Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GM-X

Pages: 1 ... 21 22 [23] 24 25 ... 39
331
I assume you know about this but you can stack curses of the same kind provided you profane temples. I made a foul blendec who has become a spirit bender3 times.

Also are vampiric dragons supposed to have a really sucky weight limit? I can't carry anything in my normal form without dropping down to 0,099 speed.
Sorry for spamming questions for you guys, I just really like the mod.

The Spirit Bender curse is missing the tags that restrict it from being repeatedly applied, so thank you for letting me know.

The vampiric dragon curse should not effect your humanoid body, but it makes me wonder if you are transforming back into an adult body or not. Was this your Greater Foul Blend character?

-Please do not think twice about asking questions or reporting any issues you are having.

332
Ah, I see. Well then, off to get bitten by a master vampire.

I sympathize with your build idea though... I will add a Dark Elf Vampire Lord class for the next update.  ;)

333
Are some of the races immune to certain strains of vampirism? I've chopped off the arms of a vampire lord and let him bite my dark elf a lot but I can't seem to become a vampire.

Currently, there is no way to become a Vampire Lord or Ancient/Monster Vampire. They are effectively mega-beasts. The most powerful vampire a player can become is a Master Vampire.

334
oh looks like who ever made the adventure reactions Took out the vanilla stone axe crafting...

Mmm. I do see the vanilla stone axe crafting reactions in the "reaction_other" raws.
oh wait I think it might been trying to switch to acsii using the starter pack which might remove stone axes also the Heave.

Okay the reaction was there, but the tools were missing from the default raws folder. Fixed it and uploaded the corrected Starter Pack. 

335
oh looks like who ever made the adventure reactions Took out the vanilla stone axe crafting...

Mmm. I do see the vanilla stone axe crafting reactions in the "reaction_other" raws. 

336
okay so my anti-virus said Dwarfmockup.exe was a trojan... also is there a Non Start up pack for this I can get?

It is a false positive but it's been reported before, so I removed it. Also just re-added the ASCII download to the OP. 

337
DAII: War & Mythos [43.03] [v33] has been released.

"Dark Age has fallen upon the world of Dwarf Fortress."

PC Download (62MB): [Dark Ages: War & Mythos: Start Pack]
ASCII Direct Download: (12MB)
Release Version: 33 (DFHack not required.)
Release Notes: Use the new 250-year old large regional advanced world parameter for the best stability during world gen. Not all Start Pack utilities work with DF version 43.03.
Race Lore: War & Mythos

338
Is it impossible for orcs to learn the secrets of life and death? Or did I find a slab that simply says "the secrets of life and death" and doesn't actually contain said secrets?

Yes, Orcs can learn secrets. It sounds like you read one of the many other Necro books with similar titles, that may or may not contain any actual secrets. If you for sure read a slab and it didn't work... let me know what the secret was and I will take a look. 

Update 43.03 [v33] is incoming. World gen is working well for large regions, so it will be uploaded later tonight.

339
It was mostly dwarves who vandalized, with one human and one goblin. I recorded 20 individual instances, the vandals would take out all instruments and statues on the map, my hammerer would dispense justice, then maybe a couple of in game days after punishment, they would do it again. However, there were other visitors that came that didn't vandalize, I believe 2/3 behaved. But there was always constantly one on the map tearing things down. Sorry for the long winded answer

I strongly suspect they are cursed or evil magic users of some sort. Could be a bad neighborhood I suppose. I will look into this further before releasing [v33].     

Does this have playable elves? Is that why it's called rise of the dark elf?

Dark Elves are a non-playable evil civilization. But playable adventurers. They are one of the more powerful humanoid races now.

Spoiler (click to show/hide)
wait they're powerful? darn I really should have dip into them instead of trying to figure out a way to retire this reanimator oh well maybe next update.

Basically a mixture of Rangers and Rogues, with a silver weakness. A necromancer or vampire Dark Elf could be quite dangerous.

340
It was mostly dwarves who vandalized, with one human and one goblin. I recorded 20 individual instances, the vandals would take out all instruments and statues on the map, my hammerer would dispense justice, then maybe a couple of in game days after punishment, they would do it again. However, there were other visitors that came that didn't vandalize, I believe 2/3 behaved. But there was always constantly one on the map tearing things down. Sorry for the long winded answer

I strongly suspect they are cursed or evil magic users of some sort. Could be a bad neighborhood I suppose. I will look into this further before releasing [v33].     

Does this have playable elves? Is that why it's called rise of the dark elf?

Dark Elves are a non-playable evil civilization. But playable adventurers. They are one of the more powerful humanoid races now.

Spoiler (click to show/hide)

341
Really enjoying the mod, btw - first Old One had me shitting myself!

Is it normal that Legendary Dwarf visitors to my tavern/temple keep knocking down all my statues, archery targets and instruments??

Hey I'm having a huge problem with visitors coming in and toppling my statues and instruments (at least so far that's all they have toppled). I've shown them the !!DOOR!! but more come and more continue to do the same. Can I stop this, is it a bug, or what? BTW they will go out of their way to do so, even outside locations.

Roughly what percentage of your visitors are vandals? It sounds like they are mischievous. Which can happen due to secrets, curses, or evil weather. Let me know what type of creatures are doing this. It may be interesting to read the trouble makers bio and histories.

342
I just realized the craft items accept any logs even the ones you chop down with the vanilla hand axe.
so it's possible to make a craft hammer after you make a handaxe and find a tree to fell.  if only we can make a 'Ladle'

I don't think ladles are required for any adventure crafting presently. Wanderers uses them for wood crafting I think. What do you want one for? They appear to be present in the raws, so let me know if I'm missing something.

Is there any way to disable certain races? I love 99% of the mod, but am not a huge fan of the legendary dwarves. Any idea what raw stuff I would need to mess with to prevent them from spawning without blowing everything up?

Spoiler (click to show/hide)

One reason to leave them in though, even if you don't play them, is they increase the probability that Dwarfs survive deep into history. They have few civilizations so they should be avoidable.

343
oh hey time to see if it's possible to be a massive evil mofo outsider and Still be able to retire in Dark ages.
probably not but it hopes to be optimistic...
you probably should change the wood requirement from battleaxe to sharp object if one thinks about keeping the axe to wood interaction.

Sounds fun. I will take a look at changing that to sharp object.

Hey I generally love this mod but I have a few questions:
1. Are there any ways to try and reduce the chance of crashes when generating worlds?
2. Is there any way to speed up or bypass the generation when trying to generate the 'year 999,999' world. I doubt there is but I'd like to try it out and have never gotten all the way because I've given up and it takes forever.

Nevertheless I love the mod and all the extra stuff it adds, keep up the great work.

Thank you!

1) Mmm. For release [v32] I have had very few world gen problems using the default Ironhand tileset in the Start Pack. Even fewer using the stand alone ASCII version. I recommend that you gen worlds using default Ironhand in the Start Pack if you haven't been. If you have, try downloading the ASCII stand alone version to generate your worlds then move your saves to the Start Pack for tileset switching.

2) A super fast single processor CPU or virtual machine will help speed things along to 999,999. ;) You could also set it to run before sleep time. I do plan to post some old worlds I've generated eventually.

344
Mod Releases / Re: [0.43.02] Direforged Mod v1.3g - To the Hive!
« on: May 14, 2016, 09:20:16 am »
The Direforged raws have been updated to 0.43.02. Including a bugfix from THE FUTURE! And the removal of a few more portions of Wanderer's Friend. I haven't fixed the woolworms yet, though.

Cool! Nice catch.

345
Spoiler (click to show/hide)

Pages: 1 ... 21 22 [23] 24 25 ... 39