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Messages - Uristsonsonson

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1
DF General Discussion / Re: Dwarven Linguistics Core Project
« on: March 27, 2015, 09:08:16 am »
Wait, there's already a full grammatical system here?! That's amazing! I was literally just getting a handle for how I was starting to force a pseudo-grammar into the RAWs the last time. How does this system work? Is it intended for putting into the game itself?

Well, it's hardly full, and a lot of it just borrows from English. And it's by no means intended to be put into the raws, since it just started out as a personal project for writing stuff in Dwarvish.
To actually put a pseudo-grammar into the language files... would be very difficult. You'd need to have many different entries for each word.

Spoiler: RAWs pseudo-grammar (click to show/hide)

I'm curious how Loam added pronouns to the language file... Are they tagged as nouns?

None of the new words are added to the language files, just to my own wordlists. Putting pronouns into the raws would be kind of silly, since you'd just get names like "The Hill of Me." But they probably would be tagged as nouns.
I'm actually working on essentially that right now. The only things I'm stuck on are how to represent it in language_SYM and the exact forms each language will use. I'm thinking of having Human use either prefixes or particles, Goblin have no definite patterns to represent how alien they and their mindset would be to the world, Elven have several conjugations and declensions riddled with irregularity, and Dwarven to stack clitics at the end. Basically Human=Austronesian, Goblin=alien, Elven=Greek or Latin, and Dwarven=Sumerian. That would be relatively easy to change though.

2
DF General Discussion / Re: Dwarven Linguistics Core Project
« on: March 26, 2015, 07:53:51 pm »
Wait, there's already a full grammatical system here?! That's amazing! I was literally just getting a handle for how I was starting to force a pseudo-grammar into the RAWs the last time. How does this system work? Is it intended for putting into the game itself?

3
DF General Discussion / Re: Dwarven Linguistics Core Project
« on: March 04, 2015, 02:36:10 am »
About a year ago. The basic idea was solid. I just don't recall all of the fine tuning I had to use or have any files except the two I uploaded to DFFD.

4
DF General Discussion / Re: Dwarven Linguistics Core Project
« on: March 04, 2015, 01:50:22 am »
Hi! I'm not sure exactly where you guys are at in this, but I've been reading the thread off and on with some interest. I tried something like this about a year ago. That project kind of died between lack of time and lack of scripting know-how (it was such a PITA it took a literal day just to alphabetize some of the files by hand), but I thought it might be interesting to give you some of my old resources and mention that I came across a workable workaround for when you get to the actual work of entering all of this into the game itself. Just add a new entry to the language_words document for each form you want the game to have for each word and then go through the racial languages and the symbols file to match the format. An example:

[WORD:ABBEY_NOM_INDEF_SING]
   [NOUN:abbey:abbey]
      [FRONT_COMPOUND_NOUN_SING]
      [REAR_COMPOUND_NOUN_SING]

[WORD:ABBEY_NOM_INDEF_PLUR]
   [NOUN:abbeys:abbeys]
      [FRONT_COMPOUND_NOUN_PLUR]
      [REAR_COMPOUND_NOUN_PLUR]

[WORD:ABBEY_NOM_DEF_SING]
   [NOUN:the abbey:the abbey]
      [THE_NOUN_SING]
      [THE_COMPOUND_NOUN_SING]

[WORD:ABBEY_NOM_DEF_PLUR]
   [NOUN:the abbeys:the abbeys]
      [THE_NOUN_PLUR]
      [THE_COMPOUND_NOUN_PLUR]

[WORD:ABBEY_GEN_DEF_SING]
   [NOUN:of abbeys: of abbeys]
      [OF_NOUN_PLUR]

And here's everything I can find from the old project:
http://dwarffortresswiki.org/index.php/DF2014:Language_token The library of tokens that can be used in the language files.
http://dffd.bay12games.com/file.php?id=8862 My alphabetized language_words and language_SYM files. You might want to double check them but feel free to use both or either.
http://dffd.bay12games.com/file.php?id=9051 Reelya's LangOpt stuff. I don't remember much about it but I think it was useful.
http://dffd.bay12games.com/file.php?id=8219 Milo Christiansen's Words Splitter script. This was incredibly useful for splitting all the entries up. The only issues are that you have to manually format the output and that I forget how well that scheme worked and whether I had to add or remove any categories. I used the DF fortress naming screen a lot to sanity check the results every so often.

5
Mod Releases / Re: Amusing Dwarf Fortress Languages
« on: March 04, 2015, 01:44:48 am »
Looks cool.

6
Curses / Re: National LCS Revisited (4.07.4 Beta Release!)
« on: November 11, 2014, 11:51:36 pm »
http://www.bay12forums.com/smf/index.php?topic=145232.0

I don't know if it's official or not, but I think this is the newest release so far. It has background music.

7
Curses / Re: LCS Release r855 - DOWNLOAD
« on: October 30, 2014, 03:35:15 pm »
Just downloaded. This is exactly what I was looking for. Words do not describe the awesome contained within. :D

8
Curses / Re: National LCS Revisited (4.07.4 Beta Release!)
« on: October 27, 2014, 03:49:39 am »
Where can you find the newest version?

9
DF General Discussion / Re: Toady has changed my life. You?
« on: August 30, 2014, 12:55:16 am »
Sometimes I wonder how he takes all the idolization and stuff. He comes off as a pretty modest guy.

10
DF Suggestions / Re: Alphabetize Raw Entries
« on: August 22, 2014, 09:06:50 am »
I spent all of an afternoon doing the objects file by hand. I replaced it on DFFD with a file Reelya made with some kind of sorter, but it never worked for me for some reason. I could try to find a spare copy somewhere.

11
DF Suggestions / Re: Apprenticeship or Less Useless Children
« on: August 22, 2014, 09:04:22 am »
Support, just like I've supported every other variation on this suggestion over the years. :)

12
DF General Discussion / Re: Why don't dwarves use spears?
« on: August 13, 2014, 04:37:35 am »
I mean as like a typical weapon in fantasy. You always hear about them using axes, but wouldn't those be hard to swing in cramped tunnels?

13
DF General Discussion / Why don't dwarves use spears?
« on: August 13, 2014, 04:07:33 am »
I've always kind of wondered this. Surely a phalanx of spears and shields would be better for guarding tight underground tunnels than axes and hammers?

14
DF General Discussion / Re: Where Animal men come from..?
« on: August 10, 2014, 10:31:25 pm »
According to the Threetoe story (Root?), the forest spirits create them as guardians or something.

15
DF Suggestions / Re: Hidden Preferences
« on: August 06, 2014, 02:34:43 am »
This sounds like a good way to handle it, but didn't Toady just get done making an exception for spoiler stuff? It sounds like a pain to have to redo it so quickly. Still support though.

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