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Messages - maxcat61

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136
Yeah, I put the Deathtrap Lever by the underground dining room. That way, when sieges happened, the lever could be pulled rather fast.

137
-snip-
That's certainly one interpretation of the current events. However to say that the motivation for killing the elves is hatred, I think, is a bit much. It's simply pragmatism. Once these trading elves got back to the treehomes, any mention of Shielddawn's treatment of trees would lead to a siege.
Which would, in turn, lead to the slaughter of hundreds more elves. Really, it's best for everyone this way...
Well, in Misty's eyes, they were innocent, and she doesn't know the reason for the sudden attack. But I should have written the post a bit better.
We should stop quoting so much: The Great Toady may be irritated at Pyramids.

138
Awe yes:
I am now a badass. Please rename my job title to "The Minon".
This may be coincidence, but all of the "Maxcat61"'s in all the succession forts seam to be rather sturdy. The last one died by falling down 2(not just 1) waterfalls, along with a pile of stone.
I am also getting a "Conan the Librarian Barbarian" sense for my dwarf. Training for months, on his own, in a dark mine pit, and then fighting and killing a monster that killed his peers.

139
Sign me up for year 3. If possible, can you dwarf me as the militia comander "Maxcat61", Minion.

140
"Yeah," Chaoseed said. "Wait, what?"

"Or how someone threw up in the stairwell next to that big empty two-floor room," The Kaspa continued with a shrug. "Threw up on ALMOST EVERY FLOOR?"

Spoiler (click to show/hide)

"What?" Chaoseed ran a hand over his braided beard. "That big empty room near the office suspended by a pillar?"

"Right, the Office of Death."

Spoiler (click to show/hide)

"Oh yeah," The Kaspa said, nodding. "And right outside are all the poignant memorials to wagons."

Spoiler (click to show/hide)

"What?"
Everything stated above was my doing. Most importantly, the Charcoal Hammer of Doom (taste Ash). The Hammer of Doom can also be used to kill vampires as they arrive (I put doors around it to keep dust from hurting "civilians".
The stairway was to help with pathing issues, as the previous path was getting too small.
And the memorials are self explanatory. Remember those wagons, and shed a tear, for they were pure, and only hauled goods, before they were killed.


Edit: I remembered that this is not Doomforrest.

141
DF General Discussion / Re: What Would Urist Do?
« on: February 28, 2015, 02:29:32 pm »
Trick question: only humans lame dwarves die from old age. Real dwarves die from poison, decapitation, blood loss, cave ins, or masterwork plump helm roasts coated in *forgotten beast extract*.

WWUD if he ruled an elf fortress?

142
Overseer's Records - Summer, 1060
Galena, 1060

I see that some of the previous overseers had a rather dark sense of humor.  I ordered the excess stone cleared from an area, and everyone began carrying the rocks this way and that like ants.  I saw them throwing stones into the magma from the bridge; a pleasant sight.  When I wandered closer and looked over the edge, however, I saw other dwarves far down the cliff face, throwing stones at random from a precarious walkway as magma flames and mist boiled up around them.  What the...?

"Stop, you idiots!" I shouted.  "What sort of thrice damned fool would stand on a little lip of rock right over the magma and throw a heavy boulder in it?  Are you all mental?"  A lot of sullen looks and mumbled answers later, I determined that a previous overseer had thought it would be "faster to get closer to the lava".  Noone is confessing to giving that order or remembering who did it.  I have my suspicions but regardless, I instructed everyone in no uncertain terms what would happen to the next dwarf I saw out on that damned ledge.
... Would you feel better if I told you that I put a dump zone there to get rid of rotting fish? We were having a maisma problem for a while.
BTW, remember to expand the refuse room. It is a little small.

144
Ok. I am going to pm Chaoseed then.

145
go to http://dffd.bay12games.com/index.php,click on 'community games'. should be thers
btw, isnt it salmeuks turn?
It is, but I want to check out the fort, and see how things went.
Also, I checked DFFD, and it isn't there. Could you post the save again?

146
Where is the save exactlly? The link just takes me to the DFFD, and doesn't show any particular save.

147
Iamblichos is doing DoomForrest right now. It's PyroTechno's turn then.

148
I like making my statue gardens/slab rooms into pseudo bunkers. Usually, there is a dwarf on break in one of them, and if there is food/pick, then they can dig their way to other survivors. My first forts usually ended by flooding, so I have come to appreciate the bunkers.

As for Heretics: you are 100% correct, TechnoXan. Those that are holy will survive, and those that are not will be greasy spots on the floor. I suppose you could try the trial in 7/7 water, but that would be lame. After all, magma makes things better.

149
I checked out the map, and added some points.
Someone should probably expand the refuse room again: It looks kinda full, and I don't want rotting food to be left in the hallways.

Also, figuring out what all the bridges hook up to is going to be a lot of fun for the next overseer.

I made that myself in about 10m. I was in a mood.

150
Heretics are those that have strayed from Armok's holy light. They conspire, they sulk and hide, they worship Creatures of the Night*, and worst of all, they consort with the Dead. Maxcat I may have been content to ignore these Unholy events, but Maxcat II will not stand for it!
Some of the heretics may be guided back to Armoks Embrace, and may baptize themselves in his Blood. Those he spare will be born again, and everyone else will melt.
Therefore, someone must build a chamber that can have a small** amount of magma run through it, and anyone that survives it will be favored by Armok.


*https://www.youtube.com/watch?v=6Xmz-p9FYW8
**just let 1/7 magma on the floor, and drop dwarves in via hatch/bridge. (A nearby pool is optional)

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