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Messages - corc

Pages: 1 ... 4 5 [6]
76
DF Gameplay Questions / Re: Damming?
« on: May 31, 2008, 08:29:00 pm »
quote:
Originally posted by Mr. Wallet:
<STRONG>using what methods can I remove a floor section from underneath?

Thanks for the help; I ended up draining it with some screw pumps but this is educational.</STRONG>


lol, I was writing my post slowly while I was micro managing a moody dwarf :P

Glad you got it worked out.


77
DF Gameplay Questions / Re: Damming?
« on: May 31, 2008, 08:25:00 pm »
Can't you just use pumps?

code:
#######
~~~~~~~
~~~~~~~ (river)
~~~~~~~
#######

code:
  %%
##%%###
~~  ~~~
~~~~~~~ (pumps pumping north)
~~~~~~~
#######

code:
  %%
##%%###
~~ >~~~
~~~~~~~ (build a stair first)
~~~~~~~
#######

Instead of stairs since it's tricky to convince masons to create them downwards. Set up a floor-hatch and designate a floor made off of it.  Make a dumb slow dwarf have mason turned on and all other fast masons off.  Then open the hatch when the mason/miner steps on it so he drops down into the river. Just make sure to make a ramp up on the edge of the river (hence miner skill).  If you use this method, you wont be able to get the floodgate to the riverbed, so dump it and then reclaim so the trapped worker can install it.

code:
  %%
##%%###
~~X>~~~
~~~~~~~ (build the flood gate for dam)
~~~~~~~
#######

Do this across the width of the river by installing floors over the floodgates and previous stairs.

Figuring out what to do with the pumped water is up to you, I usually let it drain back into the river through a dwarf made channel. But, I think you can just pump it into a one tile big closed space behind the pumps and avoid the mess and channel.


78
quote:
Originally posted by HungryHobo:
<STRONG>also do deamons flood out of the pits forever or do you get like 10 or so and then never any more?</STRONG>

I've wondered the same thing,  the one time I bothered to break a pit I got a huge single demon of some kind that took ~100 military dwarves to kill, then shortly after I got swarmed by frogs who seeked out my nobles who didn't help with the first demon.

since then, I figured it was more trouble than it was worth.


79
DF Gameplay Questions / Re: Well...I have a problem with my well
« on: May 15, 2008, 03:41:00 am »
hrm, my dwarves drink fine from wells I make and I don't do any zoning... just make sure water is below it and that there is empty space between it and the well (z level-wise).

I even make a multiple well system so if I fall asleep and let the booze run low on 150 dwarves they can all get some.


80
DF Gameplay Questions / Re: question about kitchens
« on: May 13, 2008, 07:57:00 pm »
food quantity is conserved if that is what you are asking. although, sometimes you can make food out of nonfood... like tallow.

it's very useful for freeing up barrels for booze production.

I always buy all the plants I can and brew them and then have the cooks cook the seeds with tallow and whatever else I have to make lavish meals that take up less space.


81
DF Gameplay Questions / Re: Farm Plots... no seeds.
« on: December 10, 2007, 06:35:00 pm »
OK, cool, I'm not the only one... where is the bug list and is it searchable? I hate to spam the same topic of a recorded bug  :D

82
DF Gameplay Questions / Re: Farm Plots... no seeds.
« on: December 10, 2007, 06:26:00 pm »
well, now I'm confused even more, none of my fortress is Subterranean...

I'll have to dig every level a little to see whats up.  I've always be able to make farmplots on the leave below the ground where the river is...

Half my fortress is even marked Above Ground* eventhough its a few levels below the ground.

[ December 10, 2007: Message edited by: corc ]


83
DF Gameplay Questions / Farm Plots... no seeds.
« on: December 10, 2007, 06:09:00 pm »
I seem to have problems with seemly easy things lately and unable to use the search funciton wisely since I can't find anything with it...

In the latest version (e), I can't seem to get farm plots to work anymore... my usual tactic was to make a room bordering a pond or river with damp soil and make a plot there.  Now, twice tried and ready to give up, I've done this in the new version and I get the message "No Seeds Available" and I've got a stack of 50 within 5 squares from the farm area.

What noob thing am I doing wrong here? It's on soil like it usually is, I even tried fertalizing it  :(


84
DF Suggestions / Re: Library
« on: April 12, 2008, 03:24:00 pm »
quote:
Originally posted by Javis:
<STRONG>Why are people always trying to introduce mechanisms for dwarves to increase in skills without actually practicing them?  I think that having instructional documents would be pretty incongruous with the rest of the world here.</STRONG>

because it would not only make sense (smart dwarves would learn faster as apposed to stupid ones... um, how do I cut a rock again?) but it would help with huge freakin abushes that reduce 100+ fortresses to 20ish (almost all nobles) by boosting the new immigrants with much needed skills (like cooking for those fat nobles).

I like the idea of making it population based, a small town wouldn't care so much about anything besides results  :)


85
DF Suggestions / Re: Library
« on: April 11, 2008, 09:51:00 pm »
I think you guys are getting too complicated too fast...

simple implementation would be:
- library room (setup like any other room but from a bookcase furniture type)
- books (doesn't matter what you call them, they've got writing or communication on them)
- skill like swimming and conversationalist --> Literacy
- creation of the "trade" object being the book/paper/binding which would be stored in the bookcase

figuring out the materials for the books for different races can come later, and would also be a product of figuring out what a "book" would be called when created from the different workshops.

later on people can add on more and more to the idea of education to the game, where you even add a new stat along with agility and toughness... Smarts, which allows for a multiplier on experience gained->leveling of a skill.

even with just 3/4 of the first list would add a whole new dimension to the game in itself and lend itself to a great deal of modding  :)

anyway, I'm not trying to stop the discussion, it just seems to be blowing way out of proportion  :D


86
DF Suggestions / Re: Library
« on: April 10, 2008, 07:35:00 pm »
was there anymore talk about this?

I know I'm resurrecting, but I was going to type out a lot of stuff just like what was said in here  :p


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