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Messages - Nadaka

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5761
Blacken: I just got back in this forum, I caught the last page or so of this thread. So I don't really know what exactly the discussion is about. I wouldn't mind helping/giving advice though.

BTW: you can do a linked list in one class. A node is a node is a node. There need be no difference between the root node and any other. With a doubly linked list, you have access to the entire list as long as you have any node, instead of needing a reference to the first node with a singly linked list.

5762
It is late and not quite all that I was hoping for. But I have finally gotten my dicebox back up and running.

http://www.nadaka.us/DiceBox/Info.aspx

You can select different styles on the Preferences page. Gray and Blue are relatively low key and spartan, Black uses background images but looks like crap and needs a lot of work. The Drop Down Menu feature won't work on IE 7 or older, but it has been tested in firefox, safari, opera and chrome.
You can use most of the site without getting a login.
Leaving comments, dealing with groups and viewing the AccessKey (AccessKey is required to use groups and comments over the web service) requires logging in.

What is left to do here:
finish security: right now, unsanitary html inputs produce an ugly error but are safe, unsanitary sql inputs are escaped.
Finish implementing group membership: groups are controlled by the users, a groups can be invite only, authorization upon request or free for all. A groups owner can assign members administrative powers allowing them to control group membership, etc.
Provide a nice directions page.
Provide a statistics page: The statistics page will be able to collate data from dicebox usage and create hourly, dayly, weekly, etc reports, most popular groups, most common dice rolls, etc.
More/Better styles.

If anyone checks it out, let me know what you think.

5763
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 20, 2010, 09:23:29 pm »
I am a gulf resident, grew up on the Mississippi coast and am now in Panama City. I grew up fishing in those waters and this is really pissing me off.

I Skipped part of the thread. Has it been suggested before but take that bucket that got clogged with ice, wrap it with an electrical blanket or pump hot steam into it to keep it from icing over?

5764
General Discussion / Re: Is there a law against world domination? ???
« on: April 14, 2010, 09:05:47 pm »
Druid91, to poke a big hole in your gun control plans.

A: your subordinates have guns like you said? What happens when one of them wants to take your absolute power and they turn on you.

B: you can make a gun with 3 dollars of crap metal, a nice bicycle repair kit and a couple hours work.

If you can ever establish world domination, even if benevolent and perfectly legal, you will have established a president that every fascist, schemer and power tripping nutjob will be chomping at the bit to inherit.

5765
Creative Projects / Re: Cloud Scream 0.51 Released
« on: April 13, 2010, 05:09:21 pm »
For your distribution troubles, you might consider packaging it in a torrent and seeding it yourself. Frequent updates make this distribution scheme less desirable, so I suggest you do it mostly for long term release candidates.

5766
Life Advice / Re: Enjoying Depression.
« on: April 12, 2010, 02:10:37 pm »
Jookia, you are underage but don't go to school, so you are bored all day.

Easy solution. Go to school, do stuff. You will be less bored and therefore less depressed. Unless you have some very serious medical problems, or have been kicked out for some criminal activity, there is no reason not to. Hell, I had major medical problems as a kid and I still went to school every chance I could.

5767
DF Suggestions / Re: Make other large mammals milkable.
« on: April 12, 2010, 01:22:14 pm »
Wait what? I was told that milking would not be fixed in this version? So you can actually milk cows now? Not just purring maggots?

5768
DF Suggestions / Re: DF as an Iphone App
« on: April 09, 2010, 10:25:31 am »
Quote
This is most definitely impossible.

No, I don't think it is - at least for the iPad.

It's got a 1GHz single core CPU and 256MB RAM. There were lots of people playing 40d on that level hardware when 40d came out, and the iPad has hardware accelerated OpenGL so it'd get exactly the same boost from the merged code as the best desktop. 16GB storage for the low-end device, so the game would fit pretty well. Now, you'd probably want to play 2x2 embarks on pocket worlds, but from a hardware perspective, it's not that bad off. And the iPad cross-compiles reasonably well from Mac OS X, which already is supported.

That said, the interface is what kills it. Soft keyboard won't cut it and the game isn't mouse-enabled enough to swap in a touch interface, and I don't see that as a trivial undertaking.

Dwarf fortress can use up to a gig of ram during world generation.

The iPad runs an ARM Cortex a8 based processor with RISC architecture. It has reduced pipelining and branch prediction capabilities compared to x86 processors and requires 10% to 70% more instructions to perform the same work. So no, it isn't powerful enough for dwarf fortress.

5769
DF Suggestions / Re: DF as an Iphone App
« on: April 08, 2010, 03:14:47 pm »
This is the closest you will ever get to running dwarf fortress on a portable device.

http://www.bay12games.com/forum/index.php?topic=50643.0

5770
Other Games / Re: Naumachia: Space Warfare
« on: April 07, 2010, 11:37:46 am »
The point is that this game isn't like either.  It's more like Freespace with more strategy elements from what I've seen.

X3 is also very much like freespace with more strategy elements.

5771
Other Games / Re: Naumachia: Space Warfare
« on: April 06, 2010, 05:51:56 pm »
X3 isn't a 4x game. SoaSE or MOO is a 4x game.

x3 is very much an 4x game if you play it as such. Every specific element of an 4x game is present.

Explore - plenty to do there, you start with only one system mapped. And even if you have a universe map, stations are created and destroyed over time making exploration and mapping necessary.

Expand - plenty to do there. Build an economic empire, capture pirate sectors, etc.

Exploit - interact with a large economic simulation, corner the market on certain products, incite skirmishes between rival factions by well timed attacks, etc.

Exterminate - purge the pirates, boron, argon, paranid, split, xenon, etc from all space!


5772
Other Games / Re: Naumachia: Space Warfare
« on: April 05, 2010, 07:50:46 pm »
It looks a bit like a multiplayer X4. I'll keep an eye out for it.

If by X4 you mean 4X then... where are the 4X elements? ...  Then again if you actually do mean X4, where are the non-combat related elements?

oops, I actually meant X3 (a 4X game).

5773
Other Games / Re: Naumachia: Space Warfare
« on: April 05, 2010, 09:54:38 am »
It looks a bit like a multiplayer X4. I'll keep an eye out for it.

5774
DF Bug Reports / Re: [0.31.01] No prices when trading
« on: April 02, 2010, 12:55:40 pm »
ALso you should still be able to trade, but will most likely either offend the merchant if you bid low or pay to much if you bid high.

5775
Other Games / Re: Space games
« on: March 24, 2010, 04:08:05 pm »
I have two space games I have been playing recently. Both are somewhat old

Space Empires V and X3:TC.

SEV is a classic empire building turn based strategy game with vehicle design. I am starting to get tired with it because my empire is getting large and unwieldy. There is no way to automate the delivery of satellites, drones, fighters and mines to the front lines. I use a primarily carrier based military force and need constant resupply of units, my war machine is grinding to a halt.

X3:TC mixes a decent space combat sim with an economy sim. I played X3:R years ago and am getting back into it. I just outfitted my first Terran M6 and plan on testing it out (I bought every empc in terran space to do it).

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