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Tilesets and Graphics / Re: Taffer's Tilesets & Graphics: Attractive ASCII
« on: December 10, 2014, 02:03:41 pm »The "new sky" is visible in a screenshot belowThere was a problem in my tileset, that forced me to change SKY plainly to [0:0:0:0] indeed, dark-grey-250 points help you to measure space easily, but there is a lot of situations in this game, when a tile one level below uses same colour. That means there is no way to tell, is this grey tile on a level below, or simply empty space.
It gives a much nicer "illusion of depth"
Oh, also, [HATERSKATER_SURELY_IS_A_CRITICASTER:TRUE]: Letters in Serif tilesets coloured differently: all letters except B, I and T have colour 253,253,253. And what is more important, 10 dwarves drawn with Sans died to reveal horrifying truth: 0 is O and caskets are pillars


And. Good work!






be careful, when installing 

I have done several new things, but amount of work is too small for new release. Not abandoning it, but there may be no updates next month (or two, if i'll decide to join one interesting project)