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Messages - corc

Pages: 1 2 [3] 4 5 6
31
DF Dwarf Mode Discussion / Re: Awesome Pocket World!
« on: June 30, 2008, 12:54:02 pm »
*EDIT*  Make that 3 chasms, including one of those sort-of man-made looking ones with all the stairs and ramps in, and so far 2 magma vents- one massive volcano exposed on the surface and one shallow vent near my fortress.  This place is SMOTHERED in stuff.

You mean adamantine? :P

Sounds more like a cave to me.

Also, this location sounds very interesting. Thanks for sharing it!

ah, I loaded it up myself. It's not a chasm at all, just a cave.  I had hoped to see something new.

32
DF Dwarf Mode Discussion / Re: Awesome Pocket World!
« on: June 28, 2008, 07:02:28 pm »
*EDIT*  Make that 3 chasms, including one of those sort-of man-made looking ones with all the stairs and ramps in, and so far 2 magma vents- one massive volcano exposed on the surface and one shallow vent near my fortress.  This place is SMOTHERED in stuff.

You mean adamantine? :P

33
DF Gameplay Questions / Re: Macs and Tileset Modification
« on: June 28, 2008, 06:58:33 pm »
what are you using to edit the tiles?

most graphics programs have options for bmp for exactly this reason... DF isn't the only program who cares about what bit depth the bmp it loads is.  I use Gimp and it asked me every time I save.

34
to test this out, I just started up DF then did adjuststart from tweak and set only 1 dwarf. chose aworld, chose a place to be and made him a miner/mason and bought some cows and embarked just fine.

35
DF Gameplay Questions / Re: Correct way to dig a multi-level room
« on: June 27, 2008, 07:07:36 pm »
As far as I know, you can't designate rooms tied to items to be 3D. Hence, engravings on tiles above it shouldn't effect its value at all. You can have 3x3 rooms, and ones that should be 3x3x3, but no 3x3x3 ones from my experience.

Yeah, but it looks better to have smoothed walls. Rooms aren't 3D at all, so him caring about added value seems to be moot.

I personally smooth/engrave all living area walls/floors to ease my eyes.  I even smooth empty ore veins because they leave interesting designs.

36
DF Gameplay Questions / Re: Correct way to dig a multi-level room
« on: June 27, 2008, 05:29:59 pm »
this is what I do.

step one:
Code: [Select]
########
#>_____# :top level to be cleared out.
#X######
#X######
_<###### :bottom level

step two:
Code: [Select]
########
#_     # :channel the top stair
#XRRRRR# :use ramps to clear out the above floors
#X######
_<###### :bottom level

step three:
Code: [Select]
########
#      # :top level
#      #
#_     #
_<RRRRR# :use ramps all the way to the last  level

step four:
Code: [Select]
########
#      # :top level
#      #
#      #
_______# :remove ramps and stairs

This method allows for smoothing/engraving. If you don't care about that, go right to step two.  Using ramps instead of stairs reducing the amount of digging... if you just fill the whole area with u/d stairs you'll have to go back again to channel them all out.

37
I made a pretty big arena, but I think I'm more proud of the glass hallway I made through the center of a lava pipe.
How in blazes did you accomplish that?

Seconded, i would love to know how you did that. I assume pumping magma out somewhere?

I tried a lot of methods, and the one that worked the best and had the least impact on the surrounding area was dumping water from the brook from above the pipe.  I had to make a certain width into rock, then channel down to do it again.

Code: [Select]
###--     --###
###~-     -~###
###~--   --~###
###~~-___-~~###
###~~*___*~~### :glass hallway

Pumping would have made me cut out a lot of the mountain, which I didn't want to do.  I originally made around 20 sets of steel pump parts to do it, but decided against it after realizing the impact on the surrounding area.

What was really difficult about the project was the magma pipe always wanting to bubble up into where I was working... if I remove a floor tile in the hallway I won't have much time to replace it before passing dwarves get splattered with lava... I'm glad most of my dwarves were naked :P

38
I made a pretty big arena, but I think I'm more proud of the glass hallway I made through the center of a lava pipe.

http://mkv25.net/dfma/map-2933-lancethinned

39
DF Dwarf Mode Discussion / Re: Fortress Mode 'Soundtrack'
« on: June 17, 2008, 08:31:16 pm »
pretty nice set of songs, do you know if the next version of the game will let you set these up to autoplay in game? :P
I've read the devblog but might have missed something about adding more audio settings.

40
DF Modding / world.sav file
« on: December 15, 2007, 11:27:00 pm »
I'm guessing that the "world" is saved in the world.sav file and am wondering what kinda format the actual world is in.

I finially got around to making a simple inflate program that inflated all the chunks of zlib data, but have yet to figure out where the "tiles" start and in what order.  

Anyone else looking into this that can share some info with me?  I've been digging around in the wiki for info but mostly find info on the dwarves (which most people are conserned with).

Only thing I can add to this so far is the fact that the world.sav data is cut into 20KB chunks and then compressed, except the last 2 which are half of the last chunk less than 40KB but more than 20KB.


41
DF Modding / Re: world file format
« on: November 22, 2007, 12:05:00 am »
thanks dude, appreciate it. sometimes searching the right key words is just so hard >< :P

42
DF Modding / world file format
« on: November 18, 2007, 06:57:00 pm »
Hi, I'm finding it pretty hard to find stuff about the file formats and things like that for this game.

Is there a description of the world file format?


43
DF Modding / Re: Last-Resort Sand Solution!
« on: April 14, 2008, 02:21:00 am »
quote:
Originally posted by Duke 2.0:
<STRONG>

Not much. You just have a bag of loam.

Although I wonder what would happen if I dumped the stuff on a stone tile. Could I make a layer of loam underground in the middle of a stone layer?

Darn! And I just sold those bags to be rid of 'em!</STRONG>


I dunno about your idea, but I got some annoying permanent sandy loam tiles all around my tombs.  I tend to make tombs on the very bottom layer of the map, and I made a water mistake and after I fixed it and let the water dry out... I had freakin unengravable tiles all over... I had plenty of trees outside so the extra towercaps were not useful.  This lasted for years until I finially got tired of that fortress--only one invader (titan) in 8 years and only ever got dwarf traders.


44
DF Dwarf Mode Discussion / Re: Magma decidedly can flow upward.
« on: May 21, 2008, 02:02:00 am »
can you draw a pic of your magma tower problem? or maybe post the save file.

sounds like this happened:

code:
BEFORE:

XX~~      
|XX|~~~  |s|
|XX|~~~~~|s|
||||~~~~~|s|
||||||||||s| <-- down into fort

X = pump
s = stairs
| = construction

AFTER:

XX~~~~~~~~
|XX|~~~~~|~|
|XX|~~~~~|~|
||||~~~~~|~|
||||||||||~|


and if that's the case, that is perfectly normal and expected.

When I was first starting out, I tried many times to try to pump lava up ramps, stairs and whatnot because in my mind it should have worked.  I've had pumps pumping into a 1x1 area for one furnace and it never oozed up even though the pump never stopped.


45
DF Dwarf Mode Discussion / Re: My fortresses are boring...
« on: May 09, 2008, 07:45:00 pm »
quote:
Originally posted by puke:
<STRONG>you only get adamantine, chasms, and cave rivers on mountain tiles.  every mountain tile should have one of each.</STRONG>

just to clarify... not every fort made on a mountain will have these things unless they are 16x16 tiles wide in the embark screen... which is NOT recommended.   I use the prospector util to highlight where the rivers and lava are and find a good spot with that added information.

as for fun stories... it really depends on you.  From my experience, you need a pretty big fort to get huge sieges every year.  If you are stopping after 20-30 dwarves hold out for 120-130 and see what happens.  Having a huge fort population will allow you to survive the funny stories too (like a lye maker going berserk and killing 10 dwarves and dogs before the champions come only to kill them too... and finally die by falling down a well).


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