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Messages - GM-X

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346
Spoiler (click to show/hide)

347
hey, just wanna say i love what you are doing, pretty cool!

btw, managed to kill a vampiric dragon with my kobold wanderer, i feel so proud of that little bastard.

Sounds epic.  :)

Okay, so I'm still working on R5. As usual saying I will release it "tonight" was a huge jinx.

348
I am thinking of doing another game of this soon. Is there anything I should keep in mind when I work on getting a good world as I tend to mess around in the gen parameters to get just what I want.

Great. I recommend waiting for R5 for starters. It will fix some recently reported bugs. I'll try posting it later today as it's mostly ready now.

349
Am I being thick, or does the option to make quicklime disappear in this mod? It's supposed to be in the kiln, right?

And yeah, turned out the crashes were from DFHack's TWBT function!

Thank you for reporting this. I can confirm, [PERMITTED_REACTION:MAKE_QUICKLIME] is missing from Dwarfs and Legendary Dwarfs entity raws. You can add it, but you will need to gen a new world to fix this.

I'm testing out a new evil civilization currently. Once it's ready, I will release R5 ahead of DF 0.42.07.

 
Note: Dark Elves will not be added until the next release.

350
Other Games / Re: Mars 2030
« on: April 24, 2016, 05:10:04 am »
adding to my to play list.
I love the green aesthetics, it's like something you would see in an old scifi movie

Yes. Future retro is at the heart of it. There are actually millions of shades of green in the game, unlike the 80's terminal style graphics.

351
The Witcher 3 on a one-way flight to Mars.

Thinking Geralt could use potions to stave off all those pesky withered limbs.

:-X

352
Other Games / Re: Mars 2030
« on: April 24, 2016, 04:11:42 am »
This looks cool.  On the wishlist it goes, and I'm sure I'll get to it at some point.

Thank you. Truth be told, 90% of my Steam games were purchased on sale.

That does look nice. Any chance for an OS X build?

A very good chance, but I don't have a date to share with you. The Windows version is finally getting into good enough shape to start promoting it further.

353
Other Games / Mars 2030
« on: April 23, 2016, 07:50:29 am »
Mars 2030 1.2.5 Steam patch notes:
http://steamcommunity.com/games/416070/announcements/detail/646671482197507594

Mars 2030

"Aboard the U.S.S. Armstrong, four crew members must survive a one way mission to Mars. Face procedurally generated outer space crisis using a heavily pixelated terminal green interface."


"Overclock shields in action."


"Starbase Mars mini-game. Featuring an unlimited ever expanding hostile alien armada."

Hi All. I mod DF and make role playing games. Been waiting to introduce this here until most of the bugs in Mars 2030 were worked out. Version 1.1c seems to hit the mark. I hope you guys will check it out and post a positive review if you enjoy it. If you encounter any problems or have suggestions, do not hesitate to contact me here or in Steam discussions. 

Update History: http://store.steampowered.com/news/?appids=416070
Greenlight Launch: October 10, 2015
Release Date: January 18, 2016
Platform: Windows PC
IndieDB: http://www.indiedb.com/games/mars-2030
Play on Steam: http://store.steampowered.com/app/416070/

GM-X

354
How stable is this mod generally?

I had a save ruined by crashes (relatively early on, thankfully) which was probably my own fault for fucking about with the tilesets, but I'd just like to know if this is likely me or the mod before I sink more time into it!

After world gen without DFHack on, DA:II is as stable as vanilla DF. I never use auto saves personally and typically make backups. But, I've never had a corrupt save or seen one reported on the forums.

355
Do lizard men have tileset graphics? They appear as L for me.

For a quick fix, overwrite this block of text in your saved game "graphics_critters_ih" file in the raw/graphics folder as follows:

Quote
  [CREATURE_GRAPHICS:LIZARD_PEOPLE]
  [DEFAULT:CRITTER:28:17:AS_IS:DEFAULT]
  [CHILD:CRITTER:29:17:AS_IS:DEFAULT]
  [ANIMATED:CRITTER:30:17:AS_IS:ANIMATED]

I will fix this next release too.

356
Spoiler (click to show/hide)

Due to this being a release thread, it would be off topic to go into personal modding of DA:II. It has taken months to strike a balance with all the features of the various mods. If you tinker with any of it, it may result in lots and lots of world gen crashing that I can't assist you with as it's more art than science. 

I will say:
  • I have noticed that modding humans leads to tons of crashing during world gen and for that reason I have done very little of it.
  • Default vanilla world gen omits features of Dark Ages, but world gen is more stable.
  • I never use DFHack to gen worlds and indeed it is not required for DA:II
  • Large younger worlds (under 333 years) are typically the most stable during world gen.
  • I do plan to add more access to weapons and armor, including possibly parts of Stalls armory mod. Probably for the next big content update.
Crashing in world gen can happen for mysterious reasons including bugs in vanilla DF that may be exasperated by DA:II. Each new release I usually make tiny adjustments that help advanced world gen stability. There are some comments in the entity_default raw about this.

357
I think powers of some curses are broken. For example powers that require you to use corpses, it does not let me target recently deceased corpses when i put cursor(X) over them. Can you check if its working properly, if there are no problems then what am i doing something wrong?

Another thing, i've fought few Vampire Lords and they don't seem to use any of their powers. Is that normal? If i remember correctly in Dark Ages 1 they would use their powers like turning into bat / vanishing?! etc.

EDIT: Tested a bit more, raising corpses works but not always for some reason.

I do believe that some corpses cannot be raised. I did broaden what was "fit for animation" in a recent update though. This could have something to do with recent changes Toady One made to zombies.

I can confirm that Vampire Lords and Master Vampires have not been changed in DA:II. After reviewing the raws, I don't immediately see a reason why they wouldn't use their powers.

358
Spoiler (click to show/hide)

Thank you for reporting this DoX.

The creature name in the "graphics_critters_ih" raw incorrectly says "LIZARD_MAN". For a quick fix, you can also overwrite this block of text in the saved game "graphics_critters_ih" raw with the following:

Quote
  [CREATURE_GRAPHICS:LIZARD_PEOPLE]
  [DEFAULT:CRITTER:28:17:AS_IS:DEFAULT]
  [CHILD:CRITTER:29:17:AS_IS:DEFAULT]
  [ANIMATED:CRITTER:30:17:AS_IS:ANIMATED]

I will also fix this for the next release.

359
Applaudes to you, good sir GM-X!

Thank you.  :)

So I have a mage legendary dwarf that visited for mercenary reasons, and now I have let him stay after he petitioned. Sure why not, into the military you go!

Looking through some legends stuff after seeing a weird age in his thoughts menu and now I think he is a deity/weredragon. Will he actually turn into a dragon, and if so will he wreck my fort or be friendly?

Yes, he can turn into a dragon and potentially ruin your fort. Keep an eye on him, and let me know how things go.  ???

360
Just wanted to tell you a quick "Thank You!" for the mod. I've been playing DF on and off for almost 10 years now, and War & Mythos definitely gave me the best laughs and giggles of the past few years. Keep up the good work!

Glad to hear you are having fun. Have to admit, it makes me laugh constantly. 


Im playing using the starter pack from OP and the Ironhands graphic set, and for some reason I do not have the ability to build any of the custom workshops like the woodshop/alchemy lab/gunshop.

What am I doing wrong here?

You did nothing wrong. It looks like the default entity file was overwritten by the vanilla raw, so only Legendary Dwarfs had access to Dark Ages buildings. :-[

Thank you for reporting this. Uploaded a hot fix [R4b]. Unfortunately, you will need to gen a new world to resolve the problem.

Download: https://www.dropbox.com/s/23y7ku6j8ax5vnb/DAII%20War%20%26%20Myth%20%5BR4%5D%20%5B42.06%5D%5BStartPack%5D.zip?dl=0

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