Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cajoes

Pages: 1 ... 13 14 [15] 16 17 ... 57
211
Life Advice / Routers, why will you not obey?
« on: June 20, 2010, 04:38:34 pm »
It's constantly timing out or disconnecting from the modem, fiddling with the onboard firewall settings doesn't seem to do much. Here's a bit of its log.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

(well all of its log,) And I would much appreciate a second opinion.

212
Other Games / Re: Elemental - War of Magic
« on: June 20, 2010, 02:57:29 am »
By all that is made of win and awesome, yes.

213
Other Games / Re: Elemental - War of Magic
« on: June 20, 2010, 02:30:31 am »
Wizard Diplomacy is sort of like Sleuth Diplomacy, but with wands and fireballs.

214
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 20, 2010, 02:18:38 am »
I think it only supports MIDIs but I could be wrong of course, in any case a midi would take less time to load than a .wav or a .mp3.

As for the music: I felt some nice relaxing station ambience would clash nicely with the hectic chaotic mess the station is usually in.

Also: Startopia is teh awesum.

216
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 19, 2010, 10:44:04 pm »
Confirming this.

Spriting generic grey alien.
Finished spriting generic greys.






217
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 19, 2010, 10:19:38 pm »
Should be: But how many are on it right now?

218
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 19, 2010, 10:14:33 pm »
Also: To our mappers, I do not envy your toil. Good lord making maps is a pain...

219
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 19, 2010, 09:00:57 pm »
Only because half the station is missing.

Honestly? I'll wait until we at the very least have a engine.

220
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 19, 2010, 08:35:35 pm »
Can we make it so grenades require a empty can instead of a piece of paper? (Or either item)?

Nothing says Anarchistic Breakdown as much as getting killed by a grenade made out of a soup-tin and some scrounged together chemicals. :D

221
Other Games / Re: Dwarfed
« on: June 18, 2010, 04:43:59 pm »

Huh, for some reason I want honking -huge- boulders you have to push and drag around... Lord only knows whatever for. Pushing down cliffs, maybe.

222
Other Games / Re: Dwarfed
« on: June 17, 2010, 06:42:08 pm »
Would you kindly take it elsewhere? Nobody's reverse engineering anything here and the pointless semantics are detracting from the topic.

Spoiler (click to show/hide)
More Conceptual Arts, crafts and workshops


223
Other Games / Re: Warhammer 40k Online aka HOLY SHIT IT LOOKS SWEET
« on: June 16, 2010, 12:57:19 am »
I wonder if you play as one guardsman or if you get a whole squad of the poor guys when you roll one. With the dudes being picked off one by one as you loose hit points.

224
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 15, 2010, 03:22:16 pm »
Seconding the motion on Spess Dorfs,

Also: Automated AI Drill-Bot?

(Well more of a operatable drill machine.. Anyone else ever played Digger?)

We're renovating the station entirely? Again?

Will we be getting proper compartmentalization this time around? One hull breach and the station is basicly kaput.

225
Other Games / Re: Dwarfed
« on: June 15, 2010, 10:58:48 am »
This is a multiplayer dwarf fortress themed game, with no AI whatsoever

So... so... no caravans? o_o

Well I suppose it could be a mechanic for recieving immigrants.
(Or escaping the fortress during traitor rounds, hide in a empty barrel and be loaded on the cart as export goods)

Pages: 1 ... 13 14 [15] 16 17 ... 57