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DF General Discussion / Re: Dwarven Linguistics Core Project
« on: March 27, 2015, 09:08:16 am »I'm actually working on essentially that right now. The only things I'm stuck on are how to represent it in language_SYM and the exact forms each language will use. I'm thinking of having Human use either prefixes or particles, Goblin have no definite patterns to represent how alien they and their mindset would be to the world, Elven have several conjugations and declensions riddled with irregularity, and Dwarven to stack clitics at the end. Basically Human=Austronesian, Goblin=alien, Elven=Greek or Latin, and Dwarven=Sumerian. That would be relatively easy to change though.Wait, there's already a full grammatical system here?! That's amazing! I was literally just getting a handle for how I was starting to force a pseudo-grammar into the RAWs the last time. How does this system work? Is it intended for putting into the game itself?
Well, it's hardly full, and a lot of it just borrows from English. And it's by no means intended to be put into the raws, since it just started out as a personal project for writing stuff in Dwarvish.
To actually put a pseudo-grammar into the language files... would be very difficult. You'd need to have many different entries for each word.Spoiler: RAWs pseudo-grammar (click to show/hide)I'm curious how Loam added pronouns to the language file... Are they tagged as nouns?
None of the new words are added to the language files, just to my own wordlists. Putting pronouns into the raws would be kind of silly, since you'd just get names like "The Hill of Me." But they probably would be tagged as nouns.