There should only be three types of chairs in The Sims: one shitty but cheap chair, one mediocre chair and one decadent chair. Anything else is just detracting from gameplay.
Oh, that furthers MY point.
I've always hated that in The Sims what you wear is completely ignored and makes no difference mechanically. You could go around in underwear but no one would show any kind of reaction. An example of variation that is merely cosmetic when you instead expect actual depth.
And then I do think chairs can have different stats on them? I don't know how much granularity, but I guess it's variation that DF doesn't have.
This thread is winding down because everything that can be said has already been said, but I thought I'd throw my two cents in because the dogpile isn't big enough.
Cosmetics doesn't have to have a concrete mechanical purpose. It's cosmetic. That's the point of a simulator: It simulates and throws in all the cosmetics and fancy fluff. If you want a game where every single object is necessary and no fluff is permitted go play one of the Dwarf Fortress spiritual successors like Gnomeria. If you took out all the extra couches from the Sims it would strip the player of choices and the ability to customize his house. If you stripped all the clothing options (Even though you get bare bones stuff to begin with unless you inject money into their simpoints...) and made "YOU MUST WEAR SOCIALLY ACCEPTABLE CLOTHING OR BE SHUNNED" mandatory the game would be terrible. I WANT my sim to have a wedding in his tighty-whities with his bright purple and pink mohawk and no one bats an eye. It's
funny and I
enjoy it.
The same can be said of Dwarf Fortress. It's got all these cool geological features that make it seem like these are actual mountains with geological history. I don't just dig into "stone" and "dirt" until I hit "ore" like this is Minecraft. I dig through a mountain that was simulated to be an actual mountain, and I can colour-coordinate my fort with the rich dwarves getting marble doors and statues while the plebs get mudstone doors and rickety wooden chests. I utilize what's in the fort and have enjoyment in all the variation. (My only dissent to this is when I have a lovely brown fort then suddenly strike this huge bright yellow mass in the mountain and my OCD makes me abandon.)
Heck, I even enjoy doing it without DF therapist; the only utilities I used in .34 were soundsense and DF hack for mass-obliterating rotten clothes. I find equal enjoyment in ASCII and tiles, and equal enjoyment from vanilla and mods. I'd rather these mods not become mandatory parts of the game, but I don't have to worry about that because this thread isn't going to change the way Toady has been developing the game.