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Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: September 02, 2013, 08:59:40 am »
I'm fine with having boulders around. What I'm concerned about is having boulders as an endless cheap material for furniture and buildings, like dwarves do. To counter that, other than having undiggable stone of course, you may give them a veeery slow masonry learning rate (may I ask, why Kobolds seem to have a such slow learning rate for carpentry, when wood should be to them what stone is to dwarves?).
As for the knapping submod, the only real obstacle would be how to get rock. Make them pop out in a reaction? Making stones gatherable and knap boulders directly?
As for the knapping submod, the only real obstacle would be how to get rock. Make them pop out in a reaction? Making stones gatherable and knap boulders directly?
Opens topic. Sees a simple bug report about missing bones. 
What about my question on obsidian? Is it unbreakable for balancement or realism? Because I think it could be shattered by shovels. I wonder if Aztecs had picks.