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Messages - Nadaka

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http://news.yahoo.com/house-gop-panel-moves-deep-budget-cuts-222042022.html

So sequestration is not bad enough. Lets gut MORE liberal education and govornment while forcing the military to buy tanks they do not want or need instead of spending on actual preparedness. These people god damn traitors attempting to sacrifice America on the alter of their fevered Ayn Rand inspired fiscal suicide.

422
General Discussion / Re: Sexism Thread #23
« on: May 21, 2013, 07:10:45 pm »
Men who actually apply for custody get it 50% of the time (citation; you can follow their citations if you're so inclined).

I have a really hard time seeing that as discrimination.


that is a yes, family judicial system puts the mother ahead of the father for custody. Ignoring the facts that the father could provide a better lifestyle for child but no you can't tear children away from their mothers thats horrid

Courts usually place children with the primary caregiver.

How much of that is selection bias because the majority of men who attempt to seek full custody of their children are doing so because their spouse poses a great danger to those children and therefore worth the risk and cost? From what I know about non-abuse divorces, men tend to accept less custody than they want in order to prevent a custody fight and risk losing everything.

423
General Discussion / Re: Sexism Thread #23
« on: May 21, 2013, 05:36:59 pm »
BTW Loud Wispers, you both misspelled and misused "ad hominem" in the other thread. Therefore we should all just ignore everything you have to say.

This was an example of an actual ad hominem. Don't take it that seriously.

424
General Discussion / Re: Your opinion on women in the military?
« on: May 21, 2013, 04:46:20 pm »
Why do/did you?

Probably because she would rather fight the system to make it better than to meekly try to go along with the flow and hope to be unnoticed.

In an openly hostile predatory environment, it can be safer to go unnoticed.

425
General Discussion / Re: Your opinion on women in the military?
« on: May 21, 2013, 04:28:00 pm »
...
Do we mention the founder of computer science in computer science classes, Ada Lovelace? 
...

Not to detract from the rest of your commentary but in my computer science curriculum, Ada Lovelace and Charles Babbage did get pretty similar amounts of discussion time... less than an 20 minutes each.

427
My goal is to eventually support every possible intersection that can be found in the real world.
wait wait wait... you mean combine all of them into one supersection?

A superposition of quantum intersections.

428
I for one would not want to drive through a 5 way intersection... speaking as someone who has driven in New Orleans through 5 way intersections...

429
progress wont be lost

430
its been about a day, so that is fine

431
After I get to look over the designs I will try to settle this little argument.

In general, ideas that are extremely close can work in a single design. Now that projects are carrying over from 1 year to the next if unfinished, I am uncertain if a "continue all unfinished projects" should remain a valid proposal, but at least for now, it is.

Work has been... workful. I am hoping to do an update sometime midweek, but not 100% if I can manage one before Friday night.

Also note: I will most likely be ignoring most suggestions for how many engineers to assign to a project. The 240mm gun carriage project from last turn used a lot of engineers, and I could have probably gotten 3 or 4 smaller projects completed instead to lighten the load.

432
2 explosive, 2 rocket, 2 metal working and 2 nautical engineers have been recruited.

A rifled howitzer with a calibre of 240mm.
 
Spoiler (click to show/hide)
[/i]

 2 heavy metal engineers, 2 rifle engineers, 1 aviation engineer, 15 novice engineers, 15 engineers, 15 experienced engineers are assigned to this task. In addition to the engineers, 12 novice workers, 12 workers and 12 experienced workers were assigned to the construction of multiple prototypes.
 
 By the end of the year 3 prototypes are produced.
 
  Cod 240mm Howitzer Carriage
 Built on the same basic foundation as the MAIW Battle Buss, this massive gun carriage allows the transport of a 240mm Howitzer gun mounted on the front of the vehicle. The back of the vehicle carries a light crane and a roller track to allow shells to be lined up for firing. It is shrouded on all sides by a 15mm armored skirt capable of stopping shrapnell and small arms fire.
 
 Weight: 80 tons + gun
 Speed: (25km|22km|19km)/h
 Armor:
 15mm front/sides/back
 none top/bottom

 240mm cannon shell
 Weight: 500 kg solid or 250kg explosive
 Cartridge: none, charges are metered explosive packages.
 
 240mm howitzer prototype A
 Medium Velocity Howitzer
 A more or less standard medium velocity howitzer with a mildly fluted barrel.
 Weight: 20 tons
 Propellent: up to 75kg of powder
 Max Range: 15km
 Rate of Fire: 2rpm
 
 240mm howitzer prototype B
 Medium Velocity Howitzer
 A howitzer with a longer reenforced barrel.
 Weight: 30 tons
 Propellent: up to 125kg of powder
 Max Range: 25km
 Rate of Fire: 1.5rpm
 
 240mm howitzer prototype C
 High Velocity Howitzer
 A howitzer with an even longer reenforced barrel and doubly thick breach block.
 Weight: 40 tons
 Propellent: up to 200kg of powder
 Max Range: 35km
 Rate of Fire: 1rpm

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10) Proximity Fuze: Design a proximity detonation system, for use in bombs and (if possible) artillery / AA shells.
Design it with a Maximum distance of up to 3m and an accuracy of about the same, and concentrate on weight savings. Try something under a half kg. Further improvements go into weight.

2 veteran, 1 experienced, 2 engineer, 6 novice are assigned to this task.

Proximity Shell
This proximity shell is capable of performing as requested.


-----------
Start designs on a more powerful diesel engine, based upon the designs of our existing ones currently in use with our tanks. This should help in reducing the weight of our tanks and thus making them more mobile (Due to having to mount two 400Kw engines onto them). A V12 system should be used as the basis of this design, rather than the current V6 configuration. This engine is designed purely with tanks in mind, and as such may be difficult to mount onto aircraft. (Not that should be a problem with the current aviation engine in service)


2 experienced engine engineers, 2 engine engineers and 1 heavy metal engineer is assigned to this task.

V12 Tank Diesel Engine
Power: 900kw
Weight: 1000kg


NOTE: these designs may be voted on as is, or accept subproposals, progress will not be lost for subproposals. However complex subproposals may extend the target or simplified subproposals could move the project towards more rapid completion.
Spoiler: incomplete designs (click to show/hide)

-----------
build more radars


46 novice engineers and 3 engineers contribute to the effort of getting 100% coverage for our coasts, the old capian border and critical industrial targets. This also covers most of the territory we captured from Capia.

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Start manufacturing as many KTTs as we can, possibly starting up a new factory or two for them. (The design is unlikely to ever go obsolete, and is suitable for civilian use if it does become so.)


76 workers are assigned to this task, producing 2 KTT factories and 25 KTT

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Suggest repairing all captured factories in Capia, refit aircraft, armor and infantry factories to produce our equipment and use artillery factories to begin producing Capias artillery.


The govornment agrees with your proposal. Capian workers are now undergoing reeductation, by the end of the year, 2 50mm cannon factories, 2 75mm cannon factories and 2 100mm cannon factories are online.

-----------
Aid our factories and build Lightings  (We have too few of them and need them sooner than later)


201 workers, 112 experienced workers, 33 veterans, 3 veteran+ and 1 veteran++ are assigned to this task and produce 1 lightning factory and 123 lightnings

-----------
Request that the goverment upgrade our current 4000 ton dry-dock to a second dry-dock of at least 8000 ton capacity to allow us to expand into heavier ship classes to counter our enemies superior ships and construct a brand new 4000 ton dry-dock

The govornment upgrades the 3000t drydock to a 8000t drydock.

The following Construction/retooling options fill the rest of govornments ability to expand production.
-----------
Infantry weapons production changes: Construct Dogma mortar factory, retool one of the Argument factories to argument mk2 (keep older arguments as they are lighter and probably cheaper), stop producing shotguns and stinger sniper rifles. Retool one pistol factory to SMG factory. Also retool two SVA-10 factories for Patriotism MK3 machineguns and HVS-14 machineguns



-----------
Restart Badger production with the following changes:Shut down Hydra production(we have more than enough SPAAG coverage), cut Badger chassis production to ~100 a year, and retool the remaining factories to K-1 production. The Badger has served us well, but it's time to switch to K-1 full time


-----------
If the Tank Modernization Program goes through, retool all 80mm factories servicing K-1 construction to the 78mm. Regardless, construct a 78mm factory(we can tow them for now until we get a chassis mount)


-----------
Construct a wind tunnel and aeronautics test facility to better test and improve prospective and current aircraft designs(As well as evaluate enemy design performance)


-----------
Construct a submarine dock (IE, submarine production installation)


*******************************************
For the first time in several years, the morovians make an attempt to target our primary fleets. They fire salvo after salvo of long range torpedo through the mine fields and into our harbors and shipyards where our Alexi and Alexi 1337 frigates are often stationed, In the process they destroy our PT boat shipyard sink 2 Alexi 1 Alexi 1337 and 6 ASW ships. Our ASW, Blimp, PT and air patrols manage to locate and destroy 3 large subs of aproximately 900t in a widely dispersed area afterwards. The Morovian submarine fleet did not remain together.

Our long range patrols identified A morovian submarine tender fleet including a Capian cruiser and several smaller vessels of Morovian design. By the time combat aircraft arrived, the fleet had retreated to near their maximum range and were only able to inflict minimal damage before returning. We sunk 1 of 4 submarine tender ships and 2 smaller escorts. The cruiser was lightly damaged. In The attack we lost 10 Wolverines, 4 Zypher, 1 shark  and 1 lightning.

One of our Airships escorting a cargo convoy reported contact with the remainder of the Capian fleet. The entire convoy and all escorting ships, including airships were lost in the single greatest blow to our economy yet. By the time combat aircraft arrived, the fleet had retreated to near their maximum range and were only able to inflict minimal damage before returning. We lost 40 non military ships, 4 airships, 4 ASW and 1 Alexi 1337 and 17 PT boats in the initial attack, as well as 15 wolverines, 9 zypher, 2 shark and 4 lighting in the counter attack. The Capian cruiser and 2 frigates were lightly damaged, we sank a destroyer and 5 escort ships.

Our small fleet of submarines moves into Morovian waters and begins harrassing the enemy shipping, the Morovians have extensive air patrols and modest surface ship patrols, in any case we managed to take down 20 enemy non-military ships and a 1000t destroyer with the loss of only 2 subs.

Our other Naval Losses:
45 non military ships
10 PT boats
2 ASW ships

Our other Naval Kills:
9 Old 300ton Morovian Subs
6 New 300ton Morovian subs
1 new 900ton Morovian sub
2 Capian escort ships

Over Capia, as a matter of necessity, our Feathers and Wolverines remain in active service, though usually relegated to secondary roles after our Zypher, Lightning and Sharks lighten the skies and destro artillery positions.

5000 green infantry are required to suppliment our losses from last year. But they quickly find out first hand what war is like. By the end of the year, most of them are well experienced or dead. The govornment plans to recruit 15 thousand more for the next year by any means necessary.

With our new Hammer SPG's on the battle field, we have an increased ability to return fire against Capian battaries during assaults.  They they are still rare enough that we must rely mostly on air strikes or the delays required to deploy 80mm artillery batteries. Soldiers sometime attempt to use K-1's for artillery, but they simply are not capable of performing the role, it is unknown if any of their attempts at indirect fire resulted in any effect. With our current number of Crickets and Battle Bus's we now have over 11 thousand armored mobile infantry. For small arms a typical squad now consists of 2 SVA-10 rifleman teams, 1 machinegun team and 1 team with a mix of other weapons most often including SMG's, AT-rockets, shotguns and occasionally Mosin Nagants. The Mosin Nagant is now relegated mostly to ammunition carriers in machine gun teams and to non-front line troops such as the artillery regiments. Within 2 years, we will have enough SVA-10 that even that will be unneccessary, and the Mosin Nagant will be relegated to caches for civilian militia in the event that we suffer another invasion.

Shark Dive Bombers prove highly effective in their role as ground attack aircraft. An expert pilot and Marxman can destroy enemy artillery positions from up to 2km with the 40mm cannon and diving to attack reduces the the chance for a flak bursts to have a correctly set altitude. And if they encounter Morovian 4 engine bombers, it often takes only 1 hit from the 40mm cannon to bring it down.

Our Lightning Fighters prove a close match for the Morovian 2 engine long range fighters. We have an advantage in speed and destructive firepower, but they retain an advantage in operatational cieling, and a slight advantage in maneuverability and in effective firepower by mounting 8 6mm machine guns allowing for a much higher rate of fire and larger kill zone. Against the Capian improved biplanes, our interceptors almost completely dominate as the slower planes simply don't have the time to bring their 6 guns to bear. But they still a fair danger to our Zypher and are superieor to the Feather and Wolverines.

Our transports and gliders continue to be used to put our soldiers and special forces behind enemy lines in order to secure objectives, however without the element of supprise, some losses have been inevitable.

Our airships have proven to be easy targets to enemy fighters and even bombers and have had be be pulled back to their role as anti submarine fleet escorts.

Our Increased radar coverage has allowed us to intercept most of the enemy aircraft coming in from the sea, but the Morovians have been sending much larger waves of bombers armed with more effective incendiary bombs.

Air War Losses:
75 Wolverine
93 Feather
43 Lightning
32 Shark
20 airships
25 thousand civilians
2 cricket factories
1 zypher factory
1 recently constructed K-1d chassis factory
1 320mm coastal defense gun factory

Air War Gains:
390 "Capian" biplanes *no longer any significant Capian air force remaining
62 Morovian 2 engine fighters
68 Morovian 4 engine bombers

By the end of the year we have destroyed or captured the last remaining capian shipyards, and destroyed 1 nearly complete Capian Cruiser.

The push further into Capia is slowed by our incomplete air superiority and by encounters with experienced Morovian soldiers and tank destroyers fighting alongside the roughly 30% of Capia's remaining forces. Like the Capian heavy tank, the Morovian TD is invulnerable to our current anti tank weapons from the front and mounts a 60mm or 90mm gun capable of destroying our badgers or heavilly damaging our K-1's in a single hit. Our current best tactic against the TD's are air strikes or infantry armed with AT rockets disabling the tracks so that armor can circle and hit them from the side.

Ground War Losses:
9 thousand soldiers
273 badgers
55 K-1
2 Battle Bus
71 Cricket

Ground War Gains:
3/4 of Capia captured
81 Capian heavy tanks destroyed, estimated remaining heavies? under 100
352 Capian light tanks destroyed, estimated remaining lights? under 500
12 thousand capian soldiers, estimated remaining Soldiers? under 20k
390 Capian artillery pieces destroyed: estimated remaining artillery? less than 600
1000 Morovian soldieres, estimated remaining soldiers? more than 40k
186 old Morovian tank destroyers, estimated remaining? unknown
31 new Morovian tank destroyers, estimated remaining? unknown

*******************************************

Spoiler: At your disposal: (click to show/hide)



433
Yea... I am about to blow 140k free xp in order to be done with the Loraine

434
beginning an update

435
It's just mystifying RAEG INDUCING because all the other reports work fine.

I'd love nothing more than to get away from Crystal. Unfortunately, our entire report database of over 300 reports is built on it.

We're working to create a data visualization module for all our programs where people can just query the DB through a UI and have it spit a graph back at them. Then we can have a barbecue, and throw Crystal Reports into the fire.

Look on the bright side, you are not using jasper reports.

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