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DF Gameplay Questions / Re: Not as challenging as I thought this game would be.
« on: August 22, 2016, 10:17:07 pm »
One thing I've noticed about DF is that there isn't much that's "hard" to it. There is no common challenge to the game that, with sufficient attention to detail and a careful study of the wiki, cannot be defeated.
And the rare cases where that happens are often ones where there wasn't much you could do. Tantrum spirals, for instance. Once you get to a certain degree of angst (and mind this was a bigger deal in earlier versions) there was no challenge because all you could do was watch the carnage ensue.
Or in my case, walk away for a while and check in periodically until things calm down.
I think the challenge in the game is more in the making a story of it, making something beautiful, or alternately terrifying, in the midst of the micromanagement.
Here's one I made a while ago that became something: http://mkv25.net/dfma/map-12253-fountainnotch
And the rare cases where that happens are often ones where there wasn't much you could do. Tantrum spirals, for instance. Once you get to a certain degree of angst (and mind this was a bigger deal in earlier versions) there was no challenge because all you could do was watch the carnage ensue.
Or in my case, walk away for a while and check in periodically until things calm down.
I think the challenge in the game is more in the making a story of it, making something beautiful, or alternately terrifying, in the midst of the micromanagement.
Here's one I made a while ago that became something: http://mkv25.net/dfma/map-12253-fountainnotch