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Messages - Nevrast

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1
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: November 21, 2021, 10:58:37 am »
I'll take that last one, the forest biome on the west brings a bit of variety ! Thank you so much ! I'll post a picture of the fort if all goes well !

2
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: November 21, 2021, 10:26:35 am »
Interesting as well ! Can i have both ? I'll have a look at them in game.


3
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: November 21, 2021, 10:08:43 am »
Sold !

That's amazing ! I have big plans for this one and it seems perfect !

Thank you so much, you sir are a scholar and a gentleman !

4
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: November 20, 2021, 05:20:18 pm »
Yes exactly !

5
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: November 20, 2021, 02:15:28 pm »
- It can be any body of water, really. Lake, ocean, doesn't really matter.
- A beach / flat side is OK but i'd like at least one side to be sheer vertical cliffs. I guess 10Z or more would be ideal ? I have this idea of carving an underground harbor on one cliff side
- Volcano would be a nice bonus, but i can totally live without it
- Don't really care about the biome, maybe not evil. Just access to neighbors civs.
- I like big embark to have plenty of space on a single Z level, so something like 5x5 or 6x6 ? Can be a different shape.

I have no idea about the difficulty of what i'm asking, but it seems very specific  :-\

Thanks in advance vjek !

6
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: November 20, 2021, 12:18:07 pm »
Hello everyone

I've been looking for a specific kind of embark for some time, and maybe you guys can help me.

I would love a peninsula embark, basically a mountain advancing into the sea.
Something vaguely shaped like Florida, with water on 3 sides and connected to the mainland by the last one.
Mountainous enough to build on several Z levels.

Only other features wanted is access to Elfs, Goblins and Humans for a bit of variety.
Good variety of metals would be a plus, but i guess i could handle it in Dfhack

Does that sound possible ? I don't mind generating several worlds, but maybe someone can give me some parameters to help me ?

Thanks in advance !   

7
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: January 10, 2021, 09:40:42 am »

First, here's a world and embark with some of your requirements met..
Humans, Dwarves, Goblin neighbors (Elves absolutely refuse to spawn in this world, for whatever reason I can't figure out)
Magma is ~10Z from the canyon-river bottom. Bottom of the river is Z98, magma forges can be built on Z88.
Sand, Clay, Fire Clay, Untamed Wilds.
Unfortunately, the worldgen entry is too large to post here (The message exceeds the maximum allowed length) so I'll put it on pastebin and link it.
As always, you can randomize the history/name/creature seeds if you want to try for different neighbors/civs.
Spoiler: Nevrast-River-Canyon (click to show/hide)
Second, some more details about attempting to put a volcano in the path of a very large river canyon..
If I set one world tile to volcanism 100, and set the number of volcanoes to 1, it completely changes the entire world for river flow.  It's actually pretty amazing how much that single change causes.
Even so, I tried a few different methods that I could think of to force it, and I have never seen it run the river on the same world tile as the volcano.  It will run them adjacent, but never together.
The worldgen engine is willing to reroute every water feature / water flow in the entire 65x65 world to avoid doing that, so.. if it's possible, it's not possible using any method I have come up with or seen before.  Doesn't mean it's not possible, though.  :D

Thanks a lot for this ! I'll give it a go !

8
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: January 08, 2021, 08:49:21 am »
Yeah something like n°1 ! Any chance on the volcano ?  i know it's the most difficult part  :-X

9
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: January 07, 2021, 06:19:41 pm »
Yes that would be ideal, with the bottom river being a bit large if possible ! I want to try to build a fortress on both sides with several bridges and use the upper stream to form an aqueduct.

Thanks Vjek !


10
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: January 07, 2021, 03:02:47 pm »
Hello guys !

So i was thinking about getting back to DF, haven't played for a while. So i'm looking for a cool map.

I want to experiment with canyons, the larger / taller the better ! 

A bonus would be to have all 4 races as neighbors. And the cherry on top of it would be a volcano but i know the combination of the volcano and waterfalls is a bit tricky, so it's optional.

Anyone can work his magic to find something like that ? Thanks in advance, you guys are heroes !

11
DF Dwarf Mode Discussion / Re: DF v0.43.03+ Worldgen Cookbook Thread!
« on: June 22, 2016, 07:37:21 am »
Hello folks !

I'm looking for a canyon embark. Canyon should be deep with a wide river in it. The bigger the cliffs, and the wider the river, the better. And i would like to have all races as neighbors so i can play around with the tavern/visitors features.

Bonus point for : a volcano. So i know generating a canyon and a volcano on the same map is pretty hard, but if by any chance ...

12
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: March 21, 2016, 01:47:48 pm »



EDIT:
Mind you, I'm assuming the reason you don't have humans or elves is because they were created but later went extinct during worldgen.  If they weren't created in the first place, you'll need to increase the total number of civilizations to include at least one of each; five is the bare minimum, since the game will aim for at least one civ of each type before creating duplicates.  That won't affect anything as long as you don't touch the "Use Seed" or "Seed" values, though.  Strictly speaking, you can also get rid of the NAME_SEED and CREATURE_SEED (or just set both and HISTORY_SEED to random using Dwarf Fortress' internal settings screens instead of playing with the text file) if you want to mix those things up as well, also.  There are apparently some really finicky changes that may also affect geography that are listed on the Wiki here, so if you have the geography the way you like it, I don't recommend playing with any of the geography settings further.  That is, unless it's for !!SCIENCE!!. :3


Thanks for the answer ! So far i have tried to :

- regenerate with a new history seed
- increase the number of civilizations (from 5 up to 40 )
- changing the numbers of years (from 10 to 500 )

I generated at least 10 worlds and still no elves or humans in sight  :( ! Even with a very short world history (like 10 years), so i'm pretty sure that they don't extinct, they are just not generated ... Any clue ?

13
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: March 20, 2016, 04:20:42 pm »
Quick question here ! I generated a pretty cool map, but unfortunately the only civs around are gobbos and dwarves. What are the parameters to tweak in worldgen to have some ohter civs (human and elves) if i regenerate it ?

Cheers

14
DF Dwarf Mode Discussion / Re: DF v0.42.02+ Worldgen Cookbook Thread!
« on: March 18, 2016, 05:51:19 am »
Hello guys !

So today i generated a pretty cool map :



A square steep mountains with sheer cliffs on the edge of a lake ! Unfortunately the only 2 civs around are dwarves and gobbos. Is there any way to add some other civs like humans and elves ? I haven't tried the new version yet, so i would like all kind of neighbors to fill my taverns !

ps : i can share the seed if someone is interested !

Cheers

15
DF Dwarf Mode Discussion / Re: DF v0.42.02+ Worldgen Cookbook Thread!
« on: December 06, 2015, 06:46:21 pm »
Hi vjek !

Could you share a good set of parameters for a deeeeep canyon + waterfall embark ?

I know mixing volcanoes and canyons is almost impossible, but any progress on that ? would be so great ... :D

Thanks again for the amazing work !

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