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Topics - whatever1works

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DF General Discussion / Bay Watcher....
« on: March 10, 2015, 12:45:29 am »
Long time lurker..
I've been playing Dwarf Fortress for probs 2 years, checking the forumns for useful guides and such. However,
Today it had just occured to me what 'Bay Watcher' means on the little descriptor thing on the side of the profile side.
...
Bay Watcher, as in a watcher of Bay12...   :'(   ::)

Took me long enough.

What I'd always thought it meant:
Spoiler (click to show/hide)

Anyway, a related question, why are is Bay12 called Bay12? Truely, what is the significance of this name? Why 12? Why Bay?


2
DF Adventure Mode Discussion / Mega Lair? (Not Labyrinth or shrine)
« on: July 18, 2014, 09:31:22 am »
I was going around in Adventure Mode as per usual, when i came across a lair. When i got there, i got the message "you have encountered xxxxxx blah site.... lair" times by gods knows how much. Getting the message announcing a lair i find sometimes happens, but usually there's only one lair (and one entrance) per 3x3 area on the map.

So i when i checked it out, i found this Mega-lair. It's absolutely full of mainly goblins, and dwarfs and a few elves. I suspect all of them to be werebeasts. They are friendly however. I don't think they have clothes on ... so yeah.

Best of all, though, they have some loot so thats good!

But anyway, I'm not sure if this is a new feature Toady added or so bug, but its pretty cool anyhow.
I'm not using any mods or anything, and this is on 40.03

I don't know how to upload picts (although i have some), or a save, but im willing to if someone can tell me how

3
DF Gameplay Questions / Connecting continents diagonally
« on: January 13, 2014, 09:45:25 pm »
Ok, quick question. In the world map screen, if i have 2 land masses like so:
 ~ L  L L L  ~
 ~ ~ L L ~  ~
 ~ ~ L ~ ~ ~
 ~ ~ ~ L L  ~
 ~ ~ ~ L L  L

Key: ~ is water
         L is land

(assuming they are not connected anywhere else) Are these land masses connected? Could an adventurer walk across? Could an invading civ cross that?

Is this considered an island then?
 ~ ~ L ~ ~
 ~ ~ ~ L ~
 ~ L  L  L L

4
DF Gameplay Questions / Demolishing a Necromancer tower
« on: October 11, 2013, 10:47:36 pm »
Ok, i was playing around with 'embark anywhere' and embarked onto a necromancer tower. As soon as i got there, i forbid the doors to stop the zobos from heading out and killing everything. Then i channeled around the tower and dug under it. CRASH. The whole tower disintegrates, and everything living or unliving  dies. In the ruins are a bunch of artifacts and 'The Secrets to Life and Death'. Can i like teach my whole fort into being necromancers now. Or is it just a pretty decoration, the object is listed as a furnuture item (slab)

Also another, when i abandon the fort, and say i embark next to the ex-necromancer tower will i still get attacks or 'sieged' by legions of the undead?

Anyone know about it?

5
DF Gameplay Questions / Embarking with structures + explaining the map
« on: October 09, 2013, 09:29:26 pm »
Quick question. Is it possible to embark with a necromancer tower on the map? Or maybe a tomb or anything really. Anything other than just the natural environment

Also, when you start, there is this 'map' that you can just tab away... but honestly do any of you guys find it useful? Am i missing out on using a good tool? Every time i look at it  i makes absolutely no sense as to structures or rivers and stuff. What is it meant to show? I have noticed these red patches on it.

Anyway thx

6
DF Gameplay Questions / Inappropriate building
« on: October 08, 2013, 08:25:39 am »
Ok, trying to solve fps issues, so I'm culling my herd of grazers (its getting out of hand)... i have an atom smasher and a pit/pond activity zone 2 Z-levels above it. I set a few animals to be crushed, but i get "Urist Cancels pit/pond Large Animal: Inappropriate building."
What am i doing wrong here, or is it a bug? The pit/pond has worked with other things

7
DF Gameplay Questions / FPS halp
« on: October 07, 2013, 02:01:18 am »
When i see the fps checking thing (from LNP) it has two numbers, a number and another number in brackets but it seems to stay around 7- 10. If i pause the game the bar shoots up again to like 100... so what does that mean?

My other forts run pretty well. My current fort has ~240 dwarfs, 300+ animals and A LOT of clothes lying around. I've been making heaps of metal armour to cloth them (I'll put them in sqauds)

Anyway, is there anyway to help raise the fps becuase its dammm slow. I don't know how to butcher all my animals so they keep multiplying, ive got around 60 children... how do get rid of them? AND the human merchants seem to be stuck in my trade depot although that doesn't seem to have stopped the dwarven caravans from entering (I've got full entry/exit path too). Another big problem though is i kinda underestimated how productive farms can be... so ive got A HUGE OVER FLOW of everything. I don't want to just atom smash it though becuase thats just wasteful... how can i match my food/drink production to my population so its even

any help is GREATTTTT  8)

8
DF Gameplay Questions / Help with posting images
« on: September 24, 2013, 07:54:15 am »
Hey quick question,

how do you actually post an image onto the thread, like, i get how you upload it? I get that you have use the 'insert image icon', but when i press it all i get is '[img][img]' (with a slash thing on the last on). But what do i actually do then? Like i've tried copy pasting the image, put nothing appears. I use google chrome. I'm asking too many questions on the forum :p

-Any help is appreciated pplz

9
DF Gameplay Questions / MINECARTs, HAULING, and stuff HALP
« on: September 24, 2013, 03:50:46 am »
 :'(  Ok, I've got some issues trying to set up minecarts and some questions about hauling related stuff. and stuff about mechanical power

1. Is it possible to build a meincart that spirals from the top of my fort down to my magma forges so i can easily send stuff up and down?

2. When you construct a minecart ramp, whats the difference between a (N) and (NS)? and what the hell is a (NEE)[or some random three letter] ramp

3. What are the things i need to make sure that the yellow [!] goes away in the minecart screen, is it a thing goes away when the minecart setup is 100% ok, or does it go away when a dwarf actually pushes it and it works?

4. When you build a track stop, what does the 'friction' mean, whats the better option to use and why would i want to change it

5. I have a vampire in my fort that i want to lock away 'forever', i've got a sweet room for him, gold statues and artifact stuff, i want to leave a mining pick in there so that when if my fort falls, i can bring him out. How do i leave the pick in there when i'm trying to atoms smash all these corpses and stuff. Also do i need to designate his eternal 'room' as a bedroom for him?

6. Since i got dwarven power down pat (i think), are there any cool building suggestions that use dwarven power without minecarts (seriously horrible) [don't say magma pumpstack please cus thats just urrrhhh...]

Sorry for the barrage of questions.. any help at all is great


10
DF Dwarf Mode Discussion / It must have been the Elf...
« on: August 19, 2013, 08:52:53 am »
Looking through legends i stumbled upon this fantastic book. I'm pretty sure we all know how this dwarf feels.. about those dam elfs
... i'm not sure how to upload an image so i'll type it out. :P

"It Must Have Been the Elf
It Must Have Been the Elf was a legendary topaz-bound book. The written portion consists of a 121 page biography entitled It Must Have Been the Elf authored by Onul Helmflaxen. It concerns the elf Coce Reignwhiskered. The writing is as viscous as can be it occasionally changes topic abruptly.

In the mid-winter of 35 It Must Have Been the Elf was created in Plaitedcrypts by the dwarf necromancer Onul Helmflaxen. "  :P

11
DF Gameplay Questions / Dwarf in Goblin ambush + Issues with disarming
« on: August 03, 2013, 12:03:45 am »
Ok.. So i've had a few goblin ambushes, and as i read on the wiki, if a goblin child-snatcher gets a kid, they can come back and fight for the goblins. This has happened. Thankfully i've got a hole bunch of traps.. and i managed to capture about 1/2 of the ambush squad (and the others flee'd or i killed them i think). One of the captured ambushers is that that dwarf who was stolen as a child. He's still alive and well, is there anyway i can 'convert' him to my side, or do i have to kill him through a long and torturous means like the rest of the green captives.

Also any other question. About disarming the captives. I know you basically have to press d,b,d for the cages to be dumped (in a dumping zone), but then have to cancel the dump order on the cage. The concept makes sense, but when i set them to dump, the only thing i can 'un-dump' is the cage. So, i do the d,b,d... then i press k, go over the cage (in the stockpile), press enter, and it gives me an inventory screen. In that screen the only item listed is the creature; and its listed as either "Goblin thief" or "Goblin Master Swordsmen", pressing enter again just gives a description of the creature. I know it didn't work, because when i dumped the captive into a pit, they still had all their armour and weapons. It did work for ONE of the goblins, because i can see that they are listed just as "Goblin" and don't have their title.
But the rest seem unaffected.
What am i doing wrong. Anyhelp would be great. thx
 

12
Running my fort, i have several frustrating things that i can't seem to work out.

1. I've built 2 bridges for my fort. I built them, linked them to levers, tested them, they worked fine. Come the first siege, i pull the level, lever switches 'on' the bridge. I wait eagerly, like 10 seconds... nothing happens. Seems they just, really don't want to work. No trolls or anything heavy has ever stepped foot on the bridge, the bridge is clear, there are no objects on it. I've tried redo'ing, still nuda. Is it a burrow issue? I've tried including the bridge within the burrow. But no.

2. The goblins be-sieged.. they only had spearman and a bowmen on a bat. Is it in anyway possible that they can mine through a wall? Becuase instead of going towards my now open gates, they made a hole into an earth wall. That hole linked into a chanelled area that was part of a plateu, so now they could just walk in the back way into my base. No Problem. I'll just deploy my 40+ military to the breech. I set them up in anticipation. The goblins halt thier advance, the bat-goblin seems to be stuck (???). OK whatever. I dismiss my military back to training (lol). To be double safe, i build a set of doors in a tight corridor and then lock them. Cool. Should be ok? Nope. My civillians are behaving, but one of my military dwarfs instead of going back to training (like everybody else) decides to rambo randomly. But i've got the doors locked right? Nope. HE WALKS STRAIGHT THROUGH THEM, as if their not locked then gets killed. -__-

3. In every menu (except the opening one) i view whilst playing the game. Random parts of text seem to missing/blank depending if i scroll over  them or not. It's minor, but it's annoying, any explanation to that?

ps im running windows 7, on a decent computer, so it's not lag related.

any help appreciated, thx

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