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DF Gameplay Questions / train soldiers...
« on: December 03, 2007, 12:52:00 pm »but now, hardly anyone trains. of course all my squads are standing down, i have a barack and an armory. but when i look at the status screen, my soldiers are occupied with soldiering, nobody is sparring in the baracks anymore (except my champions sometimes, who don't need any more training).
i have no idea, what's the problem - could building a new barack solve the problem?
DF Gameplay Questions / elephants - what can i do with them
« on: November 29, 2007, 02:36:00 am »however, i'd like to free the tamed elephants and wait for them to produce little elephant foals - and start butchering, when i have plenty of them. but i have never seen an elephant foal, and the hippo foals i was able to tame don't grow up. any ideas - is it possible to set up a hippo and elephant ranch?
DF Gameplay Questions / masons trapping themselves
« on: November 28, 2007, 07:21:00 am »1: 2:
ssssss ssssss
ssstss ssstss
ssstss ssstss
ssstss sssmss
ssswss ssswss
tttttt tttttt
tttttt tttttt
tttttt tttttt
s.. stone, w... designated wall, t.. tunneled area, m... mason
number 1 shows the area, a tunnel connected to a room, and the designated room. number 2 shows where my mason starts his work - INSIDE the tunnel, not the room, trapping himself.
this does not happen by chance - it happens every time i close a tunnel. does anyone know how to prevent this stupid behaviour?
DF Gameplay Questions / producing obsidian
« on: November 27, 2007, 06:54:00 pm »i've dig out a 5x5 room, made channels to the river and to the magma vent, built lever connected floodgates (steel of course) and then wanted to start the action. i will tell what happened: i connected a channel to the magma vent and tried to close the floodgate to control the stream. however the magma stream took the floodgate away and the magma went uncontrollably into the designated room. then i opened the water floodgates - but i connected the water channel directly to the magma room, so the water met the magma turned into obsidian, blocking the water supply.
i propably have a solution to the second problem. next time i will build a 5x5 room, directly above my magma room, completely channeled, with floor grates, and a connection to the river. this way i should be able to turn all the magma into obsidian.
but i really have no idea how to handle the magma floodgate problem. i will build several floodgates, but losing one floodgate every time i open the magma channel is definitely not satisfying.
if you have any experiences or suggestion concerning magma/obsidian room please post them.
DF Gameplay Questions / no flux stone
« on: November 23, 2007, 05:45:00 am »i read in the wiki, that flux mainly appears in sedimentary layers. i have stone layers full of mudstone (but no flux so far), layers full of gabbro (no flux), and there are layers full of granite (which i didn't explore by now).
i'm considering abandoning my fortress if i don't find any flux, as i do not have magma either (and about half of my 120 dwarves are occupied hauling logs to keep my smelters and forges running).
So, could anybody tell me where to dig for flux. or is it impossible to find flux on this map?
DF Gameplay Questions / countess went berserk
« on: November 22, 2007, 10:01:00 am »DF Gameplay Questions / economy - problems with coins
« on: November 21, 2007, 04:43:00 am »but my question is about the coins. i smelted 15000 platinum coins (did not know they are not necessary when i made them) 10000 copper coins, 5000 gold coins. but when i look at the coin screen in the status menu - only 30000 silver coins appear (the sum of all my different coins). and a message: the broker recommends keeping 5100 coins of each type. is this a bug, or can i "assign" certain coins as silver, copper and gold...
DF Gameplay Questions / military
« on: November 20, 2007, 07:16:00 am »Well, the part with wrestling is no problem (although you can wound or kill even that way soldiers, i found out). the part with the wooden weapons is more difficult - first the elves don't really like me, they don't offer me any trade contracts, so i can't order wooden weapons. my question is: what's the second best choice to these weapons - to forge copper weapons or use an other ore? and what can i do to make the dwarfs take the copper and not the steel weapons (do i have to forbid all other weapons?)
my second question is about armor, i have plenty of armor in my stocks, but the dwarfs don't take the armor, although i ordered them to do so. is there no way to give them direct orders to get and equip a certain item?
DF Gameplay Questions / bronze colossus
« on: November 18, 2007, 01:30:00 pm »I tried to forbid the area around the colossus, but somehow he always spotted my dwarfs. My last option is to build a new exit, forbid the complete area around the colossus, build new fortifications, build up a more capable army - and then try to regain the complete control of my old fortress. However I invested a lot of time into my fortress - if someone has a proposal to solve this problem, please post it.
Oh, and it is not possible to wait for the colossus to leave. i've been waiting for more than a year and he doesn't leave (technically i'm not under siege, but the colossus came when goblins besieged me - the goblins left, the colossus stayed...)
DF Gameplay Questions / flooding the fort
« on: December 13, 2007, 08:13:00 am »so my question is: will my dwarves drown when i flood the fortress or will the water distribute itself equally in my fort, preventing deaths this way.
and are there any water related damages in the storage rooms, when flooded - it would be perfectly reasonable that cloths get spoiled and arms and armor start to rust. in fact when fires get extinguished, the damages caused by water are usually higher than those caused by the fire itself.
DF Gameplay Questions / new challenges?
« on: December 10, 2007, 12:23:00 pm »does anybody have an idea what to do next? my last (uncreative) project was a golden road from my outer walls to my inner tower.
DF Suggestions / test mode for fortress: defense
« on: January 25, 2008, 03:32:00 am »when the siege mode works, it will only get easier to get rid of the goblins. my idea is to have some kind of catastrophe mode. an option to trigger an attack of an extremely powerful force (you could choose the size of the enemy army) - maybe 200 goblins with trolls and some supermonsters on their side. such an attack would be a challenge even for the most advanced fortress.