Bay 12 Games Forum
- April 06, 2024, 02:36:48 am
- Welcome, Guest
News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Show Posts
DF Adventure Mode Discussion / Re: Best Throwing Weapons
« on: January 05, 2008, 06:37:00 am »quote:
Originally posted by grendel:
<STRONG>Since no one's mentioned this one yet, I'd like to add that giant axe blades are a pretty amazing throwing weapon. They're heavy, sure, but they very nearly always sever whatever it is that they hit.Those of you who like to see numbers and concrete evidence need look no further than the RAW folder. Giant axe blades do an incredible 210 base damage, making them the deadliest of all trap components and weapons.
I threw an adamantine giant axe blade at a dragon and not only did it cut the dragon's upper body in two, it sent the corpse flying backward into a wall and exploded it.
</STRONG>
Yeah, i had my weaponsmith forge me a masterwork adamantine axe blade.
Adventuring with it got boring though, I killed everything with one hit >_>
DF Adventure Mode Discussion / Re: Best Throwing Weapons
« on: December 17, 2007, 06:44:00 pm »
DF Dwarf Mode Discussion / Re: 3 Dead, Lousy Aquifer, Dangerous Beasts in Chasms
« on: January 06, 2008, 03:44:00 am »bring a wood crafter and make a crapton of wooden bolts -> game over, chasm critters.
DF Dwarf Mode Discussion / Re: assembly line
« on: January 06, 2008, 03:35:00 am »Your metalcrafter will decorate stuff that's forbidden, but still laying around in the workshop. So after you get something you want to decorate into the shop, forbid it and no haulers will come to take it away. It'll almost always be the nearest item to the job so the craftsworker will keep decorating it over and over.
DF Dwarf Mode Discussion / Re: Epic Defenses
« on: December 10, 2007, 08:25:00 pm »DF Dwarf Mode Discussion / Re: Seed 373668154 Sand, Flux, Magnetite and everything else
« on: January 01, 2008, 10:08:00 pm »DF Dwarf Mode Discussion / Re: Lessons Learned
« on: December 30, 2007, 05:57:00 pm »*Do not anger giant cave spiders. EVER.
*Noble quarters are dug open air next to the chasm, with a floodgate system to push them over the ledge.
DF Dwarf Mode Discussion / Re: Dwarves naming swallowmen
« on: December 29, 2007, 11:52:00 am »DF Dwarf Mode Discussion / Re: Melbil Chancedcrystals, the dwarf who can take on !!ange
« on: January 01, 2008, 03:56:00 am »quote:
Originally posted by Torak:
<STRONG>Yeah but I have over 40 dwarves to arm and armor with adamantine, only about half of my army is armored, and only three of my suits are adamantine. I've got higher priorities than clothing which will rot in a few years anyway.</STRONG>
Just give your monstrously awesome dwarf all the best gear and let him solo everything. The only thing that giving other dwarves adamantine armor does is to have more pieces that you have to pick up when they inevitably die to some archer. Use war dogs as spearcatchers if you like.
I mean, I'm assuming you already cleared out your demon pits.
DF Dwarf Mode Discussion / Re: Melbil Chancedcrystals, the dwarf who can take on !!ange
« on: December 31, 2007, 09:48:00 pm »quote:
Originally posted by Torak:
<STRONG>I wish I had the amount of adamantine to be able to do that. My pits sucked, I only got about 300 units of adamantine. (mostly because there was this huge fucking Orthoclase oval in two levels of the main adamantine area)
[ December 28, 2007: Message edited by: Torak ]</STRONG>
300 units should be more than enough...
4 for shield
9 for platemail
6 for chainmail
2 for gauntlets
6 for greaves
2 for hi-boots
2 for helm
1 for cap
2 for hood
1 for socks
1 for mittens
4 for trousers
3 for tunic
5 for cloak
5 for coat
that's 53 units right there.
P.s. to get the dwarf to wear chain and plate, get him to put on the chain first by using the levels, then switch it to plate.
DF Dwarf Mode Discussion / Re: Melbil Chancedcrystals, the dwarf who can take on !!ange
« on: December 28, 2007, 10:56:00 pm »cap, mittens, hoodx7, 3-4 cloaks, a coat (maybe), socks, and some trousers (x2?).
Just make sure to lock up the clothier for when the clothes rot off.
</STRONG>