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Messages - Cajoes

Pages: 1 [2] 3 4 ... 57
16
Other Games / Re: Haven and Hearth-- World 5
« on: August 08, 2011, 10:52:31 pm »
Pot, Kettle, Black.

Well if anyone needs a pig-farmer, PM me and I'll see if I can't work up the willpower for it.

17
Other Games / Re: Haven and Hearth-- World 5
« on: August 06, 2011, 08:42:25 pm »
I should go back in, repair my farm, set up a smaller palisade. Grow pigs. Make a small leather industry.

Pity that the closest B12 settlement is like, three super-grids from my position or somesuch.

18
Other Games / Re: Haven and Hearth-- World 5
« on: August 06, 2011, 05:41:42 pm »

None I am aware of. My own little psuedo-settlement sort of collapsed after the loss of all our cattle.

19
Other Games / Re: Haven and Hearth-- World 5
« on: July 31, 2011, 02:58:06 pm »
Just three villages? Seems Feels like more.

But who knows, maybe 4th time's the charm. (Hah!)

20
What bloody good is a sniper rifle in all that fog?

21
Other Games / Re: Airlands Project
« on: June 24, 2011, 11:21:57 am »
Spoiler (click to show/hide)

22
Other Games / Re: X-COM Reboot: Suicide Pact, anyone?
« on: June 13, 2011, 10:08:14 am »
Edit2: Needs more SPHESSH MEHRENES.
FU. Seriously.

Just mentioning things that sell, sadly enough.
Also: Temper, I was clearly joking.
Same. FU = funny unit. I always thought that spesh mehrines are a funny type of unit.

Oh I mistook your acronym for the more commonly used shorthand for "F*** You". My mistake.

23
Other Games / Re: X-COM Reboot: Suicide Pact, anyone?
« on: June 12, 2011, 07:45:07 am »
Edit2: Needs more SPHESSH MEHRENES.
FU. Seriously.

Just mentioning things that sell, sadly enough.
Also: Temper, I was clearly joking.

24
Other Games / Re: X-COM Reboot: Suicide Pact, anyone?
« on: June 12, 2011, 05:57:28 am »
I may get lynched for this.... but I think it looks rather intersting... is it the sequel everyone was clamouring for? No. But if you take it as it's own game, it looks kinda cool.
That depends on whether or not you find linear corridor shooters fun. I don't. I found Modern Warfare to be the most boring thing ever.

And while they did allow at least the minimum of back-tracking in their last game (Bioshock 2), the trailers kinda suggest something more like COD, where you're just put in some disconnected combat scenarios with a bunch of AI goons and watch a bunch of cutscenes. But I dunno, might be wrong.

Although why they desperately wanted to make it an "XCOM" game is baffling. Most X-Com fans ain't looking for an FPS and this game doesn't even reuse any of the concepts from X-Com. Not even the freaking history, they break that right off the bat by putting it in the 50s because Fallout 3 and Bioshock were popular or something. Either way, they could've just called it UFOShock or UFO: Back to the Future Warfare and saved some money.

XenoShock: Alien Defensenstrator.

Enter FBI Agent Dick HardAce, a hardboiled cop to the bone, but one botched booze-bust too many puts him on a time-out, handling missing person cases for the bureaou. What would be a simple questioning leaves Dick with more questions than answers, and one less car. (And one smoking crater where a sickeningly Utopian 50ies style urbanity once sat)

As HardAce struggle to untangle the webs of deceit and cover-up, dodging bullets too alien to comprehend he realise he is now embroiled in something much bigger than the bureou, much bigger than the US of A. Hell. As the non-eucledian geometry start disintegrating the landscape, maybe this case is just a little too big for reality itself.

Good thing he brought his gun. Otherwise he'd been in over his head.

Edit: Name did not test well with the manly crowd. Prefixed it with Hard for emphasis.
Edit2: Needs more SPHESSH MEHRENES.

25
Other Games / Re: Duke Nukem Forever is alive!
« on: June 04, 2011, 02:02:53 am »
You jest, surely? I finished DN3D on top difficulty without paying all that much attention.

26
Thou speaketh nonsense, good sir. - It is clear to those of a inquisitive mind that the server is in fact 'full'...

This doesn't help either. Sorry.

27
You'd be pretty emotional too if someone broke down the wall shielding the base from Sniper fire for the Nth f***ing time.

28
Other Games / Re: Allods: A free RUSSIA STRONG MMORPG.
« on: May 27, 2011, 02:42:03 pm »
That argument starts up in /zone chat all the time.  All MMOs have essentially the same gameplay, barring games like EVE online, so I don't see why being similar to a popular MMO is a deal-breaking flaw.

EvE does not feature unique gameplay afaik, you grind mobs, you sell trash-loot, you grind for rep with NPCs, you run instances and you PvP. And you all take turns hitting eachother until one of you falls over. edit: The only difference is that you are doing so with rail guns and missiles rather than axes and arrows but that's just graphics. - The unique feature would be the unregulated player economy but its not the only game to have that.

Now, PLANETSIDE had different gameplay, but no economy whatsoever, and no updates either, so is more or less dead in the water. If only they'd implemented hats...

Allods looks nice, but I wouldn't know, WoWs pointless tedium (followed by EvEs even more tedious grind) has kind of burnt me on all and any MMOs so I really don't have anything of note or validity to say...

Teeheehee, lookitthem little gibberlings~<3

29
Can't help but feel how WORMS like this game is.

But with much fewer weapons.

And more legs.

30
Other Games / Re: Spacestation 13 *New Topic*
« on: May 25, 2011, 11:59:42 am »
Quote
Like the Rouge MediBot Army incident...

I am chuckeling just thinking about it.

Please Cajoes, elaberate.

It was a road paved with good intentions, the Captain, in his infinite glory, used a majority of the Station's resources (And it was the turtle-station design at the time) to create a small personal army of medical assistance droids, to cover any medical emergency.

Naturally, the traitor used his Syndicate Licence (cryptograph) card to subtly alter the crude AIs into administering lethal shots rather than medications (difference being in dosage, I imagine).

He then spilled some plasma on all decks, not much, but sufficent for a majority of the station to contract toxin related injuries, which triggered the Rogue army's sensors and intense desire to 'help'.

After two or three casualties, the rest of the station personell barricaded themselves within the medical and research wings trying to think of a plan to bypass the horde or well intentioned but murderous robots in the hallway outside. Slowly chipping through them with hit and run attacks. Leaving the traitor free to finish his objectives and call for the evacuation shuttle.

There was a lot of anger that evening.

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