating the various segments of the small hull. This work has resulted in two things. Firstly, a drastic reduction of the maintenance cost of the smaller vessels due to further streamlining of the many parts of it mainly thanks to the engine, and secondly it has been a bit of a fight to work on how to manage to keep the costs of building it down despite the costs of the new engine. Luckily, thanks to a number of connections with the shipbuilder unions and a fair bit of ingenuity, we managed to keep the cost roughly the same as before while building at a major maintenance slash. Further, our work has opened up the doors for some potentially greater shipbuilding speed for lightly armored ships such as the A1 and cargo vessels should we put a good deal of effort into it. Though, such a project will likely result in us having to foot a bill to aid the shipbuilder unions. Though, this would have to be it's own project in the future.



It is now the Production&Strategy phase of Summer, 1896. You have 6 PP remaining should you pay for all maintenance and construction costs.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ship Class Cards (click to show/hide)

Spoiler: Unassigned captains (click to show/hide)

Spoiler: Ships (click to show/hide)


39
Summer, 1896, Revision & Refit Phase.

Revision Phase Skipped and Dice saved.



It is now the Production&Strategy phase of Summer, 1896. You have 16 PP remaining should you pay for all maintenance and construction costs.

Spoiler: Projects (click to show/hide)

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Spoiler: Ships (click to show/hide)


40
Quote from: Votebox
S01E07 - Backup For More: (3) NUKE9.13, TricMagi2, Piratejoe
Not too sure about going for the sea, but at least with the drop pods we should have decent transportation capacity, and our snipers will do quite well.

41
Summer, 1896, Design Phase.
Quote from: Wireless Telegraphy Research Grant
It has come to the attention of the Magna Mongadizafra Imperial College that a number of researchers in the homelands are working on ways to send telegraph messages via the electromagnetic spectrum. It's an experimental technology right now, but if we can entice these individuals to our island the product of their work will be a massive boon to our naval communications.
Time: 1 | Progress: 6 | Expense: 5

Work on a wireless telegraph is something that will revolutionize the face of communication in warfare! The advanced and new field of technology that has recently been worked on by the likes of Guglielmo Marconi back in Italia. Still, while we know a handful of things on the subject with what's publically avalible, there's a lot of work that will need to be done until we are anywhere close to making something that will work at the ranges needed to be useful for fleet combat, as three thousand and a half yards is far too short to be of any real use for the navy, or even the army for that matter. Still, it's not going to be that costly to do our own experiments, and we've already made decent progress.

Wireless Telegraphy Research Grant | 6/30 | 2 PP per die | Rushed 0 times | 2 PP invested

Effectiveness: 6 | Cost: 5 | Bugs: 2

Early work has shown quite a bit of promise, with the final hertzian wave wireless telegraph system projected to be capable of a sizable range of at least 20 miles, more than enough for communication in a fleet, provided they aren't split up into different taskforces. Further, despite the somewhat complex nature of the new electrical components, the actual cost of the thing isn't going to be all that much really. The only issue will be getting specialists to maintain or make the thing but that really isn't that drastic of an issue in all honesty. There is however one major issue that has cropped up early on. The early prototypes aren't reliable. At all. The receiver seems to have issues in actually accepting the desired frequency, or rather more accurately filtering the undesired ones out. And the quality of the output has suffered significantly from this. However, it's currently unknown if this is in part caused by the transmitter not producing the right bandwidth of frequency desired or something else. Further, the actual antenna for the transmitter seems to have issues in actually working in windy weather and has broken a few times from strong enough winds. This isn't helped by the fact that the internals of the device are delicate too and a powerful kick or smack will usually cause the more delicate parts to break and also likely cause a short circuit. Still, we have plenty of time to work out the problems, given the nature of the project. 


Sevitava Motorworks SM1895 Torpedo (2 die spent. 0 rushed)

7+1+5=13

Work on the torpedo finishes just in time, although barely. Initial work was plagued with a few setbacks but thanks to extra allocated resources the project has managed to send it's designs off to the factories and businesses that will be providing the navy with it's new torpedoes. Needless to say, our engineers working on the project are relieved they no longer need to work on it, mainly due to the massive headache it gave them. Ideally more bugs won't crop up in it's use that we somehow missed, otherwise there likely will be quite a few engineers who will likely be in a livid burning rage at best.



It is now the Revision & Refit phase of Summer, 1896. You have 1 die remaining.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

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Spoiler: Ships (click to show/hide)


42
Summer, 1896, Design Phase.
Top Turbine Technology (2 die spent. 1 rushed)

1+3+6+5=15 (5, no bugs)

Despite, or perhaps  because of our extensive rush to finish the turbines, we actually managed to get so much done that there was a sizable amount of time where our engineers spent their time doing...well...nothing. At least, nothing with direct orders anyway. They didn't just spend a whole month standing around doing nothing after all, though their work wasn't exactly unified during that time, even if it was focused on the turbines. That time did however allow any errors or overcorrections done during the rush to be fixed in advance, though there weren't that many to begin with anyway. Regardless, it might be best to work on a redesign of some of our ships to incorporate the new engines as a refit. Though, any refit to existing ships for the new engines will likely take a fair bit of time...

Compromis Halverwege Zwaar Artillerieproject (1 die spent. 1 rushed)

15+2+5=22 (6, no bugs)

Much like the turbines, there is some time that, due to our rushing, is left spare, though the project only finished a week before the deadline. Much like the turbines, there weren't any errors that weren't patched out before the finished designs were shipped off, with the obvious difference that they were sent to the various Unions of Armaments rather than the Machinist Union, but otherwise the end result is the same. Unlike the turbines though, refitting our ships which can use the guns shouldn't be that difficult. Mostly because other than the Compromise Class there isn't any ship which uses any of the guns that we have built yet. Though, some modifications are needed to the turrets of the Resoluut class due to the half an inch difference. But nothing that will require that much work to add...Hopefully it doesn't add to the weight too much though.



It is now the Revision & Refit phase of Summer, 1896. You have 3 dice remaining
(You can just vote for the same plan again if you want, since it includes the revision phase.)

Spoiler: Projects (click to show/hide)

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Spoiler: Ships (click to show/hide)


43
Summer, 1896, Design Phase.

The major push in the center is an unfortunate thing, but ideally with time and effort we can change that. Especially if we get our ships out there fast and effectively. Really, once we have a area contested at least we should be able to make advances and strike hard. All we need is for the fruits of the workers labor to reach the frontlines. Thankfully, a good few of our capital ships are finished repairing and a few ships are finished and only need a name before being christened and commissioned by the navy. Still, ideally we can whittle their numbers down more before we have to deal with any of their ships that were forced in dry dock rather than under the waves, along with anything new they throw at us.

Navy Intel has (2) once again struggled to find anything of value other than a noticeable, if small increase to the enemy Army's budget.

The workers shift to free the proletariat of the north has allowed 4 more PP to the budget thanks to their efforts.



It is now the Design phase of Summer, 1896. You have 6 dice remaining


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44
Summer, 1896, Design Phase.

While there was no combat on the waves this turn, our practical uncontested control over the sea's in the center has allowed us to make major gains, and while the enemy has managed to get on by somewhat elsewhere, as our army modernizes with our support we will likely only further gain the upper hand. Though, it's probably for the best we don't give the army too much power. Otherwise they might threaten our interests. Still, a good few divisions should be, while not on par with the enemy's properly trained forces, on average more equivalent to conscripts rather than militia or mere military police. The situation at Echtwaar is a bit unfortunate though, but we will fix it in due time. After all, the only place we have lost any of our land is in the west. And considering the strategic and economic importance of the center and east, that is an acceptable sacrifice.

Due to the increased shift to a war economy, we have been granted 4 additional PP of funding.



It is now the Design phase of Summer, 1896. You have 6 dice remaining.

Spoiler: Projects (click to show/hide)

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Spoiler: Ships (click to show/hide)


45
Forum Games and Roleplaying / Re: Refit and Repair 2
« on: February 22, 2022, 05:24:49 am »
Spring, 1895.

With a full year mere months away, it's only natural both navies would come out with something to really bring more punch to their forces. Yet both have put in work on something that mainly aids the ground forces rather than that at sea, though, one of the two certainly could be utilized under the right conditions.

For the Unions of Veenland, they have unveiled the Observatieballon. Which is exactly what it says it is. A well made advanced balloon made in such a way to always face the wind and remain stable even in harsh breezes. The balloon is quite reliable, and will dramatically increase the effective range of artillery guns that the Workers Army have. Accurate and harsh fire, counter battery or otherwise will likely be in store for the poor Magna Mongadizafran forces.

Meanwhile, for those of Magna's marines who have already received them, new howitzers under the Marine Corps Artillery Development plan have been rolled out and ready to be used on the guns that the Workers army has. Though given how few in number they are right now they won't make too much of a difference just yet, especially when up against artillery that can more easily out range them due to the new easy to build balloons. But really, if artillery can be transported to Veenland forces without being sunk or forced back by Magna's navy, clearly something has gone wrong already, hasn't it?

The Western portion of the Ocantroval Archipelago

In the west, the sea's remain calm and quiet. And this is not exactly a good thing for the forces at Catalejos, especially as the marine forces have left for a grand offensive elsewhere. The continuous flow of supply of good, quality Workers Army weapons and the new balloons has lead to the Army stuck once more defending as best they can. Of course, the navy saved them last time, but for the time being that isn't a luxury they have. And once again the Magna forces on the island are pushed back further and further, put on the precipice of losing the entire island and likely causing quite a headache of a landing in the future. They still have their hold on the northern most portions of the island but things are looking only a bit better than they were near the start of the war when it comes to troop cohesion. One major upside is the soldiers stationed there who survived the first time are used to it, even if they resent the marine withdrawal. Other than the supplies and new balloons being used to good effect in bombarding the Magna forces on Oudvierschelpe and pushing to the north, there really isn't much to say other than various ground battles.

Spoiler: Map of the Area (click to show/hide)

The Central portion of the Ocantroval Archipelago

The central portion of the archipelago is where the true size and power of the Magna Mongadizafran Navy shows itself. Many Lepidus class protected cruisers flood the seas around Isola del Formaggio. A myriad of ships are stopped and taken as prizes or simply scuttled, and swiftly the area becomes a no go zone for Veenlandic ships. While the Mongadizafran don't have enough ships to form a proper blockade, they have enough to still put a effective strangle hold on supply. The only saving grace for Veenland is the fact that their cities on the island have the industrial output to actually produce small quantities of equipment and that they can steal some from their foes. But for most non basic equipment this is no where near enough to matter. The main exception of this is the balloons, but even then the amount of artillery that Veenland has is unable to be replaced and fairly slim due to the consistent fluxations in supply. And this, combined with a determined push by Magna marine forces and proper uninterrupted Naval support see's a major push being achieved, putting one of the cities under threat and even more effectively strangling supply and another important center under risk. It's also where Magna's new artillery mainly shows itself as quite effective at blasting apart enemy infantry. And luckily for Magna, of their new and expensive artillery deployed, all but 3 guns aren't damaged in any major way or destroyed. Though this is more due to just the number of enemy guns and the number of the new artillery than the quality of these howitzers. But even then, the guns certainly prove themselves in breaking through fortifications and by extension the lines, and many more are coming off the factory lines thanks to the Navy's support.

Spoiler: Map of the Area (click to show/hide)

The Eastern portion of the Ocantroval Archipelago

The place the Veenlandic Navy actually went was the east, though it isn't much. The little that is left of the Veenlandic navy simply guards convoys and does minor bombardments and occasional disruption of supply. All of this isn't major. What is major however is one of the things they escort after a bit of time. A landing force of Marines. Marines that land behind the forces at Echtwaar as they are trying to push through Veenlandic forces before they can build up significant supply. This turns out to be fairly effective, as it cuts off the main ports that the Magna were relying on and catches them out of position. However, the forces that are being faced by the Workers is that of proper marines. Not the pushovers in the army. And while the move secures the majority of the settlement and causes a major blow to the logistics of the Magna forces on the small island, they are still skilled forces that are confident if they hold out for naval support they can gain relief and force a breakthrough. Still, it's not looking that good for them, and they certainly aren't anywhere near as skilled as lasting as a thorn in the side for long. Near Drachtvoort things go better for Magna, but not by that much. They gain some ground, but as resupply from Veenlandic forces comes in and minor disruptions in their own supply stalls this advance long for Veenland to gather it's forces on the island and push them back. Though, Drachtvoort has been decently fortified, even if it's population isn't that keen on having the capitalists in control of their city. Unlike with Echtwaar they will likely last for some time unless specifically targeted like Echtwaar was.

Spoiler: Map of the Area (click to show/hide)

The world outside of the Evandron Archipelago
The first cartoon comic strip is printed in a newspaper. The Republic of Formosa collapses Japanese forces capture Tainan. German physicist Wilhelm Röntgen detects new electromagnetic wavelengths, called Röntgen rays, or X-rays. Alfred Nobel signs his last will and testament and sets aside funds to create the Nobel peace prize. And America's first automobile race, from Chicago to Evanston, occurs.

(Team updates will, as usual be posted in a hour or two.)

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