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Messages - maxcat61

Pages: 1 ... 17 18 [19] 20
271
I am looking at the fort, and it looks like the other 1/2 of the fort could be sealed and reclaimed quite easily: just deal with the vampire and plug the holes around the chasm/waterfall (I am not sure what it is) (flying creatures could easily get in). In addition it looks like some overseer planned the hallways leading from the chasm/waterfall to allow wagons access if a bridge was placed in front of the waterfall/chasm. They would enter from the bottom corner of 159-158, and be amazed by dwarven architecture. +1 to whoever made it. That's all that I have seen from the map.

Also, Minions have poor imagination, but make up for it by making safe high quality impenetrable* stuff.

* Warranty void if moved, dismantled by tantrum, or used to make elf lovers nobles happy.

272
I don't know if anyone has mentioned this yet, but when I look at the map, I notice on level 124, there seams to be a cave spider, because there is webbing everywhere. I would not go there if I was you: my experiences with cave spiders usually end with dehydrated soldiers and my entire militia being webbed everywhere. This image really expresses the spiders that I have encountered, and how hard they are to kill.
Spoiler (click to show/hide)

273
Neko hasn't been online since November 15, and  mate888 was last online 3 day ago, so should Sal take it up?

274
I really, really can't see Misty volunteering to oversee a whole fort at this point in her life.

Not only is she barely 12 years old, but she's got a problem with authority figures (dad), she has absolutely no leadership experience, and right at this moment she's still in severe emotional shock over seeing her closest friend killed.
In other words, she's perfect for a succession fort

Yeah, I can sorta see the story thrusting her into the role with zero preparation, as the next horror she has to endure... but she certainly wouldn't announce herself as "Mistem Wheeldreams, Overseer of Shielddawn!"
I got it:
"Hmm, you're not on the migrant list... Oh , you must be the new overseer, here's your hat and coat, I'm out!"
+1
+1

275
You can't make an omelette without melting a few dwarves...

Can I sig this?

276
How long do we wait before passing the turn to the next person?

277
Uh, the last time nekomachina was online was November 5th. I say we wait till tomorrow, then send a message to mate888.

Edit: Message has been sent. Mate888 was online yesterday, and should get it sometime today.

278
"Oh look at this artifact door. I wonder what it is doing down in the caves? Oh well, I guess I will use it as the door to Urist McNoble's Chambers."

Some time passes

"Why are there forgotten beasts wandering up the staircase? It must be Taupe's fault for not sealing the caves properlly."

279
Yes, artifact doors are immune to building destroyers. I am not sure if they can be lock-picked or not.
As for your ideas, why not do both? Use the door to get all the militia's stuff, then wall off in front of the door, and place it in front of the caves. Or dig a tunnel that lets you do both, like so:
# = wall
D = door
  = space
  #
#D#
#  #

Just remember to keep the door shut tightly. You wouldn't want anything to walk past the unbreakable door because someone forgot to lock it.

Edit: Merry Christmas. Santa is Coming with elvish goods. Give him the greeting all elf lovers get.

280
Things are looking good for Minions in Doomforests. In the old days, Minions didn't make anything special, and died in groups. I proved everyone wrong by surviving escaping a mass murdering goat and making an impenetrable door. An Artifact Door. Taupe II was rather concerned when I showed him the designs for the door, saying things like "Since when do minions make artifacts" and "Are you sure you didn't eat any rotting meat from the Forgotten Beast rampage?".
I brushed off his concerns: A real dwarf will do anything to make a strange mood become a reality. I even named it after myself. That means that every time someone walks through that door, they remember me, the Minion. While my door isn't that fancy (compared to some other artifacts), it is probably the best door in the entire fort. I wonder where it will go?

281
I still think that with proper applications of pressure pads, water, and cages, were-beasts can be utilized as efficient shock troops. The best way to use then would be to seal them in a 1x2 room, with the floor consisting of food and a hatch hooked up to a lever. Lock were-beast in and forget about it until siege. In addition, it would also be a fort saver if all other dwarves die (again).
* = food
# = wall
& = were-beast/hatch

###
#*#
#&#
###

Easy enough to mass produce. Can also be reset to drop prisoners (ex, the Minotaur). Just use pathing to get the creature to stop over the hatch.
% = cage with monster
H = hatch
$ = fortress
D = door

###
#%#
#D#
#H#
#D#
#$#

The doors can be switched with bridges if you are worried about building destroyers.

283
Hey PsychoAngel. I heard that you like soap, so here is a thread about other people that like soap.
http://www.bay12forums.com/smf/index.php?topic=45908.75

Apparently Dwarven soap only dissolves in beer, not water (This is my assumption). How else would they make a tower out of it without it dissolving?

284
You know, I think there are 2 main reasons why this catastrophe fun happened.
1) The caverns didn't have an emergence sealing lever/trap Ex. collapsing the floor, flooding the entryway, Wall of Bridge.
2) The Militia died.

#1 is easy enough to fix... after the goat is gone. #2 needs good equipment and good soldiers. While a good eugenics program, mass conscription is not an effective way to kill things*. I usually get good stuff from merchants. If there is a problem about having things to trade, spiked wooden balls are usually good. I like to have 1 craftsdwarf workshop perpetually making crafts to trade.

*other then dwarves

In conclusion, prepare for the worst, and hope for more migrants.

285
Can I be the lone stonecarver? If so, could you call him "Minion". It's always nice to have Minions.

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