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Roll To Dodge / Re: Roll to Magic: Turn 208 Battle of words
« on: December 02, 2016, 07:29:56 pm »
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Time to dig deeper.. thought Khozek.
Back up and attempt to open a hole near the estimated area of the face-stone using spatial disruption, expending my essence(s?) on this
Doktor Diabolical:
"So... what's this about laws? Such a thing would interfere with my diabolicalness..."
Doktor Diabolical frowns at the screen, then gets back to work on his... shoe boot skate things. Refinement ho. 2 +1 POT essences, 1 +1 CMP essence, 1 chaotic +1 CMP essence. Assuming he isn't in danger after that, he makes 3 robots essences. If he is in danger, cubebots and attack drone counterattack.
GM: I'm fairly sure I should be on magical fallout(?) hex on southeast where I appear to be. So that in mind...
Southwest one, place totem (+1POT), southeast one, place another totem (+1/+1).
Hit him again.
Healing item roulette.
3 essences.
((Also, I just noticed that my action is missing from the previous turn.))-Snipped-
3 essences.
Back to wizard form, make 2 essences then accept the call
((Just to clarify: burning 'for hours' equates to 'for hundreds of turns', right?))
Redrum glanced momentarily at the newly arrived screen before disregarding it entirely. A time would come where he'd seek out new friends to play with, but he was far too immersed in his own little games to care much about petty wizardry at present.
Summon (chaotic +1/+1) the ex-Gravekeeper's soul into thetorture chamberlantern trap, thusly binding it once more to the object that gives it its identity. Light the unearthly flame to welcome it back like an old friend....a friend who abandoned his playmate at the first opportunity. THIS IS THE PENALTY FOR BETRAYAL.
Also, 3 new essences.
Ao laughed softly at the proposals:
"Mages of Order, indeed. You believe that laws, once laid, would preserve the way of things from spiraling out of control. While it may held true if given enough time to form a tradition, it would be presumtious to think we'd have enough time. Say, was there any one single moment that the laws would have prevented death of mages? Omnicidal chaotics would have killed without regard for their safety anyway. And lawful sentinels would have them murdered without fail. What does your proposal actually change?"
4 essence, try to find truly unique drink in the bar.
Continue the ritual:
+2/+2 in essences
Keep charging! Essences this turn: 3 +1/+1, 1 chaotic +2 CMP
((I'm using chaotic essences to prevent excess chaos.
THIS SPELL WILL BE EXACTLY AS CHAOTIC AS I CHOOSE AND NO MORE!!!))
But Europe already has it's own space agency....
Though I guess if every country of Europe wants to create their own country specific space agency, that's their choice.
Summon a cube of glowstone and continue to attempt murder.
fire breath on the wasps then fly away from them, to the tower unless they are in that direction, in the direction with the least mages if they are
((well, for one, I'm pretty sure I used up those two +1 pot's, and I think I noticed having a few others which I had stated a desire to use up entirely. It's been a bit though, I can't remember super clearly.))
MOAR POWAAAAARRRR!!! (4 +1/+1 essences)
Continue the ritual. +2/+2 essences
Doktor Diabolical:
"Well, this is inconvenient."
Doktor Diabolical tries again, building on what's already been done. 1 +1/+1 essence, 1 +1/+2 essence. Afterwards, if he isn't attacked, he makes 3 robots essences. If he is attacked, he sics his cubebots and attack drone on the attacker.
Poke around for anything like ruins or caves with 'strong presences'. Probe them.
Filtiarn observes the magical screen suspiciously. "What is this now?"
Make three essences.
It had been a while since Redrum had last reanimated a creature of this size, and the hydra's polycephalic anatomy was proving to be a more complex obstacle than he'd initially anticipated. Perhaps pausing to perform a simpler task would allow him to recharge his reserves before another attempt.
Further enchant (chaotic +1/+1) the soul-trapping lantern, converting it into an on-demand spirit incinerator.
Following this, craft 3 essences.
If I haven't made three essences this turn, make three essences.
5 essences.
Ao stared at the screen in slight disbelieve. Normally, an ordinary beer - especially when your organs can purge alcohol intoxication at will - could not make you see things. Especially so complex and unusual ones. So, was it a foreign intervention or drink sideffect?
"More experiments are needed..."
Observe the screen while tasting another alcoholic beverage, to see if things change. 4 more essenceswhich I'll never use.
((Does it require me to use my turn if I wish to convene with the council members?))
((It shouldn't. There'd just be an illusory screen hanging in the air in front of you, which you can talk into and such.))((If I could easily use my magic to do so, I would make the mage Skype permanent))
((It is permanent, it just has a five-turn cooldown. I am, however, planning to remove that later, and I would definitely appreciate your help.))((I don't know that we can stop and use the mage skype. We're kind of in the middle of a ritual right now.))
((People talk and do other assorted stuff while magicing all the time, so I can't imagine it would be an issue.))
Council spell, which should come into effect next turn:
As I said, this is essentially wizard Skype. Use knowledge magic to detect the locations of every [player-character] mage, on or off the island, and set up a communication network which records their voices and surroundings. These feeds will essentially be put together and magiced to create a "video" of everyone in the council chamber, which appears as a sort of "screen" in front of each mage. That should be an actual, light-based screen, by the way. Mind magic is just asking to be hijacked.
Should anyone offer to help, use the yes/no book to confirm their good intentions (and show them my own, for that matter), and assuming everything checks out, take full advantage of their assistance. If we have two or more mages, including myself, I feel it is quite possible to make this a system which recharges once every twenty turns. For now, anyway, we'll definitely improve it later. Halve this number for each mage beyond the second.
EDIT: Whoops, forgot to put essence use. Use 3 +1 POT and +1 CMP knowledge essences, and two knowledge essences +1+1.
Assist with the spell, perhaps examining the glass orb to provide some further help with shaping the viewing portion of the spell. Assuming the recharge is being added, add a decent chance of the recharge happening substantially quicker. Use 4 +1/+1 essences, and one each of the +1 to CMP and POT essences for the spell in total.If I misread and the spell isn't being cast this turn, make four essences instead.
Doktor Diabolical:
"Well, that worked. I suppose. Though I don't think the creature is dead yet... odds are it'll attack me from below."
Doktor Diabolical converts his boots into robo-boots that can be used for skating, hopefully helping him to evade the creature. Afterwards, if he isn't attacked, he makes 3 essences. If he is attacked, he sics his attack drone and cubebots on the attacker.
Fire another, brighter flare.
Switch back to attempting to smash his head with the bladecube.
"Karnax, you're doing that weird thing again where you just stare into space, so let me say this; I am going to explore the surrounding area a bit. Maybe I'll find something that can conduct my dimensional influence.. if you need me, give me some form of signal with that fire magic of yours."
Set off towards the southwest, wary of any signs of magic in my vicinity
Filtiarn doesn't particularly like strong smell of sulfur here. Have to move quickly, get preparations done.
Create new totem here (essence: +1 POT), move onto hex in southeast and create another (essence: +1/+1)
((I feel like my essences aren't being properly updated...))
Continue the ritual despite this setback! Essences this turn: 4 +1/+1
continue the ritual: 3, +1/+1 essences
"Ah. A magical bar. What an unusual occurrence... Another test of luck, it seems?"
Look through the bar contents. Taste some samples if they seem magical enough - I have no need for mere alcoholic drinks. Add regular 4 essences on top, possibly conjured while being drunk.
3 Essences
Weave puppeteer bindings into the corpse as a whole, properly restraining the active heads under my control and (hopefully) mobilising whatever remains to be animated. Essences used: [+1/+2][+1CMP]
2 new essences if stuff gets done without any unexpected hitches.
Back to phoenix form, burn the wasps