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DF Suggestions / Necromancers need their general significance tuned down
« on: December 15, 2020, 06:44:29 pm »
Their creations can easily become a large portion of the world's population.
In Adventurer mode, necromancer towers feel like one of the most common sights, and almost all quests concerning artifacts are necromancer-related.
Also in Adventurer mode, necromancers and their creations can simply be impossible for the player to fight due to them being invisible (which doesn't inconvenience your companions at all, but prevents you from attacking even if you're standing on their tile).
In Fortress mode, undead attacks are the most common type.
This all started with the release of 0.47 I think, before that necromancers weren't nearly as significant.
Basically the problem boils down to:
-There's too many necromancers
-Invisibility is broken (and for some reason never mentioned on the wiki?)
The solution would be to make necromancers like to fight each other for dominance, so that the more necromancers there are the harder it is to survive as a necromancer, preventing them from ever becoming overly-numerous. And of course to get rid of invisibility.
Fewer necromancers is better than weaker necromancers IMO, it makes it easier to get immersed in the lore of your world to have just a few BBEGs at most instead of a dozen.
In Adventurer mode, necromancer towers feel like one of the most common sights, and almost all quests concerning artifacts are necromancer-related.
Also in Adventurer mode, necromancers and their creations can simply be impossible for the player to fight due to them being invisible (which doesn't inconvenience your companions at all, but prevents you from attacking even if you're standing on their tile).
In Fortress mode, undead attacks are the most common type.
This all started with the release of 0.47 I think, before that necromancers weren't nearly as significant.
Basically the problem boils down to:
-There's too many necromancers
-Invisibility is broken (and for some reason never mentioned on the wiki?)
The solution would be to make necromancers like to fight each other for dominance, so that the more necromancers there are the harder it is to survive as a necromancer, preventing them from ever becoming overly-numerous. And of course to get rid of invisibility.
Fewer necromancers is better than weaker necromancers IMO, it makes it easier to get immersed in the lore of your world to have just a few BBEGs at most instead of a dozen.
