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Topics - Uristsonsonson

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16
DF General Discussion / The sound of murder and the dwarven mind
« on: December 06, 2013, 01:36:17 am »
While working on the language overhaul project I mentioned in http://www.bay12forums.com/smf/index.php?topic=133998.0 I came to the realization that I'm not exactly sure what it even sounds like. How is a c any different than a k in Dwarven, and what are all of those funny vowel diacritics about? How DO you pronounce Urist? Reflecting on those questions led me to the further realization that I'm not really even sure how Dwarven psychology would work. I don't recall ever seeing anything about it beyond the raws for their values in the next release. Would the prototypical dorf be a mad craftsman-warrior who could go off at the slightest trigger? A tradition worshipping craftsman? I notice the lack of any family oriented behavior let alone stereotypical clan-based society. The same questions about the other races are almost as interesting...

Dear Forum, I ask your opinions.
-How do you read Dwarven? Exactly what does it sound like in your own opinion?
-How does the dorfy mind work, and what would you consider to be the stereotypical DF dorf?
-What will dorfen society be like in 1.0?
-Just as an afterthought, exactly what is cave adaptation and what benefits will it confer in the future? Right now it's purely negative, which one would think isn't really an adaptation at all...

17
DF Modding / What mods are you planning for the new version?
« on: December 05, 2013, 06:13:51 pm »
I'm planning to give kobolds lizard tails, add more adventure mode crafting reactions, re-add the removed words and add missing words for things, improve the language grammar issues* as much as working in the raws allows, as much as working with the raws allows, and (if it's possible and makes sense) add genitalia to most creatures required to reproduce. That last one is mostly just so I can end my civilization's king's lineage by wrestling it off. Childish maybe, but that don't bother me a bit. :3

18
DF Adventure Mode Discussion / Adventurer Transformations
« on: September 02, 2013, 01:10:39 pm »
Hi! I was wondering what the limits on night creature transformations are. I know you can become a vampire, zombie, necromancer, or werebeast. I know you can combine types to an extent, and that there are a few racial restrictions of some kind on some of them. But I can't seem to find any solid information on which you can be. Has anyone done any science or raws investigation on this?

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