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Messages - Grimmash

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421
Since the "kill the king" bandwagon is going strong, I'll post my plan for so as to help plan this eventual regicide.

Spoiler (click to show/hide)

422
The Journal of Grimmash

Chapter 3 – Ignoblesse Oblige

Entry 7 - 13th Moonstone, 127


I no longer know what it means to be a dwarf, dear diary.  I tried.  I tried at every task I was given.  But Armok must have forsaken me.  I can barely write this entry, as my arms and back are bruised so badly.  These nobles, they know nothing of good, dwarven work.  I was given the task, diary.  We were told to construct a throne for the King.  We worked hard.  We started to build a throne fit for his majesty’s frame.  But tragedy struck.  Our head stonecrafter was struck by a falling rock from one of the interminable construction projects while gathering some gems to decorate the throne.  Despite the number of dwarves in this great fortress, it feel to me to tend for the stonecrafter as he recovered.  His recovery was not to be, and he perished from the blow.  I returned to the workshop as I could, but it was too slow.  I finished the throne.  It was perfectly cut, perfectly encrusted, perfectly polished and smoothed.  A fine throne it was.  Yet apparently our wonderful king grew restless.  The deadline for his mandate has passed while I labored to save the stonecrafter, and to finish the throne.  I was found to be a criminal, no better than thieves or a snatcher.

It seems the jails of the mountainhome are too full, some great foiled heist left no room in the cells, so the Hammerer decided to dispense his own form of justice upon me.  I returned from the hospital yesterday.  My hands, once my pride, working with cheese or stone, barely move.  My body aches from each swing of the hammer.  A simple beating it seems, was not enough for the nobles here.  I am to be exiled at some point in the future.  For now, I must wait, and have been reassigned as a peasant hauler.
I will leave this mountainhome, diary.  I will find a new fortress.  And once there, I will do all I can to show these “dwarves” what a true dwarf can do.  The King will have his throne, I will see to it.  A throne as befits such a lord.  I will wait.  I will leave.  I will plan.  And I will have my revenge.

423
I'd love a dwarf.  "Grimmash" for the name.  Not too particular on the labors, although some sort of metalsmith would be cool, preferably armor or weapon.  Give me what the starters need, and I'll build the backstory from the character bio.  Or tell me what you give him and I'll go from there.

424
The Journal of Grimmash

Chapter 2 - Mountainhomecoming


Entry 4 – 1st Limestone, 126

We have arrived, and the mountainhome is more than I could have dreamed!  There are halls that go for leagues, dwarves everywhere, and workshops bustling all day and night.  I was given what the manager called “meager” quarters, but it far surpasses my old rooms.  I have copper cabinets, and even a chest of my own!  The manager said he would need to review my skills, which I found a bit disconcerting.  I could have sworn the Duke made it perfectly clear that the mountainhome asked for my skills as a cheesemaker.  I told the manager this with pride, and he just raised one extremely bushy eyebrow and wrote something on that ledger of his.

Entry 5 – 5th Limestone, 126

Terrible news diary!  I have been assigned new labors by the manager.  There must be some mistake, as he said the only thing he could find for me was the most basic work of a peasant, hauling goods around the fortress.  I pleaded with him to just show me the way to the dairyworks, and all this could be sorted out.  He snorted, and said if I was so enthusiastic, I could take some shifts in the mason’s shops as well.  I fear there has been some grave misunderstanding.

Entry 6 – 22nd Galena, 127

It’s been months of long, hard work, diary, but I’m salvaging this situation.  Like a miner caught in a cave, I am tunneling my way out.  After many months of effort with the masons, they let me begin crafting blocks instead of hauling rocks.  After many more months, they allowed me the joy of making furniture and other odds and ends.  It may only be stone, but at least it’s more than hauling rocks round and around.  The head mason even said there may be a special assignment coming for me.  Perhaps if I can do well enough, I will be granted audience with the nobles and allowed to plead the case for the dairyworks to be reopened!


425
Personal Diary of Nuckles
I scored a little Cut before we got run out of town, but I smoked the last of it this morning.  I'll have to ask Daria if she has any.  If not I'm going to search around and see if any Blade Weed is growing wild.  Food might be the priority for most, but I say we get a crop of the good stuff growing with a quickness.

---   ---
OOC:
I am in total agreement with the list of priorities.
Lots of trade depot drowning/melting chambers, and false entrances we can use for the goblin hostages.
Don't forget to strip the hostages of any valuables! Specifically, if you deconstruct the trade depot during a pakcing up nad leaving, you get them all w/o the tag for stealing... But then again, seizing the goods makes better for us. The other way we can say that we ended up taking their goods through a scam or something... Like a magic bar of gold or something? Or magic blade weed?

Better yet, make the trade depot able to seal off to the barracks, and use elves as training dummies.

426
In the spirit of improving your results, consider using only adults, only one race at a time (or at least tracking by race), and increasing the sample size per z level.  Only 8 random creatures of varying constitution and age will yield reaults that look rather random.  If you can do, say, 20 goblin adults per level, you may start seeing more consistency.  Also, are you stripping them of all gear, or letting them just drop as they come?

All in all, this is good dwarfy research.  Please continue on in the name of !!SCIENCE!!

427
DF Dwarf Mode Discussion / Re: Lever Operators?
« on: October 25, 2013, 09:25:11 am »
Put a lever room off your dining room.  Make your entrance a long tunnel with a bend or two.  I use layouts with main door levers off the dining room, and more complex control levers in another room.  That both buys a lot of time to pull levers and puts the levers right where my idle dwarves are.  Multiple fallback bridges add control to where enemies can get to.  Never put levers near the bridges.  It can cause your dwarves to flee if they can see the invaders from the route that leads to levers.

428
OOC Note:

I have two or three similar journal entries to provide the backstory for whoever I end up taking.  I have a plan for a rather small megaproject that I think fits the theme of the game.  It is in the spoiler below.

Spoiler (click to show/hide)

429
Err.. what is this?  Are you building a fort to build a monument in the shape of the ship you posted?  Sorry if I am being thick.

430
The Journal of Grimmash

Chapter 1: The Cheese Stands Alone


Entry 1

After years of hard work, it finally happened!  The nobles are sending me to the Mountainhome!  All my hard work has paid off.  The hours of training, the years of honing my skills, and I am finally being reocognized.  The caravan leaves in a week, and the Duke said I’d best be leavin’ with them.  He didn’t seem all that happy about it, when he yelled “If I see you again, y’best be in coffin in the catacombs!” across the dining hall at me, but I’m sure he is just sad to lose one of his best cheesemakers.  I can only hope young Dishmab will be able to fill my socks in the dairyworks.  She’s a good dwarf with a fine beard, but her whiskers always seem to be yearning for the anvils, although I often wonder if it’s more the lads workin’ the anvils she’s yearning for…

Entry 2

Everyone around the fortress is so happy for me!  They keep snorting and chuckling in the hall when I pass.  They must be jealous that I am going to mountainhome.  Jealousy is a sad burden we dwarves bear, so I’ll take theirs jeers and calls as a sign of the affection I know they are too stoic to admit.  Dishmab transferred to the smelteries, so I fear for the dairyworks.  I’ll send the fortress a nice wheel or two once I get established.  I’ll even see if I can’t talk to the caravan leaders about bringing more cabochons and some of that mosquito ichor Asmel loves so much.  Perhaps I can find another master cheesemaker in the Mountainhome who years for the simpler life away from the royals and the crowds.  That’s enough for now journal, time to finish packing!

Entry 3

Well journal, the trip has started.  This caravan seems... odd.  No one else who is going to the Mountainhome seems all that excited, not even the traders.  It’s almost like they think it’s a burden bringing us with them.  I don’t understand though, we were requested specifically!  The Duke himself said, “Hopefully the King can find a way to use all of your… skills.  Armok knows you lot never could figure out how to follow my orders around here.”   We can’t help it that the Duke kept asking for things that were impossible to make.  How can I create a wheel of reindeer chess when we don’t even have any reindeer to milk?  He kept asking, and I kept telling him that without the reindeers, there was nothing I could do. The fortress was underground, with craggy peaks above.  I can’t say how many times I tried to get the stubborn old dwarf to trade with those elves. Oh well, I just know it will all turn out for the best once I get to the Mountainhome.

431
DF Gameplay Questions / Re: Paitents dieing because no one feeds them
« on: October 24, 2013, 11:07:20 am »
Fully setting up a hospital with beds, traction benches, tables, soap, nearby food/water and supplies has usually fixed my issues.  You may need to use dfhacks drybuckets command if you have soap/ water issues, as lye and water in buckets cab cause problems.  I always lose a dwarf or two befor hospital setup is done.  Especially soap making is hard to get done.  I ofteb set up stockpiles just for ash, lye and tallow and forbid fat and tallow from cooking to make sure it doesn't all disappear due to dwarven industriousness.

432
If possible please dwarf me as a migrant with cheesmaking, stonecrafting, and/or masonry, preferably male but it doesn't matter much.  In what year did the fort start.

433
DF Gameplay Questions / Re: Forgotten Beast ran away...
« on: October 24, 2013, 08:12:02 am »
Anoher quirk is that the game seems to always notify you of FBs and werebeasts and other large creatures, but if you have unexplored caverns it seems to be possible for the creature to disappear from the unit list if it goes into the unrevealed tiles.  Something to keep in mind.

434
I'll sign up for turn.  I am at work, and all the starting seven are taken, so i'll dorf up from a migrant ne'er do well and build the character from there.  No time to come up with a backstory until the evening.

435
DF Gameplay Questions / Re: Separating trash from useful clothes?
« on: October 23, 2013, 08:18:06 am »
I like to use a two z level approach.  I dig a room out very close to my Depot.  Then one level above i dig out another room and channel a tile into the lower room.  The top room is designated a dump zone.  Both rooms get doors to control access. That way i can use cleanowned in df hack to dump the stuff.  When A trade caravan comes i unforbid the dumped clothes and sell them.  The doors can prevent falling socks from hurting dwarves, and building the dump room next to the depot makes the hualing time very short when the caravan comes.  You can add dwarven atome smashers and such if desired.

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