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Messages - ImagoDeo

Pages: 1 ... 17 18 [19] 20 21 ... 51
271
DF Dwarf Mode Discussion / Re: Has anyone else noticed...
« on: July 10, 2014, 10:18:53 am »
That generally describes the mental state of most people who retire a fort. "Wait, what am I doing? This is boring. Screw this."

272
DF Dwarf Mode Discussion / Re: Forest !!SCIENCE!!
« on: July 09, 2014, 12:56:45 pm »
You could've done this is arena, btw, it's got trees in it, you can spawn new trees in it, and spawn magma.
You'd also not have had constant pausing.

He took the dwarfier route.

I applaud you, sir! :D

273



Unfortunately, it was a possession, not a fey mood. I would REALLY have liked to have a legendary weaponsmith. :/

274
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 08, 2014, 07:43:24 pm »
Yeah, at the moment large worlds are mostly unplayable because the background worldgen calculations aren't very well optimized. Toady's working on that.

My first caravan in .40 arrived on the 14th of Limestone - abysmally early, before I had even considered trade goods. I've got a carpenter churning out spiked wooden balls, so we'll see how much he can do before the caravan's embarking. I'm hoping to get enough anvils to fill out my 8-forge workzone. I'm going to start mining gold as soon as possible to boost migrant numbers.

I swear to Armok, if some damn goblin siege kills me in my first fort of .40, I might just scream. It's hard enough to keep my dwarves from climbing trees and falling out of them. I need to get defenses up and running, burrows designated for danger, the topside area capped off to prevent flyers and climbers getting in... eh. And there's so much hauling to do. There's ALWAYS hauling to do.

275
I almost lost my carpenter to dehydration. She's probably going to die of infection, since I don't have any soap or thread or any other materials for a hospital, and my only accessible water source is a murky pool. I need to stop my dwarves from climbing trees.

276
DF Dwarf Mode Discussion / Re: What is killing my dwarves?
« on: July 08, 2014, 06:26:51 pm »


I'm getting those too, and it's not when I'm cutting down trees.  My initial theory is that the dwarves are climbing into the trees and falling out of them.  But I have seen nothing concrete yet.

This is exactly what it is, I believe. I've had the same thing happen to my carpenter and mason on my latest map. Dwarves with 'no job' will often randomly climb trees, so it now pays off to designate a meeting zone.

I've also had several dwarves climbing around the caldera of my local volcano, just for kicks (apparently). That's considerably more dangerous. :/


277
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 08, 2014, 01:00:48 am »
Does anyone know if there is a use for/interaction with tree roots? They don't seem to disappear when you chop down a tree. And I don't think I can mine them...

Wait, small edit. They do vanish upon chopping down the tree.

278
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 08, 2014, 12:38:50 am »
Dwarves have an unnatural tendency now to climb trees and fall out of them. Mine also have a bad habit of climbing around down inside the mouth of the volcano I embarked to. I'm about to lose my carpenter to dehydration because the frozen pool on the north side of the volcano is the only source of water available to me. I should have foreseen this. I may need to dig down to the lower cavern layers in search of water...

279
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 07, 2014, 11:49:34 pm »
I have embarked to a frosty-topped volcano in the southern sea of my newly generated realm. I figured an island paradise would offer the best chances of success in this, my first DF2014 excursion. I'm going to play it fast and loose, expecting to run into game-breaking bugs. I hear it's impossible to brew drinks. That's a fantastic start.

Edit: An osprey has evidently done a face-plant into the mountainside for no reason. I got a combat report and it's full of wonderful details like the wing and leg getting jammed into the body and becoming an unrecognizable mass. Bits flying everywhere, messy and gory. It's glorious. I hope goblin skulls do the same.
Edit2: HOLY ARMOK WHAT ARE YOU DOING

ONE OF MY MINERS IS CLIMBING DOWN THE WALL INTO THE CALDERA OF THE VOLCANO FOR NO REASON.


280
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 07, 2014, 10:51:31 pm »
500 errors! Ermagerd my first ever DF new release! I can't wait to crash the game horribly in fort mode!

I don't care that I have to get up at 7:30 for work! New world's genning as I write this. We'll see what happens. I'm kind of afraid it'll be so glorious, yet so unplayable due to bugs... well, that'll be better for my sleep debt...

281
If possible, I'll steal their WALLS.
Also their church.
And their lord/lady.
...and the dirt.
AND THE SKY.

You can't take the sky from me!


282
What about skull totems? Will those remain recognizable?

283
And then there actually are the ones which mood up a larch earring, or demand a fine pewter bed in their office, which really just makes dwarves a realistic reflection of humans, right down to adopting a bazillion cats then going stark raving mad because the authorities take all the cats away and put them down.

284
Well, EXCUSE ME, Mr. Overseer!

Honestly, do you think popping out babies every few months like clockwork simply because I said "I DO" in a room full of stone chairs and tables is somehow so benal an experience, that I would somehow forget how incredibly painful childbirth is, and as such, somehow be "Confused" about having experienced such an event?

No sir, It most certainly is not, and I most certainly AM NOT.

Now, Mr "I can search the whole fortress in 30 seconds", Did you ever stop to consider that maybe my child could have wandered into one of those horrible "Atom Smashers" your lot is so terribly fond of?  Or perhaps, it may have gotten crushed to death in a mining accident?  There are many ways that a dwarf can die and leave no corporeal remains!  Treating me like a nutter just because you cant find the corpse is so delusionally wrong headed that it would be laughable if all our lives didnt hinge on your ability to make high quality descisions!  For goodness sake, the engraver wouldnt even ALLOW a memorial slab to be carved for my poor dear baby, if there had been no baby to begin with!

You and your lot are all so damned callous that you never stop to consider little things like this! If you REALLY wanted to know how my poor innocent baby met its end, you could always check "Legends mode", or some such rot-- At least so I've been led to believe anyway.

Now then-- i've important boulders to haul around futilely, and you have a fortress to run. If you really wanted to find out what happened to my child, you most certainly have the tools to find out by yourself, and have no need to cast absurd aspersions against me when things like this happen.

Now snap to it, chop chop.

Dear Urist McMother,

The only atom smasher we're running sees essentially no use at all because we never get any garbage that requires smashing. Your shiny steel outfit never wears out, so you'll never chuck some unused XXsockXX in someone else's bed for me to clean up.

Furthermore, YOU are supposed to keep track of YOUR OWN CHILD. Need I remind you that you were supposed to be carrying the tyke until he turned one year old? Fort records do certainly show that you gave birth and carried a child for a number of months, but that child has now vanished and has left no trace of its passage.

I am holding you responsible unless some better alternative crops up. This 'Legends Mode' of which you speak may indeed yield some useful information. I'll look into it.

In the meantime, get back to hauling. We're planning a big zombie smasher so I'll need all the lever-pulling you can manage. Think you can handle that, or will the lever mysteriously vanish and leave no mechanisms behind?

-Overseer

285
DF Dwarf Mode Discussion / Re: The Undead Walks
« on: July 06, 2014, 07:25:39 pm »
Aye, thanks for the help~
I'll see if there's going to be a good outcome, I can already predict that it's better idea/plan than what I'm currently doing.

There's one last thing I'm curious about: are the necromancers invisible (making me unable to manually track them down with the cursor) until one of my dwarfs come near them? If that's what ambushes are.

Yes, that is how it works.

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