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DF Suggestions / Re: Necromancers need their general significance tuned down
« on: December 19, 2020, 06:45:06 am »Actions speak louder than words.That's a good point about Toady's balancing.Except that's pretty much the opposite of what he's actually said when talking about the necromancer problem in a few recent interviews...
He seems to have this idea that if something is ridiculously overpowered, it's fair and balanced if it exists as a possible result for a random creature generator, even if the chance of getting something overpowered is actually pretty high. Hence, the most overpowered things in the game (taking into account how common they are) are the random things.
He added common enemies that are completely unbeatable in Adventure Mode (and you might not realise before it's too late, at least with invisiblility you can just sprint off if you're faster than them when the message that they vanish appears), and didn't figure it was worthwhile releasing a patch that removed those game-breaking powers from the table of possibilities.