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Messages - Apani

Pages: 1 ... 9 10 [11] 12 13 ... 27
151
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 09:28:40 am »
If Kobolds can even wield them, don't you mind changing the reaction from making daggers to making macuahuitls?

152
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 09:10:45 am »
I thought stockpile feeding would have been safe and simpler than scrolling down the whole list, anyway.

Assigning tiles was quite easy with this page: http://dwarffortresswiki.org/index.php/DF2012:Tilesets and the search function.

Also, do you have any aztec-themed weapon in this mod that could be made from obsidian? Currently, I gave them obsidian daggers.

I'm going to go on holyday and come back 7. Then school starts... :-\

When I'll be free again, I plan on implementing some form of knapping.

153
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 08:37:47 am »
Alright, reactions can be toggled on and off along soils as well, right?

154
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: August 30, 2013, 08:25:20 am »
See? One playing with Simple Soil: Off. :P

155
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 08:18:25 am »
Final version is up. :)

156
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 07:52:55 am »
For Inorganic_stone_soil and inorganic_other I edited pretty much everything (glazes and plaster) excluded, so I'll just tell you what I did NOT change. Or you could just overwrite yours with mine, if you didn't change anything.
Inorganic_mineral just changes Kaolinite's FIRED_MAT tag to [MATERIAL_REACTION_PRODUCT:FIRED_MAT:INORGANIC:GREENWARE_PORCELAIN] and adds to it [REACTION_CLASS:SHAPED_MAT], so there wouldn't be even need to upload it.
I'll do as you say, anyway.

157
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 07:11:20 am »
Ok, bugfixes apart, the next should be the final version:
Here are the modifications I made on the files:
building_kobold: Turned Kiln into Pottery, Batch Kiln into Kiln and changed some building materials. The firepit can be built out of nothing.
entity_kobold_camp: removed kiln & batch kiln reactions. New reactions are all at the start of the file. I made a reaction to make plaster and pearlash at the kiln, so you could consider removing those reactions from the clay oven.
inorganic_mineral: changed kaolinite's FIRED_MAT output.
inorganic_other: added clay stages and mineral gravels.
inorganic_stone_soil: made almost all soils gatherable. Added various reaction tags.
item_clay_greenware: fake clay greenware items, metal nuggets and mineral shards.
reaction_kobold: new reactions to the dirt digger to purify soils. new reactions for the pottery and kiln. new reactions concerning nuggets between various workshops. new reactions to the chemist to make fire clay, kaolinite and peat.
Code: [Select]
[REACTION:MAKE_PEAT_KOBOLD]
[NAME:Make peat]
[BUILDING:GREMLING_CHEMIST:NONE]
[REAGENT:PLANT:1:PLANT:NONE:NONE:NONE]
[REAGENT:BUCKET:1:BUCKET:NONE:NONE:NONE][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[REAGENT:DIRT:1:BOULDER:NONE:INORGANIC:DIRT]
[REAGENT:SAND:150:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
[REAGENT:BAG:1:BOX:NONE:NONE:NONE][BAG][PRESERVE_REAGENT][CAN_USE_ARTIFACT][CONTAINS:SAND]
[PRODUCT:100:4:BOULDER:NONE:INORGANIC:PEAT_SOIL]
[SKILL:LYE_MAKING]
Is the plant reagent written correctly?

158
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 05:27:44 am »
Chemical Magic. It was just a way to get an otherwise extremely rare soil. I guess I'll add plants to the reagents then.
If not, I could do it the FTB way:
http://feed-the-beast.wikia.com/wiki/Bog_Earth
You mix sand, dirt and water to get Bog Earth, then you leave Bog Earth to mature next to water until it becomes Peat. I could make something similar.

159
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 04:57:23 am »
Yea, that makes sense.
Should I move the "dry mud into peat" from the dirt digger to the gremlin chemist?

160
Masterwork DF / Re: What's happening in your Fort.
« on: August 30, 2013, 04:21:29 am »
Savegames are mod-testing slag.

161
Masterwork DF / Re: [KOBOLD] Pottery Overhaul
« on: August 30, 2013, 04:18:37 am »
I read on internet Refractory Clay (i.e. Fire clay) paste is normal clay to which is added a sand or chamotte percentage.
To make a porcelain paste you're probably going to need Kaolin no matter what, but since Kobolds are never actually going to get Kaolin (except for import, of course), I might as well add a late-game way to get it.
Any idea on why nuggets get a negative value?
Also, for obsidian and gypsum "nuggets" (I renamed nuggets to fragments), would it be possible to assemble them back into boulders? :-\

162
Since you are sparing me the fatigue to go looking for his name into the previous posts, I dorf you more than gladly.
Spoiler (click to show/hide)
Also, congratulations for the child.

163
The traders made it to the depot, I guess the robbers stopped it.
A leatherworker has been possessed, he requires leather and "rough... color". Ugh, it sounds painful. I name a broker and send him to trade, we'll see if they have any dye. It seems our prayers left their stations and Deeves is starving and dehydrated.
We bought the dye and fed Deeves, but it seems the moody guy is not looking for dye. "rough... color". Must be rough gem, then. I order a gem wall to be mined out. Urist mcmoody is still unhappy. But Deeves is up and running once again, ready to meet the elven diplomat. I tell him I'd like a snow leopard. That'd fit the theme. The blizzard men are gone. I heard bow shooting from outside, an elf must've killed him.
Our dining hall is much nicer, thanks to our 2 novice engravers:
Spoiler (click to show/hide)
So nice even elves love it!
I ordered the cathedral to be smoothed out too.

I think I figured out what's wrong with the moody guy: there's no leather. I build a tannery.
He makes Irmeban "The new streams". A fur bag. Not even worth to describe it.

164
Masterwork DF / Re: [KOBOLD] - Gameplay Questions
« on: August 29, 2013, 08:46:11 am »
What's its name and where is it?

165
Masterwork DF / Re: [KOBOLD] - Gameplay Questions
« on: August 29, 2013, 07:46:23 am »
Where is the reaction to split bone stacks? I can't find it. :-\

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