DF Gameplay Questions / Artifact structures
« on: November 21, 2007, 05:23:00 pm »
) so here's the question: Can I build structures with those artifacts, and if yes, will those be immune to being dismantled by intruders into component materials?
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) so here's the question: Can I build structures with those artifacts, and if yes, will those be immune to being dismantled by intruders into component materials?
Metals and their effect on armament: http://www.dwarffortresswiki.net/index.php/Metal
tl;dr: just go with iron weapons.
quote:
Originally posted by Gakidou:
<STRONG>For example, does pouring molten gold over kobolds result in gold kobold statues?</STRONG>
Come on, you're a dwarf: "preserve... rock? - wut?"
I used a pump to fill the burning areas with controlled amounts of water. The dwarves seem to avoid burning items now, so forbidding them wasn't necessary, but they can still die from scalding by walking near the fires, being inside the smoke or foolishly picking up not burning items that are on the same tile as burning items. Most of the immigrants died that way.
The solution to that was to set the immediate area around the fire as a restricted traffic area. The lag was still a problem even after there were few fires left. I have finally resorted to turning off temperature in the init.txt. While that didn't stop the burning, it completely stopped smoke generation, and when all smoke was gone the FPS finally returned to normal. My fortress is more or less saved for now.
I think dwarves' pathfinding should be modified to avoid areas with lethal temperatures. I'm also not sure if burning items should burn for as long as several seasons - it is both an annoyance and lacks realism. The items to stay burning the longest were plump helmet spawns, which burnt until they were finally extinguished by water. Spawns were also the only ones that did not generate smoke in the first place, which might imply a bug with burning seeds, but I can't really be sure of that.
My fortress has been raided by a dragon. The monstrosity cut through my puny military like it was nothing, then proceeded to burn down the surrounding landscape while chasing animals. Finally, it descended underground (my fortress was completely open - a mistake I paid dearly for) made my legendary dining room look like Resident Evil just took place there, broke down living room doors to kill the dwarves inside and set fire to my enormous underground farm. As a last resort I ordered some cage traps set up near the entrance, which resulted in the dragon killing the mechanic and ending up inside a cage.
Long story short, I screwed up. I have 60 dead bodies and only 2 living dwarves who can still work. The outside was doused by a rain, but inside I have massive farming plots burning and a few stacks of flaming clothes here and there. The game has also dropped to 6 FPS because of all the smoke. Oh, and I have a hostile dragon in a cage, but that's a problem for later. While the fortress is nothing special and it's probably reasonable to abandon it I still feel reluctant to do it.
As I see it, there are three things I can try:
1) Flood the burning floors. But then getting rid of the water is a problem.
2) Wait until everything burns out which could take ages with the low framerate.
3) Order the burning items dumped into a body of water, risking setting the last two dwarves on fire.
So tell me, are there any other known methods of fighting fires? Or at least how do I increase the framerate to something reasonable?
If the other rocks were economic you could also disable their use in overview/Stone. I think there's a mod around that makes all rock economic.
This is how channeling looks from the side (@ is your miner and # is solid rock)
code:@ #
#_____#
And this is normal digging
code:@____##
#######
Now, if you successfully dug stairs down and your miners can use them to go to the level below, then you should be able to dig through rock normally on that level. If they're not moving down, then you're probably forgetting to designate up-stairs right below the down-stairs.