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Messages - DreamerGhost

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1876
Third time's the charm.
Condensate 1kg of hydrogen over 2500m^2 of flat ground near the archangel. Have the archangel strike the hydrogen with activated hammer. Keep hydrogen from igniting or reacting with other elements.

1877
Forum Games and Roleplaying / Re: Ye Gods OOC [16/∞] Sign up/talk here
« on: November 25, 2014, 03:36:51 am »
Before I did the calculations I thought to chalenge the outcome becouse blast did not totaly obliterate the stone wariors and did not melt half of my archangel into slag. Now I know better. Though seriously, at density of 1 stone warior/1m^3 (tight formations are tighter than that) using the previous hammer size an innactivated hammer hit would crush 2500. The number seems too small for an explosion.

1878
Forum Games and Roleplaying / Re: Ye Gods OOC [16/∞] Sign up/talk here
« on: November 25, 2014, 03:28:57 am »
And that is why I am not officialy chalenging the outcome. Not only this would glass the planet, it would also melt my archangel into slag.

1879
Turn 43
__________________________________________________________________
Heal Etszu.
Escape from under Abnightus using the staff for leverage.
Get the glass weapon, try to form something useful, and attack any traitorous techpriests who are still fighting.


"Thanks, acquaintance."
Etszu Lifewarps the person who attacked him, causing their limbs to warp back into their body.
If the attacker is incapacitated, Etszu chuckles and smiles, charging another FW essence.
Spoiler: rolls (click to show/hide)

Haxes, having dealt with one wizard turned back to kill another. Even pined under a body, James managed to dodge the clumsy attacks and throw Abnightus off using the staff as leverage. Just as he roled out of reach of Haxes, healer used his power to repair damage done to Etszu and grabed onto the glass pyramid. A button press made a long column of glass extend from the base of the pyraamid, making it look like a spear with heaily oversized spearhead. Undetered by it's look, James stabed Haxes in the stomach, techpriest doubling over in pain.

Etszu threw a retaliation spell at Haxes, extremely angry for the pain he had caused. But just as he pointed his hand forward to guide the spell, Haxes doubled over from spear wound, and the spell meant for techpriest hit Grundar. Immedietly, both of trolls arms crushed themselves back into his body. Knowing that this is something that he would probably need to undo, Estzu made a fleshwarping essense.

"A bit too much power, don't you think?"
Condense aspect of Heat from the air into the bear! All essences in.
"Kah.. Seems so..."

Wait for bearroasting to occur. If, somehow, my fellow mage fails - freeze bear's brain by applying -60° to its head (use chaotic and normal essence). Otherwise, get up, dust off - and create two essences to restock.

SPD [6] vs [4+1=5] vs [5]
CMP [6+2=8]
POT [3+1-1=3]

CMP [1+1=2]
POT [4+1=5]
CMP [5]
POT [2]


Ishin ccondenced the heat from the immediete area, frying the bears brain. The beast just fell where it stood, it's eyes bulging out, and steam coming out from it's nose and mouth. Temperature of surounding area decreased by what felt like 10c. Kahel, not needing to wory abaut any immediete threats crafted a pair of temperature essenses.

Still pooling power. Three force essences for this round.
Another two aether essences. And maybe a prayer to the god of the Aether if there is one.

CMP [6+1=7]
POT [7+1=7]
CMP [1]
POT [2]
CMP [6+1-2=5]
POT [5+1-2=4]

{The god of dice disaproves of your heresies}
CMP [2+1=3]
POT [2+1=3]
CMP [1]
POT [2]


Crimson and Jase continued pooling power. Crimson also managedd to create an essense of exceptional power, albeit chaotic in it's nature.
__________________________________________________________________
New mechanics

Every time you pray a LUCK roll is done to determine existence of god. If the reoll passes, another is done to check if the god cares abau your prayer. You can pray any ammount of times to an existing god and get a new roll for each prayer. If god does not exist, praying does not reroll for existing. You will not be told what was rolled. There are gods in the game, on the map, hidden. Calling to them will require shards.

Shards have gained new fuction:

Shattering - you can shatter any number of shards for random results. You may get an artifact, blessing, curse, familiar, attacked by somthing, or you may triger some dormant power, say, a dormant god.
__________________________________________________________________
Spoiler: map (click to show/hide)

1880
Forum Games and Roleplaying / Re: Ye Gods OOC [16/∞] Sign up/talk here
« on: November 25, 2014, 02:56:24 am »
Total nuclear arsenal of Earth is 7000 megatons of TNT. Thats 1/6 of energy that should had been released by that strike. They would need to be spread out to other planets to dodge that.

1881
Forum Games and Roleplaying / Re: Ye Gods OOC [16/∞] Sign up/talk here
« on: November 25, 2014, 02:44:14 am »
So I did some calculations. If the hammerhead is shaped like a square, and the edge of that square is equal in lenght to 1/32 of my archangels height, the matter afected is considered full hammerhead surface area * 0.1m, at dirt density of 0.8kg/dm^3 and with 99% of hydrogen escaping, then the explosion should be ~43 Teratons of TNT. I'm not gonna push this, but seriously, only few thousand destroyed by that?

1882
Forum Games and Roleplaying / Re: Ye Gods OOC [16/∞] Sign up/talk here
« on: November 25, 2014, 02:15:23 am »
On strike,any compund material is rended into pure chemical elements, pure chemical elements are reduced to hydrogen and hydrogen is reduced to energy.

If this works the way I want to, evrything that hammer touches will be reduced to energy after third strike. I immagine most of the hydrogen will escape, being gass and all, but some will be reduced to energy. Considerin the size of my archangel, it may be like droping a few tons of antimatter.

1883
Forum Games and Roleplaying / Re: Ye Gods OOC [16/∞] Sign up/talk here
« on: November 25, 2014, 01:58:06 am »
The thing my archangel is doing may be anything from a nuke without equal to a gust of wind. What happens depends on GM. Here's to hoping for a nuke.

1884
(It is the human capital. Even after Essense dragon, I doubt it is entirely uninhabited.)

"Help is apreciated, but I would reccomend Nuphari and Angela to stay back for a bit. If this works, the blast will be massive."

(Ninjas)

Have my archangel strike the ground three times in quick succesion, in one place this time.

1885
(I totaly meant for it to strike the same place three times. Here's to hoping my archangel doesn't melt.)

1886
Yaos, you have time to deal with thid until I deal with the mockeries.
Have my archangel integrate the enchanted walls, move it back to the stone soldiers army, have him activate the hammer and strike the ground three times in quick succesion.

1887
Have my angels look how many soldiers there are and what plot of land they occupy.

1888
They can damage my archangel. Something that all of your angels to this point failed to do. Yaos, your time has just been cut in half.
Move my archangel to the wall that was built by my angels to contain the monsters and back, or move the wall to where my archangel is fighting, whichever is cheaper.

1889
And give time to whoever created them to hide their creations from my wrath? You are given one hour.

1890
Inorganics are dificult to interogate, but not impossible. Why do you think I wanted 500 of them captured?

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