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Messages - ImagoDeo

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541
I like the sound of that. I'm envisioning a carbon freezing chamber for misbehaving nobles.

Carbon freezing? You'd have to do magma/water for that, I think. Still a workable idea, but if you intended to use the winter sky, then it's more of a flash-freezing chamber.

542
DF Dwarf Mode Discussion / Dealing With Bins
« on: December 20, 2013, 04:55:50 am »
So here's the issue.

  • Over the course of 20 years, my fortress has not yet used minecart stop QSPs. I'm in the process of transitioning.
  • I have over 700 bins storing cloth, leather, blocks, bars, armor, weapons, and other things.
  • I also have 138 copper bins and 5 gold bins that I should melt down. (I realized it was a stupid idea, but not until I'd made a hundred or so.)


So the question is, how? What's the best way to get my dwarves to efficiently move all of the stuff from inside the bins to outside the bins and then into the QSP?

543
DF Dwarf Mode Discussion / Re: Can't believe it's taken me this long
« on: December 20, 2013, 04:28:07 am »
wait, that works? I thought vampires would leave their burrow to feed?

Mine never did. I even used burrow restrictions to save the life of a miner who fell asleep on a cavern floor once.

544
An outpost liaison with the last name of 'Respectgold.'

How fitting.

545
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: December 20, 2013, 01:21:11 am »
Would adding a no-eat no-drink no-sleep "intelligent" creature to the mix help alleviate the soul attribute atrophy?

Something that can talk, but has no corporeal needs, like a plump helmet man?

That would allow the child to converse, but prevent it from developing a friendship, since that only happens with dwarves.

Since we don't want plumpy to be a combattant, we could put 2 pen/pastures in the test chamber, one with the poultry, and another with plumpy on it. We could do the whole "good creature bad creature" thing with the child, and keep it socially adjusted while we reprogram its little mind.

I don't think that's really very workable. From what I've seen, the peacocks don't give a shit about activity zones in the cell. If I hadn't mercilessly slaughtered all of the animal people that had wandered through my fort, I might give it a try, but I don't think plumpy or any other animal person is likely to pay a whole lot of attention to the pasture. And even if they do, it adds complications to the setup - how do you repasture them if they leave the pasture area? How much space is correct, exactly? Stuff like that.

Finally, I doubt analytical ability is really something to worry about. The wiki informs me that it's only useful for stuff like Student, Animal Trainer, and the like. No child supersoldier needs it.

546
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: December 20, 2013, 01:01:13 am »
*ahem* Thank you, wierd, but now it's time for real !!SCIENCE!!.

Oddom Agsalzas
First Wave, Subject One of One

Initial Evaluation (No date, sometime in the summer of 26)
Spoiler (click to show/hide)

Second Evaluation - 10th Limestone, 26
Spoiler (click to show/hide)

Third Evaluation - 14th Hematite, 27
Spoiler (click to show/hide)

Fourth Evaluation - 11th Opal, 27
Spoiler (click to show/hide)

Fifth Evaluation - 2nd Malachite, 28
Spoiler (click to show/hide)

Relevant:
  • Between the Third and Fourth evaluations, she began to get used to tragedy.
  • Also between the Third and Fourth evaluations, she was attacked, sustained major injuries, and recovered, as evidenced by the scars.
  • Her current military statistics: 29/500 Dabbling Wrestler, 20/500 Dabbling Striker, 443/500 Dabbling Fighter, 156/500 Dabbling Armor User, 432/500 Dabbling Dodger
  • Between the Initial and First evaluations, she went from having "very bad analytical abilities" to "a lousy intellect." Soul attribute atrophy as seen before in the case of some dwarves losing memory. Add Analytical Ability to the list of atrophy-prone attributes.

547
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 20, 2013, 12:34:33 am »
My latest major project has succeeded with only one dwarf death: one of my original seven, a legendary mason. I forgot about one of the deadly gas clouds, and forgot about a hole I had dug into my fortress that was temporarily open to the sky.

All things considered, however, only one death is pretty fantastic. A goblin ambush even interrupted the construction of the magma reservoir for a few moments, but that's why I stationed my axedwarves there. They annihilated the squad and the last wall was put in place swiftly.

Now all I have to do is place the landmine exits and wire up a delivery system. I shall be capable of incinerating any surface threat that comes my way. Muahahahaha!

548
DF Dwarf Mode Discussion / Re: Can't believe it's taken me this long
« on: December 19, 2013, 06:03:05 pm »
I've yet to reach that milestone. Even had one fort with two vampires - my mayor and my count, respectively - but I didn't heartlessly slaughter them.

I put them in burrows that did not intersect any sleeping quarters. They could still wander around freely, but they couldn't accept any drinking jobs because no one ever slept in their burrows.

549
DF Dwarf Mode Discussion / Re: Dying Dwarves-Lost Fortresses
« on: December 18, 2013, 04:45:00 pm »
I made it down to the caves under a terrifying glacier, but things started going south when I forgot to wall off the dump zone and a water buffalo skin attacked. We didn't lose any dwarves to that but it left everyone unhappy. Then it took too long to get to the caves; everyone complained of thirst. Finally, a helmet snake also died without killing anyone, and a cave crocodile sealed the deal by biting off a dwarf's hand before killing him. I just couldn't recover from the ensuing tantrum spiral/zombie apocalypse.

550
I'd like to take a shot at this, if no one minds. I've always had trouble working with military dwarves anyway - they tend to die unexpectedly and then I feel like a failure. Traps never let me down except by user error.

551
DF Dwarf Mode Discussion / Re: How to not get terrible artifacts?
« on: December 17, 2013, 10:07:47 pm »
The only way to manipulate what the final product happens to be is to save and quit while the dwarf is working, then wait for him to finish and savescum if he didn't give you what you wanted.

552
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 17, 2013, 03:10:46 am »
Hawkchanneled, 28th Sandstone, 202

Ferria has also lost an arm.

Four civilians were ambushed and killed by blind cave ogres a few weeks ago, so we went below to annihilate the threat, which was accomplished with a minimum of loss. I'm so proud of her! Just like Tulon, she just picked her hammer back up and kept right on going.

We need to work on underground security, though. Pretty much any kind of creature can wander in there; a few months ago I had to order everyone to stay out of the caves for now since there was a giant cave spider in the area. Those things are deadly. I've seen how they web dwarves and inject their toxin - it's hard to stomach, even for a now-hardened military dwarf like myself.

I'm thinking a set of barricades across the main entryways in the caves. That, or more cage traps. I think the cage traps are a decent idea. I might switch some of our more useless dwarves from masonry and hauling over to mechanics, because our current bunch aren't doing their job very quickly. Admittedly, they do have a long way to walk, but that's just more reason to set more dwarves to the task.

I feel quite confident that we will be able to repulse any threat that comes in the next year or two. The group of speardwarves is training slowly, but Ferria and I have taught Tulon all that we know, and she is showing signs of a mastery of the hammer almost equal to my own, despite her missing arm. The three of us will be quite a force to reckon with, especially once we get the fortress sorted out and start smelting steel. I was forced to use the dining room as a temporary stone storage zone, since we didn't have one dug out and I was getting tired of having so many rocks lying around.

Well... we await the caravan eagerly. Gildstop has been wanting to show off all those totems he made from rutherer skulls and the like.

Until I have a better plan to secure the caves, I may just order everyone to leave them behind. It's not worth another cave ogre ambush, and we already have enough silk to last a lifetime. I can refocus our efforts into smelting steel and constructing aboveground fortifications...

Badass Pantcrypt, Expedition Leader of Hawkchanneled

553
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 16, 2013, 04:19:59 pm »
Hawkchanneled, 6th Malachite, 202

I figured I ought to record the following tale for the mountainhome's engravers to enshrine. I'll send a letter to King Endoktishis with the next caravan.

Tulon Lifewheels, a natural-born hammerdwarf if I've ever seen one, arrived in the last migrant wave, earlier this spring. Her strong will was the first thing I noticed: she demanded to take a position on my squad - the squad that, so far, has only consisted of myself and my dear Ferria. The nerve! All the same, I granted her request and we began to include her in our training sessions. Ms. Wheelmoth made her a masterpiece of an iron hammer, and sparring was going well when, four days ago, we got a report of blind cave ogres in the caverns below.

Are we not dwarves? I told Ferria and Tulon. They affirmed that we were; so we entered the underground, massacred the ogres, and were returning to our sparring when we were ambushed by a cave crocodile.

The bloody thing went after Tulon. She only got one shot off on it, bruising its leg, before it siezed her left arm - the one holding her warhammer - and tore it off. She stumbled back, blocked a swing of its tail, dodged another, and punched it in the foot before backing away, clutching the bloody stump that had been her arm. Ferria and I destroyed the crocodile - I killed it with a shot to the head - and we looked around for Tulon. We don't have any hospital to speak of, and only one surgeon, so I thought she was probably going to bleed out and die. The thought was a terrible one. She had so much promise.

But then she poked her head around the corner. "Are you guys coming?" she said. "I'm getting some combat training together."

She had staunched the blood, picked up her warhammer in her right hand, and gone right on with her life as though nothing had happened.

For a moment I wondered if I had chosen the wrong lover.

Badass Pantcrypt, Expedition Leader of Hawkchanneled

Spoiler: The Fight (click to show/hide)
Spoiler: Tulon Lifewheels (click to show/hide)

554
dear Urist McCooker

STOP LEAVING MEAT INSIDE BUTCHERY FOR MONTH AND THEN TANTRUMING BECAUSE OF MIASMA for love of ARMOK !!!

Dear Overseer:

See, now, Jack the Hauler can't haul it to a full stockpile; and I ain't got the skill to cook food fast enough to open up stockpile spaces; so maybe YOU should consider not ordering all dem aminals butchered at once! Eh?!

-Urist McCook

P.S. The name's McCook, not McCooker! Get it right, Armok damn you.

Below is a crude drawing of a hairy, dwarfy, raised middle finger.

555
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 16, 2013, 03:24:41 am »
Hawkchanneled, 8th Hematite, 202

Our little outpost continues to amaze the mountainhome with reports of our exploits. (Or so the traders told us.) I suppose the hunters are the ones telling tall tales to every passing dwarven adventurer; I've no time for spinning yarns. Oh, that reminds me: I recently sent both of our miners, who were temporarily jobless, to collect some of the masses of silk I saw down in the caverns.



Tradeclashed gets stuck in them occasionally on his hunting trips to the caverns, which have grown more frequent since we appointed Gildstop to carve bone bolts instead of requiring Tradeclashed to do it himself. The whole hunting business is pretty lucrative; I only worry that one of us might run into a giant cave spider down below. Stoney Silveryrun, our mason/mechanic, is attending a party that our cook, Messy, organized - instead of making cage traps in the caves like I asked him to.

We received two small groups of migrants. The first held Tradeclashed and two of his friends who came along from the Mountainhome. The second was a group of six that showed up in the fall shortly before the caravan. Ferria and I put all six of them to work - everything from butchery to bookkeeping. Armok knows we needed a paper pusher around here! Finally I actually have someone to count how many iron breastplates we have.

The others seem reluctant to wear them, though, even though I told them they're technically militia now. I've decided to make all of our civilians wear iron plate armor since it doesn't wear out nearly as fast as the clothes they're currently wearing. I should know; I've been wearing this bronze armor for the last year, and it's not showing any signs of wear.

Ah well, I'll take more drastic measures later. For now, I'm content to sit back and spar with Ferria, my lovely lover.

I suppose it was inevitable that we would fall in love. After all, we're the only two military dwarves in this entire silly jungle right now. She's a better fighter than I am, but other than that we're pretty equally matched. I can't wait to see how matched we are in bed.



...enough of that, this is supposed to be an official logbook and not my private journal. I may just strike that from the record... yeah... anyhow, we've set a date for the wedding and we'll be the first married couple in Hawkchanneled. It'll be an occasion to remember! I'll have Messy cook us a meal for it, and Glazemurders will brew us some wine.

I'm looking forward to the next migrant wave. The outpost liaison said we should get ten or more dwarves from the mountainhome in the spring; it'll be none too soon! Hopefully some of them will have some prior military experience. I know it won't be long until the goblins start to look hungrily in our direction, and we need more hands to work at weaving, mining, masonry, and hauling. Oh, Armok, the hauling... boulders everywhere... we just haven't had the time to move them all!

Well, everything in good time.

Badass Pantcrypt, Expedition Leader of Hawkchanneled

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