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Messages - piratejoe

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601
UF-SSN-45 "Zingel"

The Zingel is a large submarine that is 120 meters long with the hull made out of titanium and most of the internal workings of the sub out of steel. Specifically designed for speed and sinking enemy ships, the Zingel is special in specifically having a lead-bismuth nuclear reactor powering the craft instead of diesel electric. The sub has a teardrop shape and a six compartment design and has noticeably large rudder and diving planes at the back, with two more diving planes on the tower and the front of the craft. It is propelled through the water with three propellers, two small ones located near the end of the rear diving planes and one large main one between the two. The front of the sub has six torpedo tubes and is armed with special UF-TPD-45 'Narwhal' torpedoes which are based on the old dolphin torpedoes but made much longer to accommodate longer range, acoustic searching and a bigger warhead, though range is prioritized over the warhead, and its speed is, while fast, made to be less than that of the Zingel just in case it acquires the wrong target. The ship has also had attention done to its sonar, specifically to make it more advanced, using both a form of active and passive sonar, though the latter is prioritized. Additionally, it does have a radar mast it can use on the surface or at periscope depth, along with a periscope and a snorkel, though said snorkel is to allow the crew to have oxygen without surfacing and making the ship a easy target, in other words it is nothing like the kind a diesel sub would have. The ship should have a test depth of 300 meters under the water, a large supply of torpedoes, and a fairly sizable crew of around a hundred. The work on its special power plant is to be shared and worked with NEMO. The ship isn't given much in the way of noise damping, and as such it is likely to be detected by enemy sonar, but the idea is it would be fast enough to outrun anything that tries to sink it.

Spoiler: Action (click to show/hide)

602
Forum Games and Roleplaying / Re: Resistance, An XCOM:2 Arms Race
« on: January 14, 2019, 07:15:07 pm »
So long as we call this city Constantinople I'm happy with almost anything.

603
I plan on going the 'boring' route so long as someone makes a nuke while I make the aircraft. Though I think I'm targeting their sugarcane and destroying their rum and possibly entire northern food industry once and for all, forcing them to eat rice and drink sake or starve sober.

604
B, Prussian War College
A, Lets see what other fun stuff we can drag out.
B, Naiche. Wonder how much of the US he's been running rampant on.
+1
1+, might give Napoleon a harder time and make for a good fight.

605
I can understand that Kashyyk...

A Napoleon.
C Queen, control and ambition sounds good.
B Let's observe the Inferno for now.
+1, because that XCKD comic is something I REALLY want to happen.
+1 But I feel Napoleon coming back again but with powers this time is too big of an opportunity to miss...and far to amusing to not have happen.

606
I'll admit, I do like the idea of ADMIN, though why not direct it at purely civilian work in the factories and the like? We might be able to get more stuff to work with all our designs if we go make it cause mining, production, and transportation go as efficiently as possible. Then again I might just be far to optimistic about this...

607
Patience is a virtue, its not even been a full day since his last update...thats two hours from now...In two hours you can say that, but not now.

608
Can we save Crucible for when there are British explorers examining a Egyptian pyramid rather than a few Germans peeking at the Greeks old things? You know, for the sake of a proper Pharaohs curse?

I'll vote for B, seems like it would be quite interesting, if unusual.

Also, considering its the 1820's, I feel inclined to ask what part of Germany, but for now I'll presume Prussia.

609
You know, considering how doubloon mentioned tall tales and the general nature of how things have been going. I would say that you probably aren't wrong that it wont be long until earth has, in the most simplest if not completely accurate terms, ork like psionics, and by extension cause every mythological creature exists, like Vampires, Werewolves, Hide behinds, Wendigo, Tengu, Kitsune, Jiangshi, Elves, Dwarves, and so on...

610
Well, we went with an animal partially so there isn't a pattern to who or what gets powers, so I thought that was a good middle ground.

611
A, a Noble/Aristocrat of a advanced, but not major power. (Think Prussia or Sweden.)

C, Revelation.

612
Forum Games and Roleplaying / Re: Land Wars: Revised first post edition.
« on: January 09, 2019, 07:59:05 am »
Welp, may as well put this here as well, even though I sent it in two days ago.


And before anyone asks, yes, the picture for the hero isn't 100% accurate, and the sword they are wielding would have a thicker blade, but is close to what I imagined.

613
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: January 07, 2019, 07:45:09 pm »
The twenty five people who ended up finding the northerners would, naturally, firstly try and figure out how to communicate with the northerners seeing how they couldn't understand what was being said to them or vise versa. It was a bit odd for the twenty five to see the northerners who seemed so similar to themselves, yet so different, what with their strange ears and lack of any kind of visible tail. They did hear about the merchants that came before they were sent out but they presumed they looked like they did. Still, they would try and keep that thing to themselves, and try and show no unease. The groups leader was a fairly lean man of average hight named Cadwy, who was the one doing most of the attempts to figure out a method of communication. He'd start with pointing to an object, saying its name, and waiting for a response before moving on to actions and what they were called if they seemed to go along with this. Of course, this meant that particular words that are important would be missing, and they would probably understand each others speech brokenly at best, but it would be a start.

Needless to say, there was two things that might be noticeable to Lu as he watched the people in front of him, well, other than the wolvish ears and tail, and that would be the fact that every single one of them seemed to have a odd curvy bow, obviously they weren't drawn and were currently put away on their back. Other than this, all of them seemed to have clothing made of some sort of cloth. Some had a few furs, yes, but they all had some kind of clothing that wasn't from the skins or furs of an animal. Of course, this was just the first things one could note as oddities from a first glance other than the blatantly obvious.

Hopefully, communication would be able to be established in some way or another, and hopefully it would be improved as they talked...

614
Quote from: Veemobox
FINS (2): Failbird105, Piratejoe

615
Flying It Now Successfully

The Flying It Now Successfully or FINS project is exactly what it says on the fin, erm, tin. To fix the Sky Breeze up. Specifically its engine issues and the crank issues in the hopes it will improve speed and it's ability to actually fly. First off, the small crank on the instrument panel is made to actually work, and the engine is given a good long look to try and get it to work optimally and hopefully get a better speed, though there is some work looking into replacing the engine with a battery charged with peddling and having it able to run on peddle power, battery power, or both at the same time along with a 'energy meter' should the method prove more efficient and effective. Also, there is a plan on the side to add a small lever on the instrument panel to determine what speed the pilot wants, but this is a simple side project to look into if things go well.

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