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Topics - malkmus

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1
DF Gameplay Questions / dangerous economy
« on: December 07, 2007, 02:55:00 am »
the dwarven economy is getting really dangerous at later stages of the game. most of my dwarves simply don't have any money, so they cann't afford a room. not having a bedroom is no problem for dwarves as long as they dine in legendary dining rooms and get alcohol and well prepared meals. but at some point their cloths start to rot away, and this fact makes them really angry. i have plenty of clothes, i have clothing shops (but even the dwarves with money rarely go shopping), but they are unable to get new clothes. the result is that dwarves are throwing tantrums, and i have no idea to avoid this. anybody an idea what to do?

2
DF Gameplay Questions / train soldiers...
« on: December 03, 2007, 12:52:00 pm »
i have about 20 dwarves activated as soldiers and try to train them. in the beginning training was no problem (when i had only 5 or 6 soldiers) - i even got 3 champions after a while; my soldiers were permanently sparring in the baracks.

but now, hardly anyone trains. of course all my squads are standing down, i have a barack and an armory. but when i look at the status screen, my soldiers are occupied with soldiering, nobody is sparring in the baracks anymore (except my champions sometimes, who don't need any more training).

i have no idea, what's the problem - could building a new barack solve the problem?


3
DF Gameplay Questions / elephants - what can i do with them
« on: November 29, 2007, 02:36:00 am »
i managed to capture a few elephants - some of them are tamed. but i don't know what to do with them. trading is no option, as i have so many stone crafts i want to get rid of. i could throw them into my pit and let my marksdwarves shoot at them, i read that's a good way of getting experience.

however, i'd like to free the tamed elephants and wait for them to produce little elephant foals - and start butchering, when i have plenty of them. but i have never seen an elephant foal, and the hippo foals i was able to tame don't grow up. any ideas - is it possible to set up a hippo and elephant ranch?


4
DF Gameplay Questions / masons trapping themselves
« on: November 28, 2007, 07:21:00 am »
i'm currently building a magma room with a water connection to make obsidian. my first design was a complete failure. my new design should work, but sometimes i have to close certain tunnels. but everytime i try to close a tunnel, the mason traps himself.

1:               2:

ssssss           ssssss
ssstss           ssstss
ssstss           ssstss
ssstss           sssmss
ssswss           ssswss  
tttttt           tttttt
tttttt           tttttt
tttttt           tttttt

s.. stone, w... designated wall, t.. tunneled area, m... mason

number 1 shows the area, a tunnel connected to a room, and the designated room. number 2 shows where my mason starts his work - INSIDE the tunnel, not the room, trapping himself.

this does not happen by chance - it happens every time i close a tunnel. does anyone know how to prevent this stupid behaviour?


5
DF Gameplay Questions / producing obsidian
« on: November 27, 2007, 06:54:00 pm »
i tried to build an obsidian room. i do have obsidian on my map, but it's quite an advantage to have a permanent obsidian source (and it is fun to design it)

i've dig out a 5x5 room, made channels to the river and to the magma vent, built lever connected floodgates (steel of course) and then wanted to start the action. i will tell what happened: i connected a channel to the magma vent and tried to close the floodgate to control the stream. however the magma stream took the floodgate away and the magma went uncontrollably into the designated room. then i opened the water floodgates  - but i connected the water channel directly to the magma room, so the water met the magma turned into obsidian, blocking the water supply.

i propably have a solution to the second problem. next time i will build a 5x5  room, directly above my magma room, completely channeled, with floor grates, and a connection to the river. this way i should be able to turn all the magma into obsidian.

but i really have no idea how to handle the magma floodgate problem. i will build several floodgates, but losing one floodgate every time i open the magma channel is definitely not satisfying.

if you have any experiences or suggestion concerning magma/obsidian room please post them.


6
DF Gameplay Questions / no flux stone
« on: November 23, 2007, 05:45:00 am »
i've built a neatly 3.5 million fortress, with great trap defense mechanisms and a small but well trained army. however, i did not find any flux stone. the map is full of magnetite, platinum and gold, but without flux i'm not able to produce any steel.
i read in the wiki, that flux mainly appears in sedimentary layers. i have stone layers full of mudstone (but no flux so far), layers full of gabbro (no flux), and there are layers full of granite (which i didn't explore by now).
i'm considering abandoning my fortress if i don't find any flux, as i do not have magma either (and about half of my 120 dwarves are occupied hauling logs to keep my smelters and forges running).
So, could anybody tell me where to dig for flux. or is it impossible to find flux on this map?

7
DF Gameplay Questions / countess went berserk
« on: November 22, 2007, 10:01:00 am »
my countess just went insane in her fancy bedroom. i have no idea, how this happened - i was able to meet all her requests, there is plenty of beer and my dwarves mood generally ranges between happy and ecstatic. she doesn't attack anyone, just stands in her room, doing nothing. (maybe it has to do with her baby). should i send my military to kill her, or is there any chance she recovers?

8
DF Gameplay Questions / economy - problems with coins
« on: November 21, 2007, 04:43:00 am »
finally the count came to my fort, and started the economy (it's the first time i play with economy, and i'm still wondering what's actually the advantage of it. my dwarfs don't go to the shops - most of them don't have a single penny. i see only one advantage yet: it's easier to butcher animals, i got rid of many annoying cats this way ...)
but my question is about the coins. i smelted 15000 platinum coins (did not know they are not necessary when i made them) 10000 copper coins, 5000 gold coins. but when i look at the coin screen in the status menu - only 30000 silver coins appear (the sum of all my different coins). and a message: the broker recommends keeping 5100 coins of each type. is this a bug, or can i "assign" certain coins as silver, copper and gold...

9
DF Gameplay Questions / military
« on: November 20, 2007, 07:16:00 am »
i'm sorry i have to pose another question, this time about the military. having soldiers train with their steel weapons seems to be very dangerous, especially when trained soldiers fight with untrained (i lost two low-profile recruits that way). so i should let them wrestle to increase their armor skills, and then let them train with wooden weapons.  
Well, the part with wrestling is no problem (although you can wound or kill even that way soldiers, i found out). the part with the wooden weapons is more difficult - first the elves don't really like me, they don't offer me any trade contracts, so i can't order wooden weapons. my question is: what's the second best choice to these weapons - to forge copper weapons or use an other ore? and what can i do to make the dwarfs take the copper and not the steel weapons (do i have to forbid all other weapons?)
my second question is about armor, i have plenty of armor in my stocks, but the dwarfs don't take the armor, although i ordered them to do so. is there no way to give them direct orders to get and equip a certain item?

10
DF Gameplay Questions / bronze colossus
« on: November 18, 2007, 01:30:00 pm »
A bronze colossus is laying siege on my fortress (i only mean my fortress on the surface, not the underground). he is standing in front of my main door and my army is by far not strong enough to defeat him. I have by now about 80 dwarfs, but only 6 soldiers (my traps don't seem to bother him much). I could draft more soldiers, but don't have enough weapons to equip them. building new weapons is immpossible as i have no more charcoal, and it is immpossible to leave the underground to gather wood. In fact my dwarfs could survive undergrounds for years, but i need logs, and i want new immigrants and trade - and i have many goods on the surface.
I tried to forbid the area around the colossus, but somehow he always spotted my dwarfs. My last option is to build a new exit, forbid the complete area around the colossus, build new fortifications, build up a more capable army - and then try to regain the complete control of my old fortress. However I invested a lot of time into my fortress - if someone has a proposal to solve this problem, please post it.

Oh, and it is not possible to wait for the colossus to leave. i've been waiting for more than a year and he doesn't leave (technically i'm not under siege, but the colossus came when goblins besieged me - the goblins left, the colossus stayed...)


11
DF Gameplay Questions / flooding the fort
« on: December 13, 2007, 08:13:00 am »
currently i'm building a long and wide channel around my fortress and plan to flood it with water. however, i'd like to have the option to drain the water out of the channel. i'm afraid pumping will not work as these channels will carry lots of water. the alternative of course is flooding my fortress - i could either flood the lower levels without living quarters and workshops only - or flood the whole fortress. (i'm not sure wether there is enough space on the lower levels to absorb all the water).
so my question is: will my dwarves drown when i flood the fortress or will the water distribute itself equally in my fort, preventing deaths this way.
and are there any water related damages in the storage rooms, when flooded - it would be perfectly reasonable that cloths get spoiled and arms and armor start to rust. in fact when fires get extinguished, the damages caused by water are usually higher than those caused by the fire itself.

12
DF Gameplay Questions / new challenges?
« on: December 10, 2007, 12:23:00 pm »
i've built a 10 million fortress full of traps, have a strong army capable of defeating the goblins on the open field without any losses (it's nearly impossible to wound champions with legendary armor and shield skill), have all nobles you can get, but i have no idea what to do now. of course i could build even more traps and higher walls, but as long as the goblins do not attack that's quite useless.
does anybody have an idea what to do next? my last (uncreative) project was a golden road from my outer walls to my inner tower.

13
DF Suggestions / test mode for fortress: defense
« on: January 25, 2008, 03:32:00 am »
i don't know if this has been suggested before. many people have extremely well protected fortesses, and armies that can wipe out the goblins on the open field without problems (for example i only have 25 soldiers, but most of them are champions, and all of them are equipped with steel armor and weapons of highest quality - when the goblins besiege me i am able to destroy their army without losses).
when the siege mode works, it will only get easier to get rid of the goblins. my idea is to have some kind of catastrophe mode. an option to trigger an attack of an extremely powerful force (you could choose the size of the enemy army) - maybe 200 goblins with trolls and some supermonsters on their side. such an attack would be a challenge even for the most advanced fortress.

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