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Messages - Grimmash

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241
Journal of Grimmash, Overseer of Silvergoose

Spring

When we arrived in this cursed swamp, one of my first tasks was to help provide for the souls of our dwarves.  Through all the trials and tribulations we have endured, I prayed.  I’m not sure if my entreaties have been answered, but the fort has survived this long.  But with the deaths of all of our previous overseers, it is my lot now to take off the robes of an apostle.  What good is immortal salvation when our bodies can barely hear the word of Armok?

Spoiler (click to show/hide)

1st Granite

Looking over the rolls, 74 dwarves have died in this place, and 52 remain alive.  Most of our doctors are dead, yet we have many dwarves still waiting on treatment.

Spoiler (click to show/hide)

I have adjusted our work details.  We had no farmers, so the Farmer’s Guild members here have been reassigned.  I promoted a few likely candidates into the hospital, to help treat our injured.  I have also ordered a Furniture workshop to be built, in order to help provide cabinets and other furniture for our dwarves.

That done, I decided to look at the state of the fort.

Our losses have left us with almost no leaders.  We have no broker, bookkeeper, manager, chief medical dwarf, or psychiatrist.  I have filled the positions as needed.  Our militia also stood at 20 of our 52 souls.  I have returned the vast majority of our troops to civilian life, and created smaller squads to enhance training gains.

Spoiler (click to show/hide)

Here is our main hall, filled with almost all of our buildings.  This will not do.
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This is the dining hall, and the location of our temporary hospital.
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The well contains two dead drakes.  The rest of the fortress, if we can call it such, is a long vertical staircase and random tunnels branching off into the darkness.

My first major task will be relocating our religious buildings into a proper wing, with room for two shrines, two alters and the temple and monastery.

23rd Granite

Work progresses on the Abbey.  I also dug out office space for our newly appointed nobles.  Digging is nearly done, so I will designate new space to relocate the researcher’s offices and labs.

Spoiler (click to show/hide)

4th Slate

Migrants have come to the fortress.  I can only hope they are mostly able-bodied dwarves and not a horde of children. 

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5th Slate

24 arrived, with almost none of note.  I have drafted more miners and made sure the rest can haul. 

7th Slate

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One of the migrants is a vampire.  At first I thought it one of the new migrants, but now I believe it is one of the priests who came last year.  I took a look at the records, and found this to be rather strange:

Spoiler (click to show/hide)

I have locked him into a warren, and made him bookkeeper.  I also built him a shrine to Armok.  If he feels no hunger, we’ll know for sure.  In the case that he is a vile fiend, at least we can take solace knowing his only task will be counting our stocks and prayer for salvation until madness overtakes him.

14th Felsite

The elves have sent a few traders our way.  I sent goods out to them, no wood items among them, and they refuse to trade.  If the tree lovers are going to act with such oblivious ignoreance to reality, they leave me no choice.  We need the drink and food they have to survive with all our migrants.  A few lives given to Armok will save the entire fortress.

18th Felsite

While I tried to enact a plan to trap the merchants, a siege appeared. About thirty dark stranglers have come to our borders.  I have ordered our dwarves to close the bridge and hole up.  We haven’t the time to deal with these fiends.  Thank Armok for the wall that protects us.

Spoiler (click to show/hide)

25th Felsite

Spring has come near to its end.  I am still engrossed reorganizing our fortress, behind our barricades, waiting for the stranglers to lose interest.  Just in case they do not, I am building a device which should allow us some safety from the beasts.

242
DF Community Games & Stories / Re: The fortress of nobles succession fort
« on: December 24, 2013, 06:26:38 pm »
Spring

1st Granite

Well. M’journal, I must say.  What a year it’s been!  When we found this land I took a good look, and while I was a bit baffled, that Dulhem fellow certainly took to charging about and making sense of odds and ends.  While I can’t say I understood a damn whit of what he was telling everyone, I saw the dirt, and I saw a pick, and I thought to m’self, why, I used to swing a pick with the best of them!  So I told Dulhem to point me in the right direction, and I’m just now getting the clay out of m’beard.  Just in time too, because old Dully, as I have started to think of him, was ready for a bit of sit down and a tipple.  Well deserved, if I do say so!

Time to take a look at what I’ve been digging out,  n’ see to the future of our fledgling fortress.  Even the greatest diamond starts from a speck of smallness, or somesuch.  I’ll have to ask a geologist about that…

5th Granite

After a bit of looking about, I must say I do like what Dully-boy got up to.  I can’t recommend the dirt rooms for those of us with more particular breeding and taste, but it’s a job in a pinch.  I can see he got started on some nicer accommodations in the stone below, so good job, that dwarf! 

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Our storage is a bit spotty, but the lads, and ladies, have already got a nice little industry going turning out trade goods.  Not particularly-well made, or valuable, but we’ll have something to show those indolent lards from the Mountainhomes by trade time!

Y’know journal, one thing has me perplexed as troll staring at door.  It seems our Craftsdwarf Represntative has taken it into his head to demand that some floodgates be made.  So be it, but we are building in stone, not on the bloody ocean!  We don’t even have any rivers to speak of here.

9th Granite

Some damn trader chased me down as I finally had a sit after seeing to those crazy floodgates.  He asked me what we want the caravan to bring.  I told him he knew already the first thing we need, arms and armor!  How are we to make a name for ourselves without the tools to defend what is ours?  I also asked for some cloth, since we don’t seem to have much, nor do we have all that many of those piggy-tails lying about the place.  Then for good measure I asked for an anvil, some goats and some seafood.  Nothing quite like a good cave lobster roast with some goat cheese after a long day of marveling at caves, what!

In return, he gave me a rather odd list of items they were seeking from us.  Windows?  We dwarves live  in caves, I told him.  A perfect example of why we left!

Spoiler (click to show/hide)

14th Granite

By Armok, we are nearly out of any sort of alcohol!  I had a chat with our resident brewer, Hissinh Walnuts, strange name, that lad, and told him to stop fondling his hammer, and focus on brewing up some beverages immediately.

It better news, our Sherriff, Jamandu, made a masterful door today!  A good step towards our dream.  I knew if got down in the trenches for a bit, these dwarves’d take the motivation.

2nd Slate

Migrants have come to our wondrous home!  More dwarves to help shoulder the load, eh?  We’ve got 30 dwarves within our walls now.  Not so much wine or grub, but more hands means more lands… to till.  I’m sure that’s the phrase.

Balien, our Bookkepper is so happy, she organized a party.  A bit premature, if you ask me, we still have work to do, and we haven’t place to have a proper party.  There will be time for navel gazing and sharing a pipe and a pint after we have built this mighty fortress.  Although she brings up a good point despite her misguided celebrations:  We need a proper hall.  How are we to show others by our example, when we haven’t a gold table or a single statue in this place?

25th Slate

Food is running a bit on the light side, what with our new brewer and Sir Walnuts turning all the available plants into drink.  I therefore drafted four hunters back into service to try and catch some of the camels wandering above. 

Spoiler (click to show/hide)

Filthy beasts, never have the right number of joints, and they walk funny, but they’ll taste better than more of the same plump helmets.  With great finesse, and perhaps a few bolts too many, Jamandu took down one of the beasts!   But our new hunter, Sazir, showed him up, felling a second camel with a single shot to the head.  I’ve given Sazir the fine title of “Humpsman”, although he was less than jubilant when I told him.  Can’t imagine why…

18th Felsite

What ridiculousness!  Although we bagged two of the shaggy camels, it took so long to bring them to the butcher that they had gone gamey before we could properly carve the beasts.  To rectify this deplorable state of affairs, I have built a new butcher’s shop by the refuse pile.  I’ve also made the hard decision to slaughter the oxen that brought us here, and their calf.  We have too many mouths and not enough to feed them with.

We found a thief skulking by the refuse pile.  It turns out the kobold was a harbinger of the elves.  Perhaps we can take some food off the silly little tree lovers.  Not useful for much else.

25th Felsite

Those huffy pointy eared pinheads have almost no drink, and even less food!  And all the rest is cloth.  What an offensive waste of time, asking us to bring our crafts up for trade, only to show that they picked some berries on the ride out, and apparently spent the whole time just weaving for thread in cloth.  Makes one’s blood boil to no end.  Since these elves are utterly useless to us, I’ve ordered the depot surrounded with walls.  Let’s just see if those pointy eared bastards are so smug when they realize they got no food for themselves, either!

Spoiler (click to show/hide)

243
I'll be alternating seasons between this and the noble succession fort, so first update should be tonight or tomorrow.

244
DF Community Games & Stories / Re: The fortress of nobles succession fort
« on: December 24, 2013, 10:06:31 am »
Spring will be up this afternoon, then I'll alternate between seasons for this and my turn on Silvergoose.

245
DF Community Games & Stories / Re: Orbtrances 2
« on: December 23, 2013, 08:04:14 pm »
Journal of Ulengkosak

I was wondering, who knows how long.  I had my mug, and my barrel.  That's all a dwarf really needs.  Had some seeds, too, in my pouch.  Wandering from place to place, and when the barrel was empty, I'd find a nice cave, find some berries or plump helmets, or maybe even some pig tails if things were tight, and brew up some more.  Saved the seeds.  Those don't boil into the wart at all.  Then I kept on going.  I'd start with the morning and walk, looking for something new.  Something different. 

Not much point in stopping for anything.  Humans, dwarves, elves, they just keep asking questions whenever you stay too long.  Who are you?  What are doing?  Why do you drink so much?  Well, dwarves don't ask that question so much.  How should I answer?  When your fortress falls, and you weren't one of the brave idiots that threw themselves against the points of the goblins, or the undead, or the demons, no one much cares for long.  All judgement and the one question no one asks.  Why am I not dead?

Because I didn't care enough to waste my life by throwing it to someone else.  That's not a popular answer.  Because I knew the battle was well past decided once I could have fought?  They call that cowardice.  Because I didn't much care about anything besides my stills and my farms?  Then they tell me I'm just a sot, no matter how good my brews might be.

Ah well, this time I'll keep my answers to myself.  It was a long winter, and while my brews are warm, it may be time to try, one more time, to fit in somewhere.  But no answers this time.  I found a caravan, claiming some grand mission to rebuild a new fortress on the legend of another stupid group of dwarves that dug too deep.  I'll dig, and I'll brew the wine and the beer.  But I'll watch, and I'll keep myself a safe place, whatever comes.


OOC: The name means "LostDrinker", because I have too many Grimmashs running around the forums.  Loner, will not tell anyone anything about himself if asked, but a damn good brewer and farmer/forager. 

246
Did the whole fortress go?

247
DF Community Games & Stories / Re: The fortress of nobles succession fort
« on: December 23, 2013, 07:41:17 pm »
Ok.  Expect something in a day or roundabouts.  Going to write this one in character.  I'll aim for one season/update.

248
Checkked that, not woodcutters it is really weird.  My ambassador, a chemist, etc.  I'll check it again tonight, put the active labors and who took the axes in the MW bug forum.

249
If no migrants show up/survive, I think I should play the voice of one of the Vampire's remaining humanity, trying to break out.  Any volunteers?  Or alternate ideas?  A ghostly force guiding the vampires?  The spirit of the volcano?

Actually, the thought of playing a summoned ancestor who is kind of a dick and maybe less useful than planned could give it humor, or the humanity could give it horror.

250
Meph, you got your wish.  So far one necro, and orc ambush, and the carp god has made an appearance.  Seems they were all saving it up.  Orcs are annoying, they camp instead of running in.

Also, not sure if you saw this in the MW forum, but random non-militia dwarves keep taking and carrying great gem axes as fast as I build them.  While this actually came in handy, i can't even stock any to give your dorf.  He has a rusty steel dagger from god knows where.  Any thoughts?  Am I just being dumb?

251
DF Community Games & Stories / Re: The fortress of nobles succession fort
« on: December 23, 2013, 02:03:08 pm »
Urist, did you ever finish the turn?  I am back and free, so I wanted to check in.

252
What has Grimmas been up to lately?

253
DF Community Games & Stories / Re: Orbtrances 2
« on: December 23, 2013, 12:36:47 pm »
Sounds good.  Backstory in the next day or two.  I'm thinking a wandering guy who meet the caravan in a druken stupor with just a bag of seeds or something.

254
I am now back, and ready for a turn whenever.

255
DF Community Games & Stories / Re: Orbtrances 2
« on: December 23, 2013, 11:01:14 am »
I did make that implied promise :).  I am also thesis free now!

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