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DF Bug Reports / Removal of constructed floor tiles results in falling dw
« on: November 22, 2007, 07:56:00 pm »First I noticed the dwarf working ON TOP of the floor tile. I figured it was just an oddity... But then the tile was gone. And so was the dwarf. He fell into the magma and died because he was standing on the floor tile he just removed.
Funny, huh? I figure removing floor tiles shouldn't work like that.
DF Bug Reports / Re: Migrants stuck on edge of map
« on: November 20, 2007, 04:05:00 pm »If I build a road to an edge of a map, will they spawn there instead?
DF Bug Reports / Re: Migrants stuck on edge of map
« on: November 20, 2007, 02:32:00 am »Then I had meeting zones set, but the dwarf that was stuck in the migrant spawn just kinda... Stayed there... So I turned on stone gathering, hoping he'd budge to help cart stone around... And he did!
Oddly enough, after that all the dwarves filed out. I checked their jobs and each one that came out had that greyish X on them and "No Job" in the Gen menu. So I don't know what to think.
DF Bug Reports / Re: Migrants stuck on edge of map
« on: November 19, 2007, 11:47:00 pm »
Only so much this girl can take before she starts beating her dwarves... I'll make them forge the weapons I use to slaughter themselves... GET INTO THE FORT! >.<
[EDIT]
Oh, and I'm using version 0.27.169.33a
[/EDIT]
[EDIT2]
I just tried using my current saves on 0.27.169.33b and, even with the meeting area set and a meeting hall set, the migrants just don't want to move.
[/EDIT2]
[ November 20, 2007: Message edited by: Zombie ]
DF Bug Reports / Migrants stuck on edge of map
« on: November 19, 2007, 11:35:00 pm »I managed to get ONE to move, but just because he was a craftsdwarf and my craftsdwarf workshop was empty. Now a NEW one is stuck at the edge and I have no clue how to get them to move.
DF Suggestions / Re: Yet another version of steam.
« on: November 27, 2007, 09:33:00 pm »But steam powered machinery is well within the confines of dwarven engineering, as far as I know. A lot of lore, games, and books connect dwarven engineering with complex steam-based machinery. Sort of like how you say. Steam-powered trollies might be a bit... Overtechnological... As, well... You'd need large amounts of fuel and such.
I really like this idea, though. It would open up a lot of new avenues to explore.
DF Suggestions / Digging implements and steam
« on: November 26, 2007, 08:44:00 pm »I realize this raises the question of how it would be powered by steam, but honestly as this is a fantasy game... I don't really see how it could be explained in real physics.
Of course, boilers could open up a whole new avenue of innovation. What about dwarven showers? Nobles might want to get clean every once in a while, as dust and grime offends their noble sensibilities or something like that. Steam power could turn turbines and power any number of things. From pumps to automated drills to magma taps... It would open up a previously closed area for us to explore and experiment with.
I'm sure you guys can come up with a bajillion other uses for steam or new digging impements and whatnot.
[EDIT]
Of course, I realize that automation is not necessarily a good thing, and my intent was not to promote the whole "it does it for you" as steam would be, presumably, dangerous and a bit complicated to set up. It's just an idea that I think may have some merit.
[/EDIT]
[ November 26, 2007: Message edited by: Zombie ]
DF Suggestions / Re: Mine carts
« on: November 26, 2007, 08:52:00 pm »Also, for the notion of dwarf-powered carts... I do remember a rail cart that had a see-saw-like lever on it and pumping it up and down made it go. Things like that might be feasible for, say, a dwarf to cart himself (no pun intended) across a large fortress to get to his forge or his workshop.
DF Suggestions / Re: Follow that vein!
« on: November 26, 2007, 12:12:00 am »DF Suggestions / Re: Mattresses
« on: November 26, 2007, 07:46:00 pm »Cots made out of fabric and metal/stone could be a nice addition too. In an area where you might not have any trees, they could be a viable alternative to a bed in lieu of requesting wood from a caravan and hoping they bring a sizeable amount. Goodness knows, sometimes setting logs to high priority only gets me one (Yes, ONE!) log on the next dwarven caravan.
Late (meaning later than "just arrived") game, you could get dwarves requesting mattresses and bedspreads, maybe pillows too, for their rooms. It would be nice to see dwarf needs and demands change depending on what resources you have available or what workshops you have. If dwarves know you have cloth and know you have stuffing material, they should start requesting mattresses and bedspreads for their presumably hard and bare wooden beds. Especially those dwarves that like to sleep in what they were born, if you know what I mean... That can lead to pretty nasty splinters on an undressed wooden bed.
DF Suggestions / Re: Mattresses
« on: November 26, 2007, 12:19:00 am »And why should regular old dwarves want mattresses, pillows, and bedspreads? That's something you'd expect nobles to want. That is a luxury, not a requirement. Especially if you require a material to stuff the bed with.
Like I said, it's intended to be like encrusting something with gems. Making things more comfortable should be another aspect of item improvement. It shouldn't be a requirement.
[ November 26, 2007: Message edited by: Zombie ]
DF Suggestions / Re: Mattresses
« on: November 25, 2007, 08:57:00 pm »DF Suggestions / Mattresses
« on: November 25, 2007, 08:48:00 pm »Also, allow clothier shops to make mattresses, bedspreads, and pillows (three separate objects) out of plant fibers or silks, maybe even out of leather? Perhaps add a new plant like cotton or another plant that can be used to make stuffing for mattresses and pillows... Maybe make mattresses and pillows a two-step creation where you have to make it, then stuff it?
After that, maybe q-select a bed (kind of like a lever) and select "add mattress/pillow/bedspread" or something like that?
It could be a requirement for nobles or just a source of happiness? Perhaps it could let dwarves sleep less?