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DF Suggestions / Re: Easy way to set timescale of each mode
« on: March 07, 2016, 10:44:58 pm »I guess how easy it would be to change depends if it's a magic number or some sort of global constant. If the former, Toady just lose some of my respect.How does a newcomer prepare themself?
Anyway, what's the DFHack plugin/command to change timescale? And if it's not covered by LNP, where can I download it? As I've said, I'd be perfectly happy if it is just DFHack/mod, though would like it as built-in feature eventually.Quote from: jwoodward48dfIt's not realistic, and it by no means furthers the simulation..
The current timescale isn't realistic and it's too fast in fortress mode, especially for a newcomer. I mean, a month takes what, an hour? How am I supposed to prepare myself for a first winter while making cool fortress? Meanwhile some DF god could want some extra challenge in the form of shorter timescale, and thus having to think on his/her feet in order to quickly prepare defenses and food sources.
Pause very frequently and, while paused, designate multiple tasks. As a somewhat seasoned player, it's what I do anyway. And at that point, making the game seem to go faster seems superfluous.
I think learning how to use pause and multitask effectively is a normal part of the learning curve.
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