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Messages - Apani

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136
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: September 02, 2013, 08:59:40 am »
I'm fine with having boulders around. What I'm concerned about is having boulders as an endless cheap material for furniture and buildings, like dwarves do. To counter that, other than having undiggable stone of course, you may give them a veeery slow masonry learning rate (may I ask, why Kobolds seem to have a such slow learning rate for carpentry, when wood should be to them what stone is to dwarves?).
As for the knapping submod, the only real obstacle would be how to get rock. Make them pop out in a reaction? Making stones gatherable and knap boulders directly?

137
Reads the title. Expects a long and complex critic to DF MW. :P Opens topic. Sees a simple bug report about missing bones. :(
Anyway, don't you really have any other livestock? You should try Kobold Jack Rats. Great for Rat-on-Stick.

138
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: September 01, 2013, 05:01:30 am »
Not even obsidian boulders? Rock boulders surely are out of place, but obsidian is technically volcanic glass, not a rock. Wouldn't Kobolds be able to work that? Your idea about improving with obsidian sounds good, also. I hope they'll be painful.

139
Masterwork DF / Re: What's happening in your Fort.
« on: August 31, 2013, 12:40:16 pm »
Once, making new embarks to test my pottery submod, a drowspider casually engaged a gull. It pecked the spider's head off. I guess Meph succesfully nerfed them.

140
I'd like to be dorfed as an archeologist or a cheesemaker, better if I both.

141
It's too late now, your post wasn't there when I went to bed. Perhaps it's because of time zones.
Anyway, I hope you'll find someone else to take screenshots. If you are looking for a way to solve white grass problem, I think you should ask Meph. I'd also made a topic about it on the MW subforum.

142
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 31, 2013, 03:20:45 am »
For cheap mass building material, what about Adobe blocks? Maybe you wouldn't be able to make twenty at once, but you could make them without fuel.
I must say it feels pretty dwarven to mine metals with a shovel.
Anyway, I wondered about two things: are obsidian weapons any good (I read on the wiki short swords really aren't), and would you add a reaction to assemble shards into boulders to the chemist? Gypsum shards plus bucket or Obsidian shards plus fuel and flux maybe? So that you could make some use of all the shards late-game. Obsidian furniture sounds Kobold enough.

143
Just random stuff... But later the doctor (doctors, actually, counting the migrants) finally managed to cure you, so I guess they've stolen at least some thread and cloth. Why do we have so much coke?

144
Too bad my pottery submod surely isn't there. :-\

145
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 12:19:37 pm »
What about a moat? If it's warm, fill it with water, if not, just cut the ramps and laugh at invaders, no? Or you could just build clay walls: assign a few guys to gather clay, and the rest to build. Fire-sign Kobolds are particularly useful because they're faster.

146
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 11:07:14 am »
Thanks. :) What about my question on obsidian? Is it unbreakable for balancement or realism? Because I think it could be shattered by shovels. I wonder if Aztecs had picks. ::)

147
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 10:51:19 am »
Why don't you want to play with it? I ask just because only Meph gave his opinion on this, it would be nice to see what others think of this.

148
I am going on holyday tomorrow. If you're not posting the save today, you'll have to ask someone else to take Stonesense screenshots or wait for me to return.

149
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 10:30:30 am »
Balancement-wise or Realism-wise? Because I think you could shatter obsidian with a shovel.

I see that, but can they find weapon of their size as well?

150
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 09:58:44 am »
That seems a good number. :) Yes, I'd say to add that, since obsidian shards have no other purpose also. What about obsidian shards ammo/traps maybe? Anyway, why isn't obsidian diggable?
Also, the Dirt Digger can recover weapons (short swords and spears) unfit to kobolds, is that on purpose?

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