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Messages - maxcat61

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256
I have finished digging out the coffin and slab area. The area to the left is for engraved slabs.


Limestone 9th
Dwarven cavern with an Outpost Liaison has arrived. Time for some appropriately sized armor/weapons.

After some fierce trading, I took all their food, booze, cheese, picks, anvils, weapons, and armor for 30 masterwork spiked wooden balls. Seriously, they love my masterwork balls.

The Liaison ask me what I want. I ask for more booze, seeds, and food. He gives me his demands:
Spoiler (click to show/hide)
They must really want my wood. And gems are truly, truly outrageous. Note for future overseers: Se how they like hard, wood spear shafts.

Mini-Mega-Project going slow. May not be done by the end of the year. I can only hope.

257
There are dead Batmen and Troglodytes Everywhere. There must have been some kind of grudge match in the caverns. I can only see one living creature down there: It is a troglodyte with no damage, and no kills. It must have shown up late to the party, I guess.

27th Malchite
The woodcutter has given birth to a boy, and weapons are starting to be made at the forge.

29th Malchite
A bunch of Grey Laguire men came out of nowhere. They all got caught in cage traps. Now what do I do with them? For now, I am linking them to the same emergency lever as the panda and the bear.

14th Galana
Ran out of wood. Sending out woodcutters ASAP.

18th Galana
Wood problem resolved. I have ordered the leveling of the entire forest to prevent future problems, and am constructiong storerooms inside the fort to hold more wood.
The miners have found Sphalerite, so we have zinc metal now.

I have decided that we need a large wood storage area in case the fort needs to be sealed. I will say no more about it till my turn is over.

258
Crisis Averted.
The beast ripped 2 yak's into a lot a very small pieces, and transformed back into a goblin. Time to send out the militia.
Spoiler (click to show/hide)
As expected, the naked goblin was faster them the militia, and escaped.

Total casualties:
Dwarfs: 0
Attackers: 0
Animals/livestock: 2

On the up side, It looks like there will be meat to eat now.

Hematite 16th
Day to day tasks have been done. Nothing really interesting has happened. The human caravan has arrived. Time to get Armour and Weapons.
Using only 20 spiked wooden balls, I got all of their food, booze, cheese, armor, shields, and most of their weapons. They had no anvils, so I couldn't get any. Time to melt down their large junk and get appropriately sized weapons/armor. I even got myself a masterwork silver hip flask.

Hematite 21st
Mason gave birth to another girl.

Hematite 24th
I have this odd feeling. I have an idea, but I cannot put it into words. I must build it.


Hematite 28th
I must use a forge.
Some migrants arrived.

Malchite 6th.

I have finished it, WaywardCrossed. It is glorious, and worth 87,600 Ursts. I think that I will use it personally.


Found a use for the old bedrooms: A hospital/hospice. I need to make some traction benches, and find a source of water for a well.
Spoiler (click to show/hide)

25th Malchite
The miners have found marble. Now all we need is Iron, and we can have some Steel.
While they were digging, they found something else too.
Spoiler (click to show/hide)

259
16th of Granite
"Sir, The elves have arrived"
Spoiler (click to show/hide)
Only 2 merchants? Simple enough to deal with. I have a moral question about dealing with them: Do I kill them and risk losing dwarves, or pull the lever and have the bridge teach them how to fly? As I contemplate the pros and cons slaughtering the elves, a lone dwarf pipes up "Why don't we trade with them? We have enough stuff to give them our junk".
...
Brilliant. I have come up with the idea to trade with them and take their stuff. This unfortunately means that I cannot sell the large spiked wooden balls that I have been making, but whatever.
   They didn't have much, so I took all their food, some rope, and a some caged animals. Specifically, a caged Grizzly and Giant Panda. I will put those 2 in cages by the entrance to be released as a last resort. I have clearly labeled both levers so that there will be no accidents later on.

12th of Slate.
The ranger and the broker both just gave birth to girls. More mouths to feed that do no productive work. I have heard rumors about an infamous day care center in another fort. Perhaps someone will try to recreate it here later?

14th of Slate.
Elves have left. Did a little dance as they left the map. Good riddance.

17th of Slate. A new expedition leader has been elected. Apparently the population does not support cloaked, mysterious leaders.

Felsite the 2nd
Migrants! Good, What do we have here? A ranger, an animal dissector, a siege engineer, a peasant, a fish dissector, and a soap maker. All I need now is a cheesemaker. The peasant has some skills with a war hammer, so I recruit her into the militia.
Spoke too soon. A cheesemaker just showed up. He is mighty and durable, so I will also recruit him into the militia as well.
Nesting area is completed. I am digging some areas for coffins and slabs.

21st Felsite.

Carp.

My militia has wooden training wepapons, and no armour. I also have a novice wrestler. I am saving the game, and am going to try to turtle through this.

260
I have decided that the workshop placements need to be rearranged in order to make more sense (both for me, and any of my followers). As such, I have decided to put all the food workshops on the same level as the farm. I will also build a stockpile for food/booze too.
Spoiler (click to show/hide)

As mentioned in the dream that my fellow dwarf, SkaiaMechanic had, the "bedrooms" are quite disappointing. As soon as I can, they will get proper 3x2 bedrooms, in stone, not dirt.

12th of Granite
The construction of the stone workshops has been completed. 4 masons shops, 4 craft-dwarf workshops, 2 mechanics workshops, 4 jewelers, and a smithing set (furnace, forge, smelter). This level will be full of industry. Maybe someone else can find uses for the empty spaces?
Spoiler (click to show/hide)

I designated the bedrooms. If more migrants arrive, I can easily designate more. This design saves on the amount of doors needed, which is nice. It is also deep enough to not have dwarves awaken from noise.
Spoiler (click to show/hide)

I believe that an idle miner does should not exist, and that miners should only mine (no hauling or anything else). Because I know how much the miners love to work, I even designated some barracks for them to dig in their spare time. It is a level below the workshops, so there should be some quick responses in case of emergency. Squads of 8 dwarves with 1 commander would be preferable. I have dug out rooms for 2 squads, which can be expanded at leisure. The middle 2 rooms are for the Hammer and the Captain of the Guard, whenever we get those.
Spoiler (click to show/hide)

Ps. I noticed that we have a large amount of hens (around 8 or so). Should I make a nest room and seal it?

*The game is running too fast: I don't have enough time to play and decide what to build. I am accustom to 200 dwarfs, 4x4 embarks with 30 fps at best. Also, Skaia, you have been dwarfed as the miner/engineer. Welcome to the Forums Xub.

261
Diary of a Mad Minion: Part 1

Today is a terrible day for me. I went to bed last night as a humble minion, and woke up with this crazy hat on. Everyone seems to think that I am the overseer now, despite my best efforts to convince them to chose someone else. They seem quite convinced, so I might as well make the most out of this situation.

Lets start with the stocks:
Spoiler (click to show/hide)
Not bad, though I do want to start making prepared meals. The amount of booze is a pleasant surprise from what I was expecting (specifically, none).

I think we need a evil horde defensive force to buy time via meat-shields protect the citizens. They will be looked up by all, and have the 2nd best quarters in the fort (after the Nobles, of course). An I will be leading them.

Why are there 3 metalworkers (sort of) in a fort of 22 dwarvers? We only need 1 for now. I am making a militia, and the other will be a miner.
Spoiler (click to show/hide)

* I have not unpaused it yet, just been looking around and deciding what to do. Tell me if I should make the pictures smaller.

262
Save Works. Will start playing now.

263
Will there be any problems if I use Phoebus Graphics set on this save/future saves? I usually use vanilla graphics, but I needed an excuse to use better graphics, and delayed switching till now.

264
Well then, I guess it is my turn then. I think that I can keep this FB incident from ever happening.

Lets do this!

also
Quote
also, could we put a limit of a day to announce you have started participating? so that we dont have to wait a full week for someone who forgot they signed up. just saying
I have no idea what you are talking about. Could you phrase it a little better?

266
DF Community Games & Stories / Re: The Hall of Legends
« on: January 01, 2015, 09:01:02 pm »
One of the watchers wanted to see Doomforests here in the hall. I'm pretty sure it's mainly due to what happened between my turn and Taupe's turn. Seriously, it gets utterly insane to no end.
I 2nd this. It is getting really crazy there.

267
Uh OH.
If I were you, I would save the game, and have masons seal the stairways as high as you can, and hope for the best. Maybe even wall off a dwarf into the food stockpiles to stay alive till migrants come again.
...
Good Luck

268
WOOOOOOOOOO New Succession fort.
I am in. Can I have 2nd year and be dwarfed as "Minion"? If someone else wants 2nd year more, I can take 3rd.
I honestly would prefer 3rd year more: fun stuff happens then.
It looks like a good location. I wish it included the river, but I guess that we can't have everything. I presume that this is vanilla un-moded df?

269
I like how this is going. Go for it.
:)

270
I like the idea that he's trying to save the fort by inciting a war. As you mentioned, they're the last known friendly trading race we have.

Then again, we could deal with the goblins in our fort by sending elves to attack them, and in turn getting the goblins to attack the elves! It's foolproof!

...or a proof of a fool. Right now, the vampire is one of our only enemies that doesn't try to kill Dwarves on sight while following reasonable orders.  You could take advantage of the opportunity. Of course, if an army were to invade while the connecting wall is down, you could doom the fort. But what are the chances of that?
Use enemies to kill enemies.
That has to be the motto of the fort.
I second this. Why let dwarves fight and die when we can make other do it for us? The only conclusion that is most evil pointless logical thing would be to use our worst foe/best friend, magma, to kill our foes. If there isn't a pimp stack by the time I am overseer, I will make one!
Blood and Death for Armok!!!

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