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Messages - Azerty

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511
Life Advice / Re: The Generic Computer Advice Thread
« on: March 20, 2017, 09:04:42 am »
This is a problem that would be difficult to track down sitting at your computer, let alone to do remotely. I am almost certain that an interrupt request that goes away in Safe Mode means you have a corrupted device driver, but it is also possible (but less likely) that you have malfunctioning hardware that doesn't cause problems in safe mode because the system isn't trying to use it.

[...]

At this point you could methodically uninstall one driver at a time until the problem goes away, then install fresh drivers for that device. This will take quite a bit of time and hassle.

Uninstalling all of your drivers would also work, and would probably be faster overall.

Given I didn't install any new hardware ever, how can I access the list of most recently updated drivers?

And how can I successfully use System Restore?

You could also back up your data and reinstall Windows from scratch. That would be sure to solve the problem, but carries hassles in and of itself.

Given I don't have a Windows 7 Install Disk at hand but that I could maybe have one on the place I will do an internship, I might search for which software device is currupted before going for reinstallment, especially since I don't know how and where to store my 13 Go library.

512
Life Advice / Re: The Generic Computer Advice Thread
« on: March 20, 2017, 08:28:19 am »
An issue just happened with my computer:

this morning, after shutdowning my computer due to a freezing and rebooting it, after a while, a BSOD happens, indicating "IRQL_NOT_LESS_OR_EQUAL" as cause.

This issue happens everytime I use the normal mode: a BSOD happens after a while.

I ran Malwarebytes, Windows Memory Diagnostic and the following script to detect harddisk issues:
Code: [Select]
@echo off
wmic diskdrive get status
date /t
time /t

No issue was found.

System Restore fails each times I try it.

The BSODs doesn't happen in Safe Mode, so it must be something related to the software.

Below is the log I get after each BSOD; I tried to translate the relevant parts:
Code: [Select]
Problem signature:
  Nom d’événement de problème: BlueScreen
  Version du système: 6.1.7601.2.1.0.256.1
  Identificateur de paramètres régionaux: 1036

Informations supplémentaires sur le problème :
  BCCode: a
  BCP1: 00000016
  BCP2: 00000002
  BCP3: 00000000
  BCP4: 82E8DAE8
  OS Version: 6_1_7601
  Service Pack: 1_0
  Product: 256_1

Files that help describe the problem :
  C:\Windows\Minidump\032017-24913-01.dmp
  C:\Users\[i][----][/i]\AppData\Local\Temp\WER-45146-0.sysdata.xml

Thanks you in advance for your help.

513
If we're going to make each culture have its language, could the sectors of use be divided?

For exemple, in the Middle Age, the average French used (Old) French daily and Latin while at church and doing scholarly enterprises; likewise, in post-1066 England, the poor peasants spoke (Old) English while the nobility used (Old) French and the clergy used Latin.

I could see cultures where several languages would be used: for exemple, there would be one for the daily life, one as sacred language, one as lingua franca for the traders, one sor the scholars and one by social class.

This could depend from the history of this culture: the sacred language might come with the religion currently practised (as Classical Arab used by Muslim scholars worldwide), the lingua franca would come from the contact with other merchants and its structure would depend from the tongues of its users and the scholarly form could be the language of a more advanced and prestigious cultore or be the archaic form of the standard language.

every dwarf has a skill for each language (like instruments and songs are handled right now) OR: the Languages are tracked fortress wide (like animal training is handled fortress wide). either way, probably a lot of work.

The first might be more realist but the second might be better for purposes of performence and simplicity.

I still take the first, as it would nicely mix with the Adventure Mode and make more strategic the use of Linguists.

514
DF Suggestions / Re: Construction placement like designate menu
« on: March 14, 2017, 07:25:25 am »
The current system does inform you immediately that you don't have enough material, since you can't order the construction without having a very specific lump of building material in mind for each position.

I'd prefer the option to not care about specific items, and be able to request construction from just any obsidian, or any wood, or any non-economically restricted material.

You'd be able to lay out whole swaths of palisade, structure, or megaproject without interruption.
When the miners, woodcutters, or obsidian farmers make their next harvest, the construction would then resume automatically.

Like the cathedrals of old?

515
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: March 06, 2017, 04:01:08 am »
Meanwhile, the next major version is going to include lobbies.

It looks like a good idea.

Maybe, in hthe future, some of these lobbies might have additional faculties: for exemple corporations might have private militias ala Pinkerman and give funding and the Churches might lobby for the freedom of prisoners.

516
Something like the Hogwarts's Great Lake might be envisioned.

517
DF Suggestions / Re: Tree tapping using a tool (a spile)
« on: January 25, 2017, 01:31:28 pm »
Some of the IRL products from thees already there are wine palm, maple syrup, birch sap and rubber.

518
General Discussion / What are you doing for Christmas? (2016 edition)
« on: December 24, 2016, 11:02:15 am »
Like I did for the previous years (2013, 2014 and 2015), I created this thread to ask fellow members what they intent to do for today.

As for me, I will spend this day at home, with my family and some friends.

519
DF Suggestions / Re: Atlantian Super Technology
« on: December 20, 2016, 06:12:00 am »
Toady doesnt want to go beyond the 1400s, but, in the future, we could see adventurers and fortresses discovering the remains of a collapsed civilization with techs more advanced than theirs.

520
Curses / Re: creating new non lethal weapons and bases and base upgrades
« on: December 09, 2016, 01:08:54 pm »
Per C standards, default return type of a function is int if none is provided.

In C++ 98, and, spekaing of which, in post-1990s C versions, there is no is as default return type.

521
DF Suggestions / Re: The Rise and Fall of Civilizations
« on: October 24, 2016, 12:39:05 pm »
What should be the causes of a civ's development and downfall? Should it be on a fixed timer, as MDF said?

The causes of the development of a civ could be the

Should civilizations be able to balkanize? If so, when and why?

Balkanization should happen when much cultural drift happened, drift helped by huge distances or obstacles such as mountains or oceans, along with the presence of another civ to influence.

What should trigger the development of a completely new civilization during worldgen? Should the ruins of a dead civ be able to foster the growth of another group, or do they need to be conquered outright?

When enough drift happened - about this, could we envision future public entities (states and asimilated statuses) separated from civilisations, so that one state might have several civilizations (IRL, Switzerland has the French, German and Italian civs) and a civilization might be separated in several states (Greece, which was divided in several cities and kingdoms)? -, a new civ should be created.

And dead civ can serve to create another one - see the Classical culture after 476.

Should a player adventurer be able to conquer sites in the name of another civilization?

Yes, as a conquistador, or even for himself.

Should a player fortress be able to form its own government/send out settlers/etc. and separate from the parent civ?

If they don't want to pay their taxes, then yes.

Should civil war's frequency increase in civs liable to nationalism and balkanization?

Yes, because they want to be separate.

Where should mythgen fit into the role and development of the states?

Gods and other deities could interviene in the creation of some civs, and rulers could claim to descend or having been granted their rule by deities.

522
A quick suggestion here, after looking around and thinking a bit to some responses to toady's questions put to him and his responses. I've noticed a interest in lighting systems but generally a issue in where to put them, given that dwarves have excellent eyesight (not requiring it anyway) and that fortress mode (which is a bulkhead of development) is always lit up in the daytime.

The core of the suggestion is that in seasons have varying light hours in the day (akin to the real world) exaggerated by positions closer to the tip of the poles (to which a month of darkness in winter in fort mode may last months of perma-darkness for adventurers living it in real time) so that depending where you travel, settle or stand you can experience different daylight hours, and this can relate somewhat realistically to certain biomes changing temprature. (deserts becoming cold for instance and glaciers deathly cold to make them even harder, animals who will be affected will scurry off the map)

Summarily, fortresses can simulate darkness/light months by having a value that chooses the appropriate day/night setting for the map per month based on a bit of math that calculates the most or least hours of light in the day. In short if winter is going to be darker for longer, than its going to be lit up timewise during this astrological year, the fortress map may favour darkness and the things that come with it.

This will allow more varieties of creature to enter the map (sentient nightstalkers like bogeymen & night trolls and fauna, not to mention suprise darkness goblins wearing black robes who are active in winter specifically to attack people ready to murder your fortress when they suffer penalties to aim *if they were anything but dwarves that is* leaving nothing but a burning fortress by "sunrise") and some ideas to come "shining through" on perhaps simulating light for other races not blessed with darksight in towns.

  • Spring - Summer, variably dark and light between months on location but leaving the dark winter, light allows trees to grow and crops to shine, most wildlife will be waking up and active again
  • Fall - Winter - You have good reason to stock up, things become brutal again as trees aboveground gradually stop growing, and crops halt production, monsters take opportunity to potter round in the darkness and unconventional noctournal beasts may roam into your traps or barely miss your short hard to spot dwarves rather than maul them

Such events like a literal endless winter (or eternal summer) via map settings are available under this format, and each world can respond effectively to the challenges it poses (killing off civs, plants and trees with only the suitable survivors left alive over worldgen). Keeping track and understanding the consequences of the astral calandar for shifts in the planets might be helpful for dictating unnatural events leading to prolonged darkness and light (both with consequences, too much light and creatures of darkness fester and grow restless and desperate) perhaps related to the myth system as a tie in or magical meddling (if not a prefixed shift in the worldgen planet itself)

Quote
> DARKNESS SETS UPON YOU

Feedback on my suggestion would be appreciated, thank you.

Could your proposition enable:
  • The inclusion of the divide between dry and wet season in tropical regions, and the total absence of these in equatorial areas
  • The inversions of seasons between hemispheres?

523
Curses / Re: LCS Github Compiling?
« on: October 06, 2016, 02:16:12 am »
Thanks for responding!

If you download and install Visual Studio 2015

Just googled it and found https://www.visualstudio.com. Which one do I pick? I found another link to the windows store. Visual Studio 2015 was priced in the thousands of dollars...
(I know, $5,999?  Visual Studio 2010 allowed auto-generation of MakeFile.am, but that version of 2015 doesn't.)

Yep, if it were simple, clear, and reasonably priced, asking for help compiling wouldn't be the most common thread on this forum.
(Urgh, they even changed the site layout from when I downloaded Visual Studio last year.)

Make sure of the following.
1: You have an internet connection that can download a several GB file and install it without needing to interrupt the connection.
(Fairly common, but not everyone has one.)
2: Your copy of Windows 10 is completely legal.
(No judgements, and can be circumvented the same way as item #1.)
3: Object Oriented Programming, Test Driven Development, vector<String>.
You know what at least two of these three items mean without looking them up.  You don't need to be able to use them, just know what they are as a baseline.
(If you're familiar with vector<String> but not the other two, then you are in the opposite place I was last year.)

Still here?  Good.

https://www.visualstudio.com/
On the Visual Studio page, select Download, followed by:
Visual Studio Community
Free, fully-featured IDE for students, open-source and individual developers

vs_community__[bunch of weird letters].exe
209 KB binary file

Run the installer.
Make sure anything with "C++" or "SDK" in the name is set to install.
But you can skip anything with "C#", "Mobile", or "Android" in its name or description.

Beyond that, any customization options are your choice, just keep clicking "next" if you're not sure, but keep an eye out for free trials and search bars they might attempt to trick you into installing.  Especially Bing.

[Once Installed]

.vcxproj files should automatically become associated with Visual Studio Community 2015, allowing you to open the file and VS will take care of most of the rest.

Select whatever appearance you like.

Somewhere along the top few bars of the GUI will be the word "Debug" or the word "Release".  Set it to "Release" if it isn't already.

Along the side of the screen there should be a box labeled "Solution Explorer", or possibly "Project Solution" or "crimesquad".
Right click it and select "Build Solution", or "Rebuild Solution", or "Build All", that will compile the program and export the .exe in the folder \Release
For this first run they all do the same thing, since this project only has a single solution.
This should take a few minutes to compile.  If it completes immediately, select "Rebuild" (the goal here isn't to compile, it's to make sure the computer can compile the project)

Visual Studio will generate a bunch of .obj files and crimesquad.exe
This .exe file will have a filesize of either 1MB or 10MB.  Either way, it works and should run properly, so long as it is run from a directory that contains all the data files and natives for LCS (mainly the .dll files and the art folder (music optional)).
If it compiles and runs, you're done.
If the file is 10MB it will still work fine, just oversized (and technically it will run faster, but that's not normally a concern in LCS, which is why we aim for the 1MB version).

That should be everything you need.

Can CodeBlocks be used for this project?

524
Curses / Re: Can sombody link me to the latest LCS version download?
« on: September 27, 2016, 08:32:33 am »
snip

Thanks for the info!

But:
  • Can I update the repertory to the latest version?
  • Can I use a former LCS repository as a destination for the GitHub code or should I clean the whole folder before importation?

525
Curses / Re: Can sombody link me to the latest LCS version download?
« on: September 26, 2016, 04:05:39 pm »
As for git client, personally I use TortoiseSVN, but I have to hit it with a hammer to make it work, so I guess I can't help you there.

How do you do to use TortoiseSVN on GitHub?

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