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Messages - mirrizin

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151
One thing I've noticed about DF is that there isn't much that's "hard" to it. There is no common challenge to the game that, with sufficient attention to detail and a careful study of the wiki, cannot be defeated.

And the rare cases where that happens are often ones where there wasn't much you could do. Tantrum spirals, for instance. Once you get to a certain degree of angst (and mind this was a bigger deal in earlier versions) there was no challenge because all you could do was watch the carnage ensue.

Or in my case, walk away for a while and check in periodically until things calm down.

I think the challenge in the game is more in the making a story of it, making something beautiful, or alternately terrifying, in the midst of the micromanagement.

Here's one I made a while ago that became something: http://mkv25.net/dfma/map-12253-fountainnotch

152
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: August 22, 2016, 09:03:04 pm »
I'm getting a lot of cancellation spam from my dwarves being unable to path to things, including a random tanning job.

I bulk-forbade the entire caverns, but it's still happening. I worry that it's one of the things that's killing my framerate. Any advice?

Check if you have trees growing through your bridges.
Resolved.

I had a lycnathrope entombed in stone, and it'd had a strange mood.

I'd read that this is a standard framerate killer, but I hadn't realized exactly how much framerate this problem kills.

Once the mood broke and it went bonkers, my framerate hopped back to a humming 40-60 from a molasses 7.

153
DF Suggestions / Re: FPS Drag Calculator
« on: August 22, 2016, 09:00:53 pm »
Main problem is that it's a very variable problem. It would have to be calculated tick-by-tick.
That's fair. Maybe even a set of categories for known lag-inducers

For instance, this was somewhat inspired by my experience with a sealed-in lycanthrope who got hit with a strange mood. My FPS went from the 40s-60s down to  7 for the duration of the mood until the sad thing went insane.

I'd picked up from the wiki that this was a cause, but I hadn't figured out exactly how much lag it could generate.

This probably isn't something to do in the game itself, but a general list of causes and relative ideas of how much lag each can create might be useful, though I admit it'd be a ballpark thing at best.

154
DF Suggestions / FPS Drag Calculator
« on: August 22, 2016, 05:49:00 pm »
This might be an auxiliary thing to put alongside the game, but has anyone thought about calculating how significantly a given object affects lag? Perhaps one could figure out a unit of lag, and try to work out how much a given condition adds to the total lag, and attach a value of lag units to a given thing.

For instance, a pump stack costs X units per level. An open cavern adds X units per dwarf, etc.

Is this too crazy an idea to float? I feel like it'd be helpful for people who struggle with framerate or are trying to work out what the particular cause of a certain drop is...

155
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: August 22, 2016, 04:46:18 pm »
I feel like I've asked this one before, but I'll ask again...

I'm getting a lot of cancellation spam from my dwarves being unable to path to things, including a random tanning job.

I bulk-forbade the entire caverns, but it's still happening. I worry that it's one of the things that's killing my framerate. Any advice?

156
DF Suggestions / Underground trade routes
« on: August 22, 2016, 10:34:55 am »
So, we know that the dwarven caravan can return from the fort to the mountainhome via the caverns.

Why not use the same strategy to travel to the fort?

157
DF Suggestions / Re: Bodyguards
« on: August 22, 2016, 10:26:15 am »
Actually. this is ironic.

I'm currently sealed in against an overwhelming siege.

One reason the siege is overwhelming is I lost most of my skilled soldiers to a previous siege.

The reason I lost many troops is because I sent the army out earlier than was ideal.

The reason I sent them our early was...wait for it...

To rescue the baron from a troll who was leading the charge.

158
DF Suggestions / Re: Bodyguards
« on: August 22, 2016, 10:19:51 am »
If the fortress falls because all the nobles have helped themselves to the fortresses's warriors as bodyguards how safe will they be then?  You do not divide your forces unless you have to but giving people bodyguards is doing just that.  Unless you have people who specifically target important people as opposed to everybody in general then bodyguards do not make much sense.

Since when have nobles ever had the Fortress' best interests at heart?
Since when is it assumed that the player has the Fortress' best interests at heart?

I realize now that I kind of agree with you here on the larger question.

159
DF Suggestions / Re: Bodyguards
« on: August 22, 2016, 08:00:38 am »
In a word: vampires.
Do not target nobles in particular.
I think he meant that he wanted to assign bodyguards to suspected vampires, rather than to the nobles. That way, even if the guards couldn't / wouldn't stop the murder itself, at least they would be sure witnesses to the crime, or at the very least the suspiciously-dead guards would incriminate the person they had been "protecting".
That's actually a great idea.

I was thinking that even *if* they don't target nobles in particular (or other dwarves of import) it would be an idea to assign them *just in case* the RNG decides that the vampire is going to target a dwarf of note.

160
DF Gameplay Questions / Trader Droppings
« on: August 18, 2016, 08:46:16 pm »
So, wasn't that long ago that if a trader left its wagons behind, all of the leftovers were automatically claimed by the fort.

Now I've had a trader flee in panic at the moldering remnants of the last invading army, and there's a heap of junk on the ground.

Curiously, my dwarves generally haven't touched it, even though we have stockpile space. I'd not even have noticed it was there until a moody dwarf decided it had to claim a gemstone from the middle of the heap.

I also noticed some caged animals left around. Again, I'd have no noticed except on my "build" screen the cages showed up. I uncaged the animals, who promptly wandered off. The cages remain. I set up a cage stockpile, but the dwarves aren't touching them.

So, are dropped goods now considered profane? Or am I missing something...?

161
DF Gameplay Questions / Re: If you cancel the liaison, no trade?
« on: August 18, 2016, 08:36:43 pm »
As Halnoth said, a merchant seeing any part of a dead sapient (e.g. half a goblin tooth) will scare the merchant, cause the goods carried to be dumped, and the bugger to flee, bringing the rest of the caravan into flight as well. I'm not sure about half teeth from goblins that got away, though, although it shouldn't LOGICALLY make any difference. Merchant guards seem to be fine with corpses, but the merchants themselves have very weak stomachs.

The only result of ending the discussion is that you failed to request goods you might have wanted, and nothing more.
Good to know.

162
DF Gameplay Questions / Vampire alias
« on: August 18, 2016, 08:34:53 pm »
So, I'm aware that vampires use a fake name while they're in disguise...

But does it ever change?

I've had the same damned vampire coming through our fort when the human liaison arrives, but I'm not sure if it's the liaison or one of his bodyguards. There seem to be different bodyguards every time. If it were one of them, would it be possible that it changed its name between visits?

Or does the changing guard indicate that it's the liaison himself...

I thought I read that vampires in office were open about their identity, but I think that might have only meant if they were actual nobles.

163
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 18, 2016, 08:32:02 pm »
Had my first real siege, with mounts and trolls and lots and lots of goblins.

I set my squads on call, positioned my archers, and waited...

Then a troll, leading the charge, caught our newly-promoted duke right at the main entrance!

Squads were all mobilized to kill that troll.

The duke got away without a scratch, but then the leading squad saw the approaching army and things immediately spun out of control.

Out of a force of 20 dwarves, I lost 12 including the militia commander who had two forgotten beasts' demise to his name. Near the end it looked like our line was going to break and I'd have to take drastic measures (like raise the drawbridge?) but I put in some new recruits and we won the day.

I was so proud of the old commander that I inadvertently gave him a nicer tomb than the duke's (he of the rose gold statue posted about above.) I threw a couple gold chests into his make up the difference.

164
DF Gameplay Questions / Re: If you cancel the liaison, no trade?
« on: August 17, 2016, 06:42:38 pm »
Yeah, there was a huge heap of dead goblins by the main gate...

165
DF Gameplay Questions / If you cancel the liaison, no trade?
« on: August 17, 2016, 03:37:54 pm »
I was distracted while playing and accidentally cancelled the "make requests of the outpost liaison" screen. The caravan promptly packed its bags and left. I'm guessing there'a causal relationship here, but wanted to make sure.

Ending the conversation with the dwarven diplomat sends the caravan home in a bad mood?

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