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Messages - maxcat61

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46
DF Community Games & Stories / Re: MurderMachines's Successor
« on: April 23, 2015, 07:04:31 pm »
I support that. Also, magma-irrigated crops?
How about crops that only grow on "hot" ground.

47
I set up the vamp seals in case a vampire came. You would just put the vamp on the bridge, and pull the lever. Problem solved. When I was overseer, There were no idlers allowed. I was the one who started that "open air building", but I didn't finish it before I passed the save to Flame (even though I asked him to finish it  >:().

48
A room full of levers, all unmarked? I think you can find creative uses for those levers.
Also, the idea of looting an abandoned fort, only to find the knocking of a vampire hidden behind the walls would make a good reference.
Deadly carp. Put a deadly flaming Sankis in there. The elephant war. I mean, the stuff practically writes itself.
A room full of levers, and only has 1 door. You look up: There is a giant stone block hanging in the air. Every lever you pull causes the block to fall, killing everyone. However, in order to build a trap like this in DF, there needs to be a gap between the stone and the wall. There is a hidden exit up there, that can only be found by climbing the wall.

49
DF Dwarf Mode Discussion / Re: Fun execution methods
« on: April 23, 2015, 12:39:35 am »
I personally like taking prisoners to the middle of the dining hall, sealing them in a glass box (with fortifications on 1 side), gathering the entire fort, and then slowly kill them with marksdwarfs with wooden (or bone) bolts. Does great things to the stress levels, and makes dwarfs "not care about anything anymore".
If I am feeling generous, I drop take all my prisoners (FB's, Titans, Giants, and Goblins), seal then in 1 room, and then release them all. I build a bridge above them, about 10z. I then quantum-stockpile rocks onto the bridge, and when it looks like there is a "winner", I pull the lever, and let heavy stone *spinning* boulders fall on them.

50
Quote
Those may still be running, but even they aren't you should have a metric crud-ton of coke lying around.
Spoiler (click to show/hide)
That's not coke, that's just Gypsum powder. The other dwarfs may say that it is used for casts, but some mayors use it recreationaly (And ask overseers to get more).

51
DF Dwarf Mode Discussion / Re: Any video requests?
« on: April 22, 2015, 09:48:50 pm »
I would definitely be interested in drive-by shootings (marksdwarfs in minecarts I assume?). Figuring out haw patrols work would be nice too.

52
Drown traps, bridge-a-palts, and don't forget the Boogymen.

53
DF General Discussion / Re: Shameful admissions..
« on: April 22, 2015, 12:29:32 pm »
I have never had a tantrum spiral.
I have never completed a pump stack.
I have never had a fort that lasted over 5 years (ignoring succession forts).

54
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 21, 2015, 10:52:55 pm »
One one hand, this thing is a more efficient hunting machine than all my hunters combined.  On the other, when it abandons it's post it lets dangerous stuff in like Giant Toads and Cave Crocs. Not sure if I should physically tie it up at it's post or just install a backup tiger at the stairs.
Quote
Not sure if I should physically tie it up at it's post or just install a backup tiger at the stairs.
Quote
install a backup tiger
Quote
backup tiger
"So Urst, Why do we need 2 war trained cats?"
"Well, the Giant Leopard, which I call Spot, which is as big as a horse, likes to take long walks through the caves. It likes "playing" with all the other wild animals there, so we have a spare tiger that fill in for it every once and a while."
"When did we catch this walking death-machine?"
"Oh, the elves gave him to us. Said something about it "being to dangerous" and "mass murderer", but what do they know."

55
DF Dwarf Mode Discussion / Re: Why do you love Dwarf Fortress
« on: April 21, 2015, 10:35:19 pm »
I love that feeling of trying, and failing over and over and over again, until I eventually figure out what I was doing wrong. I feel like my tactics evolve with the environment. I also like the instances where your fort population dips down <5, like when you bum-rush a foe with the entire fort (and watch the entire fort die).

Try 1: Evil Biome. Killed by undead polar bear in 20s.
Try 2: Dug. Undead elk bird walked into cave, and killed everyone.
Try 3: Build a wall around me. Undead climb it and kill everyone.
Try 4: Make a Moat to go with the wall. Undead Bird comes and kills everyone.
Try 5: Add a roof. As the workers are finishing it, a cloud of Evil comes and transforms everyone outside into thralls.
Try 6: Whenever a Fog comes, I burrow everyone into the bottom of the fort. When I let the door down for the merchants, the zombies run in and kill everyone.
Try 7: I discover the glory that is Cage Traps. Unfortunately, a trap-void zombie walks over it and kills everyone.
Try 8: Barricade a dwarf in a room with 8 years of meals and booze (or a well). Works until he goes insane from the ghosts.
Try 9: Success. I have 3 separate Airlocks that use bridges to separate the fort and the Zombies. However, migrants all die to the horde outside.

Try 10: Marksdwarfs on the Roof with Fortifications. The militia has been wiped out to a man 4 times in a row. The last migrant wave of 30 dwarfs was massacred by 1 undead dwarf. The fort's main production is coffins and slabs. At the worst time, there were only 2 living dwarfs. Still ongoing.

56
DF General Discussion / Re: What Would Urist Do?
« on: April 21, 2015, 10:05:20 pm »
Hide behind walls for years, watching elderich abominations wander past the gate. The fortress is impenetrable, and everything outside of it dies in horrible ways. Eventually, he dies when a necromancer comes along and reanimates the entire refuse pile of dead elves, which was sealed with a rock door, but it was jammed open by *Butterfly Remains".

WWUD if the sky started to rain Magma and Obsidian?

57
DF General Discussion / Re: FPS in reanimating biome
« on: April 21, 2015, 09:59:03 pm »
I saw someone *fix* this before. He dug a tunnel to a vein of Candy, and connected it to the caverns. He then invited the circus, and watched as they both annihilated each other after years of fighting.

58
Full Name:
"You would be a very afraid killer with a great intelligence, and you would die in the hills of Deepdream, of a rare disease. "
Sounds like me, even down to the rare disease.

First Name:
"You would be a very afraid swordman who would lead an army of 5000 men, and you would die in the hills of Bloodyway, ate by a lion. "
Cowardly and devoured by a lion. Nice

Middle Name:
"You would be a weak slayer known as "The Fearless Chicken", and you would die in the canyons of Stickyroc, assassinated in your sleep by bandits. "
A Weak Chicken.

Last Name
"You would be a ridiculous lord with a incredible talent to survive in the nature, and you would die in the wastelands of Greathead, during a fight with goblins. "
Sounds like fun. Does that make me a noble Tarzan?

Username:
"You would be a weak priest who would kill eleven dragons in his life, and you would die in the forest of Peacefulteeth, against a dragon. "

"Hi: Have you heard of our Lord and Savior Armok? He who..."
16 hours later, the Dragon goes insane from No Sleep, and attacks nearby support. It dies in the cave in. I count this a success, and go preach to the next dragon.
*Repeat till the 11th dragon*
"Hi: Have you heard of our Lord and Savior Arm-"
(Dragon) "No Soliciting" *Burns me to a crisp"

59
DF Community Games & Stories / Re: Good Morning, Voicedarch!
« on: April 21, 2015, 12:45:50 pm »
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What... is your name:
What... is your favoured profession:
What... is your gender?
Maxcat
Minion (Cook will also do)
Don't Care
*falls off bridge.

60
Quote
With that, I say.... Any suggestions? Comments? Thoughts?
Leave this place.
Find some nice place, and dance with the fluffy wamblers. Never get attacked at all, and have dwarfs die of old age.
.
.
.

Just kidding. Go die in an undead hole, as your comrades are killed and try to kill you too. Watch as your fingers fall off from FB blood exposure. Be famous for your 7 year turnover rate (After 7 years, you will have an entirely different cast of dwarf roam the halls). This is Dwarf Fortress: Where embarking on a freezing, haunted glacier with an aquifer is considered "meh, another Wednesday", and surviving hell is just good planing.

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