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Messages - The Lupanian

Pages: 1 ... 52 53 [54] 55 56 ... 94
796
Roll To Dodge / Re: DIG
« on: July 08, 2018, 02:49:27 pm »
”Sure, I’ll let you have the rod and the dice, as long as you let me keep half the remaining loot”

797
Roll To Dodge / Re: DIG
« on: July 08, 2018, 05:04:19 am »
Gather up the octahedrons and the metal rods. Then, help get other barrels open.
Spoiler: Harm (click to show/hide)

798
Roll To Dodge / Re: DIG
« on: July 07, 2018, 01:59:25 pm »
”Well, That really is unfortunate. But, we can’t slow down or stop now, so I’m going to get back to what I was doing before”
Check the barrels for what was inside. Also look up at the ceiling to see what was under the barrels.
Spoiler: Harm (click to show/hide)

799
Roll To Dodge / Re: 888th Brigade: Saving the French (Again)
« on: July 06, 2018, 04:29:26 pm »
Make sure the information about the bunker gets to the rest of the crew. Ask if they know anything about the lightning, or any other Nazi weirdness, and report anything interesting to crew as well. After that’s all said and done, try to determine over radio where the allied line is. If it’s still pretty far away, organize the frenchies for departure.
Spoiler: Carolina (click to show/hide)

800
Roll To Dodge / Re: DIG
« on: July 06, 2018, 03:52:48 pm »
See if the crystals I gathered pass through the door in the same way the creature does.
”Doesn’t anyone have a grappling hook or something? We could possible work our way up the wall if we had a grappling hook”

801
Roll To Dodge / Re: 888th Brigade OOC thread
« on: July 05, 2018, 04:38:32 am »
Yeah, if I’d known it would become a whole conversation, I wouldn’t have mentioned that I wasn’t American

802
Roll To Dodge / Re: DIG
« on: July 05, 2018, 04:35:10 am »
Take cover outside the doorway. If Alex blows himself up, loot his corpse.
Spoiler: Harm (click to show/hide)

803
Roll To Dodge / Re: 888th Brigade: Saving the French (Again)
« on: July 02, 2018, 04:34:00 pm »
Well, technically we aren’t Americans. But we are THE Americans!
Try to communicate with them. Ask about secret entrances to the bunker, but also just let them talk.
Spoiler: Carolina (click to show/hide)

804
Roll To Dodge / Re: DIG
« on: July 02, 2018, 04:12:26 pm »
Try again to identify the crystals. Do they appear to be the same crystals the buildings are made out of?
Wait until someone else progresses, then step in the next room. Take a look around, if nothing seems out of place, then search it.

Spoiler: Harm (click to show/hide)

805
Roll To Dodge / Re: DIG
« on: June 30, 2018, 05:24:30 pm »
((I completely forgot that I brought structural junk with me, sorry about that.))
”Um, I don’t know if there’s enough for that, and I want to figure out if they could be useful in other ways, but I do have some stuff you could use” (Shows structural junk from inventory)”There may not be enough for a cage, but you could probably make a harness.”
Offer up the 2 structural junk in my inventory for use by other crew members. Then try to identify the crystals, and what they could be used for.
Then go down to ruins.

806
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: June 28, 2018, 09:05:54 pm »
Oops, wrong thread.

807
Roll To Dodge / Re: 888th Brigade: Saving the French (Again)
« on: June 28, 2018, 09:01:50 pm »
Do a perimeter search of the warehouse (hopefully BEFORE William goes all Hulk on the door). See if there are any alternative entrances, or ways to see in. Then I’ll stand by William, and help out if he can’t get the door open by himself.
Spoiler: Carolina (click to show/hide)

808
Roll To Dodge / Re: DIG
« on: June 28, 2018, 08:58:20 pm »
Im going to conduct a thorough search of our area. Specifically, I’m looking at objects. Any ores, useful crystals, and anything else, like debris, that might be useful or informative about the area.
In the unlikely even that I do find something useful, stow it on the bore. Then get back in the bore  before it leaves.

Spoiler: Harm (click to show/hide)

809
Roll To Dodge / Re: 888th Brigade: Saving the French (Again)
« on: June 26, 2018, 04:29:44 am »
Follow Ed. Do whatever I’m told to do for now.
Spoiler: Carolina (click to show/hide)

810
Roll To Dodge / Re: DIG
« on: June 25, 2018, 01:31:54 pm »
”Alright people, we’re already 8 hours in. We have 16 hours left before this place gets a nice new coat of paint. No time to mess around. Anybody who wants to put their neck on the line should get on the outside ASAP. Anybody who doesn’t should get to doing something useful. I’d suggest we get ourselves organized before heading our way out that door to certain doom.”
Check viewports to get an idea of what the immediate area looks like. After I’ve done that, head to the door and wait for teammates to form a exploration team.
Spoiler: Harm (click to show/hide)

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