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Messages - whatever1works

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31
DF Gameplay Questions / Inappropriate building
« on: October 08, 2013, 08:25:39 am »
Ok, trying to solve fps issues, so I'm culling my herd of grazers (its getting out of hand)... i have an atom smasher and a pit/pond activity zone 2 Z-levels above it. I set a few animals to be crushed, but i get "Urist Cancels pit/pond Large Animal: Inappropriate building."
What am i doing wrong here, or is it a bug? The pit/pond has worked with other things

32
DF Gameplay Questions / Re: FPS halp
« on: October 07, 2013, 08:51:34 pm »
I'm going to give these a try. Thanks

33
DF Adventure Mode Discussion / Re: please delete
« on: October 07, 2013, 09:32:11 am »
Where do i start on this discussion..  :P :P :P LOL

34
DF Gameplay Questions / Re: FPS halp
« on: October 07, 2013, 08:31:23 am »
Ohhh ok thx guys. The problematic animals are grazers, if i put them in cages does that cause problems with starvation? Also about turning off temperature, my map is in winter (which i've been looking forward to), so won't that make my river unfreeze? Although maybe i have no choice... Yeah i'm going to leave my farms on fallow for a while, and maybe reduce their size too.  :P

Now about those children... how can i well.. obliterate disperse them? Can i just burrow them in the atom smasher (I have a service door for it) or am i asking for a tantrum spiral? Maybe i can go: 2 children *smash* --> wait a minute --> repeat till their all gone

35
DF Gameplay Questions / FPS halp
« on: October 07, 2013, 02:01:18 am »
When i see the fps checking thing (from LNP) it has two numbers, a number and another number in brackets but it seems to stay around 7- 10. If i pause the game the bar shoots up again to like 100... so what does that mean?

My other forts run pretty well. My current fort has ~240 dwarfs, 300+ animals and A LOT of clothes lying around. I've been making heaps of metal armour to cloth them (I'll put them in sqauds)

Anyway, is there anyway to help raise the fps becuase its dammm slow. I don't know how to butcher all my animals so they keep multiplying, ive got around 60 children... how do get rid of them? AND the human merchants seem to be stuck in my trade depot although that doesn't seem to have stopped the dwarven caravans from entering (I've got full entry/exit path too). Another big problem though is i kinda underestimated how productive farms can be... so ive got A HUGE OVER FLOW of everything. I don't want to just atom smash it though becuase thats just wasteful... how can i match my food/drink production to my population so its even

any help is GREATTTTT  8)

36
DF General Discussion / Re: Have you ever just...
« on: October 07, 2013, 01:42:17 am »
My fort runs on an fps of 10... so i usually just let it run while i watch a youtube video... i mean nothing that ever happens....

37
My fort was named ... "brotherromance"... well lets just say the metal industry was thriving... smelting in particular too..

38
DF Dwarf Mode Discussion / Re: Dwarven Fighting "Tactics"
« on: October 03, 2013, 01:25:55 am »
My military (even though they have steel weapons) just mass bash the shit out of everything. Like, they could just behead the enemy, not these guys, they literally kick and punch and occasionally slash until they've broken every bone in the body until it bleeds out a slow painful painful death

39
DF Dwarf Mode Discussion / Re: I badly draw your reports!
« on: October 01, 2013, 08:50:16 am »
Exploring the caverns... found 70 naked mole dogs just chilling on the edge of a cliff.... needless to say, it was a good day for my legendary sword-dwarfs ..... SO MUCH BLOOD, AND THE PUPPIES!!!

40
DF Dwarf Mode Discussion / Re: Trapped Inside (Corrosion Mod) HELP!
« on: September 27, 2013, 10:31:57 pm »
I don't really know much about the mod, but as to your food and drink, haven't you got an underground farm area? If it needs to be above ground then  (assuming the undead arn't flying) you could try and establish an above ground farm away from the zombos, like some corner somewhere where they won't path to. Even if its a rocky area, once you wall the area off you could channel down until you hit clay or something, or just irrigate it with water. I dunno, other than that though,

41
DF Gameplay Questions / Re: Help with posting images
« on: September 25, 2013, 03:05:50 am »
OOOOOOOOOHHHHH thanks guys

42
DF Gameplay Questions / Help with posting images
« on: September 24, 2013, 07:54:15 am »
Hey quick question,

how do you actually post an image onto the thread, like, i get how you upload it? I get that you have use the 'insert image icon', but when i press it all i get is '[img][img]' (with a slash thing on the last on). But what do i actually do then? Like i've tried copy pasting the image, put nothing appears. I use google chrome. I'm asking too many questions on the forum :p

-Any help is appreciated pplz

43
DF Gameplay Questions / Re: MINECARTs, HAULING, and stuff HALP
« on: September 24, 2013, 07:27:24 am »
oh ok. Thanks. lol i put the 'meincart' just to if people would pick up on it XD

44
DF Gameplay Questions / MINECARTs, HAULING, and stuff HALP
« on: September 24, 2013, 03:50:46 am »
 :'(  Ok, I've got some issues trying to set up minecarts and some questions about hauling related stuff. and stuff about mechanical power

1. Is it possible to build a meincart that spirals from the top of my fort down to my magma forges so i can easily send stuff up and down?

2. When you construct a minecart ramp, whats the difference between a (N) and (NS)? and what the hell is a (NEE)[or some random three letter] ramp

3. What are the things i need to make sure that the yellow [!] goes away in the minecart screen, is it a thing goes away when the minecart setup is 100% ok, or does it go away when a dwarf actually pushes it and it works?

4. When you build a track stop, what does the 'friction' mean, whats the better option to use and why would i want to change it

5. I have a vampire in my fort that i want to lock away 'forever', i've got a sweet room for him, gold statues and artifact stuff, i want to leave a mining pick in there so that when if my fort falls, i can bring him out. How do i leave the pick in there when i'm trying to atoms smash all these corpses and stuff. Also do i need to designate his eternal 'room' as a bedroom for him?

6. Since i got dwarven power down pat (i think), are there any cool building suggestions that use dwarven power without minecarts (seriously horrible) [don't say magma pumpstack please cus thats just urrrhhh...]

Sorry for the barrage of questions.. any help at all is great


45
DF General Discussion / Re: A strange map to start with...
« on: September 24, 2013, 02:06:25 am »
Dude how did you actually post the image in the thread?

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