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Messages - Decimator

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46
DF General Discussion / Sea kittens
« on: January 08, 2009, 07:30:52 pm »

47
DF Suggestions / Re: Pigs and Chickens (And animal zones)
« on: November 03, 2008, 12:45:10 pm »
Indeed, chickens do hunt vermin.  Including big garden spiders.  I was messing with a garden spider, poking it with a stick, and one of the chickens walked over and grabbed the thing, splattering me with its guts.  Did you know garden spider guts are sort of a grayish-brownish color?

48
DF General Discussion / Re: Sappers in warfare
« on: September 19, 2008, 11:51:17 am »
I say make sappers not able to dig through metal walls without a better pick.  A copper wall would require a bronze pick, a bronze wall would require a steel pick, a steel wall would require an adamantine pick and an adamantine wall would just make them SOL.

49
DF Dwarf Mode Discussion / Re: The Discovery of the Magma Pipe!
« on: September 03, 2008, 06:37:46 pm »
What did you expect to happen when 2000 degree magma got acquainted with a dwarf?  :P

50
DF General Discussion / Re: Tweak for 39e
« on: July 24, 2008, 09:11:16 pm »
If the goblins are at war with you, you'll have no shortage of iron. :P

51
DF Suggestions / Re: More uses for Lye
« on: July 23, 2008, 04:53:26 pm »
Quote from: Wikipedia
Glycerol is a chemical compound also commonly called glycerin or glycerine. It is a colorless, odorless, viscous liquid that is widely used in pharmaceutical formulations. Glycerol is a sugar alcohol, and is sweet-tasting and of low toxicity.

http://www.pioneerthinking.com/glycerin.html
Quote
The process of removing the glycerin from the soap is fairly complicated (and of course, there are a lot of variations on the theme). In the most simplest terms: you make soap out of fats and lye. The fats already contain glycerin as part of their chemical makeup (both animal and vegetable fats contain from 7% - 13% glycerine). When the fats and lye interact, soap is formed, and the glycerin is left out as a "byproduct". But, while it's chemically separate, it's still blended into the soap mix.

While a cold process soapmaker would simply pour into the molds at this stage, a commercial soapmaker will add salt. The salt causes the soap to curdle and float to the top. After skimming off the soap, they are left with glycerin (and lots of "impurities" like partially dissolved soap, extra salt, etc.). They then separate the glycerin out by distilling it. Finally, they de-colorize the glycerin by filtering it through charcoal, or by using some other bleaching method.

We have discovered a new alcohol.  We must have it!

52
DF Gameplay Questions / Re: Non-negotiable embark features?
« on: July 20, 2008, 03:09:22 pm »
I use glass for an unlimited supply of large serrated discs.

53
DF General Discussion / Re: Zero Punctuation- DF.
« on: July 20, 2008, 10:01:22 am »
He doesn't only do negative reviews.  Listen to his portal review.

54
DF Gameplay Questions / Re: Sleep/ Dehydration Help
« on: July 14, 2008, 09:13:42 pm »
Yes, it snuck in somehow, but it'll likely be fixed tomorrow, after Toady wakes up...

55
DF General Discussion / Re: Figuring out the world-gen parameters
« on: July 14, 2008, 02:11:00 pm »
I even had my seven starting dwarves die out of dehydration after they fell unconcious in their beds! >_>

That's not because of the worldgen:
http://www.bay12games.com/forum/index.php?topic=20488.0

56
DF General Discussion / Re: Figuring out the world-gen parameters
« on: July 14, 2008, 01:16:27 pm »
Oh?  I wasn't able to get minimum volcanism working,  I'll have to try it again when I get home.

57
DF General Discussion / Re: Figuring out the world-gen parameters
« on: July 14, 2008, 01:01:33 pm »
Minimum Volcanism:  Setting this to anything other than zero appears to cause infinite rejects.
Minimum Volcano Number: Setting this to its maximum has no detrimental effect that I could tell.  Volcanoes everywhere!

58
DF Dwarf Mode Discussion / Re: Most useful defenses
« on: January 30, 2008, 12:29:00 pm »
Magma. Pit.


That is all.


59
quote:
Originally posted by darknight:
<STRONG>Things could get ugly in the future, when enemies can tunnel into a complex. If they can do that, then they could cut in thru an engraved wall or floor. So you could end up with invaders digging in on one side, and a berserk engraver on the other, with the other dwarves stuck between them. Nice thought!</STRONG>

The logical outcome of that scenario would be for the goblin to dig through the wall and see a purple-faced legendary engraver, who would promptly make a masterwork engraving in the goblin's skull.


60
DF Bug Reports / Re: 33b Merchants won't leave depot [save included]
« on: November 19, 2007, 11:08:00 pm »
I noticed that the elven caravan was overweight.  Could that be part of the problem?  I can't trade anything with them because they're already overweight.

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