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Messages - Cajoes

Pages: 1 ... 12 13 [14] 15 16 ... 57
196
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 23, 2010, 09:11:39 pm »
Yea, were back to the BS12 map
Ah so it is finished then?

197
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 23, 2010, 01:03:14 pm »
sup dudes

Turns out your code is sending people who are banned to our forum. Please stop this. Thanks!

[18:41:55] <Forer> This is a permanent ban.
[18:41:55] <Forer> To try to resolve this matter head to http://ss13.donglabs.com/forum/

Whoops. Not sure how we missed that one.
Hey guys when is botanics job going to be in the station?
I want to grow some melons and make some applie pie!
I dont know about applepies, but we made a nice creampie with your mother a couple of days ago.

Crass, dude. Crass.

198
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 23, 2010, 07:30:30 am »
Hey guys, how is the new station going?
Did you add the cooking system?
Are all the rooms finished?
Any new rooms or items?
I know there are donuts,space cola and beer kegs...
EDIT:
Oh, we completely goonified ourselves, hmm?
 :-[
I guess B12 mapping is dead now.

No, those are hallucinations.  The "stupid" effect is different.
No they aren't, although the real squad is probably admin-onl...wait, all those times I was slaughtered was because an admin hates me?

Also, why not give him the link to the new goon-released source.

Also, can someone re-post that link? I can't find it now -.-
I know your pain, buddy.

Assumptions: Stop making them.

199
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 22, 2010, 11:44:44 pm »
Server go down, just as I was bout to assign a beating of the HoS.

200
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 22, 2010, 08:50:59 pm »
While on the subject of sound, - how about some klaxons? For various situations, like hull breach, engine core breach, self destruct sequence, boarders, red alert, yellow alert, magenta alert, or the dreaded Booze Stockpile Low alarm.


Booze Alert, Booze Alert!
No Booze, station self destructing now.

It's the only hum(dwarf)ane thing to do.

201
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 22, 2010, 08:40:28 pm »
While on the subject of sound, - how about some klaxons? For various situations, like hull breach, engine core breach, self destruct sequence, boarders, red alert, yellow alert, magenta alert, or the dreaded Booze Stockpile Low alarm.

202
Other Games / Re: UFO: Afterlight
« on: June 22, 2010, 08:29:42 pm »
Oop, misread the post then.

203
Life Advice / Re: Routers, why will you not obey?
« on: June 22, 2010, 08:27:21 pm »
Well that solved it, apparently the modem was in its death throes as well. Both components have been replaced and the intermanets are flowing freely through the tubes now. Locking topic.

204
Other Games / Re: UFO: Afterlight
« on: June 22, 2010, 08:03:09 pm »
Oh God, human rockets are so great.  Going on a vs. Expedition mission, so I switched Diego to it instead of dual warp cannons - more effective, what with splash damage and the Expedition's dodging ability.  And I just disabled a whole group of four with one, and finished two with another, with damage ranging from 150-400.

Only 4 shots the whole mission isn't cool though.  :(


It's somewhat annoying to see advanced medium armor in the unavailable techs list when I haven't even made regular medium armor yet.  Damn resources.  Got advanced mining now, though, so now I'm upgrading all my chemical mines.

Warp Cannons splash? I only use them on hardened targets, like those damnable rollyspike things.

205
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 21, 2010, 10:59:02 pm »
Needs more cowbell!


206
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 21, 2010, 08:06:49 am »
Does my greys get approval or should I work them over a bit?
Edit: Actually come to think of it, they'd probably blend in perfectly with the floor... Oops?

207
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 20, 2010, 08:09:13 pm »
Let us remove the bible from the chapel until we can have a look at that particular line of code. Any progress reports on the hybridization?

Also: Map designs.

208
Life Advice / Re: Routers, why will you not obey?
« on: June 20, 2010, 05:47:07 pm »
This IS a brand new router.

209
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 20, 2010, 05:22:39 pm »
Also, scientists can't get out of their room.
They cant? That could cause problems....
Working as intended. Stay in your rooms you menaces to mankind!

210
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 20, 2010, 04:43:04 pm »
Eh, maybe for the end-game. Or when meteors are about to hit the station.

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