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Messages - DreamerGhost

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241
Roll To Dodge / Re: Roll to Magic: Turn 204 Traps and Treasures
« on: November 21, 2016, 05:45:16 pm »
Turn 205

Try to remove the dagger, now. Blink back when I have it out.
Spoiler (click to show/hide)

Cuberac pulled onto his dagger, but it was stuck firmly and Blake's bones won against Cuberac's muscle. Blake twitched when Cuberac pulled on the blade, but pain swiftly changed to anger and Blake placed another rune, this one on Cuberac's left arm. Both runes began to burn with uncomfortable heat.

Filtiarn
Make three essences and carefully observe this area.

Spoiler (click to show/hide)

Filtiarn looked around the place. The nearby fallout area of magic seemed mostly settled, some floating dust and sulfur fractal sculptures aside. There was nothing else overly interesting around. Or so it seemed. As it happened, the underground had not entirely settled here, and a new geyser explosively broke through just under Filtiarn. He was tossed aside by the explosion, but most of the stone shrapnel either missed him or bounced off without any further damage. It was not too bad, but it was a reminder that this place was not overly safe.

((Alright, team T.O.A.M., gimme me excuse to join. ))
((!!science!!))
((How about the fact that being in a big guild like T.O.A.M. makes it easier to organize large rituals and acquire more swag sooner. Also if you join now, once we create are massive flying headquarters you will get quick transportation across the map via the teleportation system we plan on putting on board. And if that hasn't convinced you if you join now within the next 15 minutes we'll throw in some low quality sword shaped toothpicks we found in our next door neighbour's garbage can.))
Continue with the ritual:
Sacrifice: Diamond edged carbon sword


Whilst wondering what the hell happened to that one sacrifice despite the fact that a mystical Goldilocks would have approved of that last minute of ritual casting, Continue the ritual. Essences this turn: 1 chaotic +2/+1, 2 regular +1/+1

Spoiler (click to show/hide)

{So with retroactive added sacrifice and fixing previous mistake and also losing 2 sacrifices this turn, you have a total of 2 sacrifices remaining.}

Chorkinaan and Skeliborn continued pouring power into the ritual and the form they were filling scattered, but remained fine, power was still contained and not leaking. It had changed form, improved it somehow. Or at least so they hoped, as two sacrifices burned up at once.

Doktor Diabolical:

Doktor Diabolical abruptly realized the issue with his plan: he didn't have a clear visual on the enemy. All he knew for the moment was that it had an orange limb. Building a sight projection drone would take a bit too much time and power. Thus: area of effect attack. Thus: flamethrower. Doktor Diabolical uses the scrap from the miner bot(0 for using what's already there) to make a flamethrower(-1) bot that obeys his orders(-1). 3 +1/+1 essence and 1 +1 POT essence expenditure. Then he has it flame the stairway pit. If he has spare time, he makes 2 robots essences.

Spoiler (click to show/hide)

Doktor reshaped his miner drone with magic, and learned a few important lessons in the process. The first one was that magic can't always replace having actual parts, and second one was that there is really better choices of uncertainty than flaming ones. The drone belched smoke. It leaked sparks. There was a rusted pipe in front of it, possibly the flamethrower. It waddled off towards the pit, fell in and exploded, setting the pit ablaze. There was a shrill scream from the pit, and sound of earth being moved very quickly.

((Speaking of communication, what teams we have here? This time I may be interested of team playing.))

((As far as I know, there's:

T.O.A.M, which I believe consists of Skelliborn, James, Chorkinaan, Jigsap, Surg, and Nihilum.
The Tower, which includes Jase, Crimson, Viznor, Ilium, Gloomier, and Magus N/A.
And finally, a partnership between Karnax and Khozek, if you can really call that a team.))
((Gambler's in TOAM as well.))
Move to assist with the council spell. Make 4 more essences in preparation.
Spoiler (click to show/hide)

Gambler didn't need to move far, he was already in the Tower and he wasn't even all that far from the council chambers. The only real question was wether or not he should bring the lucky chair back into the room. It did save him last time council meeting happened.

((I find it interesting that only peaceful mages tend to gather in big groups. After that, they become a bit violent and tend to think they - and only they - can decide what exactly the term 'peace' means  :P
But, as already said, I'm all for the Council. If I'll manage to attend, since Tower wandering is just so profitable and interesting.))

"I feel like nature of the Universe is practically in my grasp now. Which means it would elude me for quite some time..."

Explore the Tower some more before deciding on a more concrete course of action. 4 essences.

((DG, can you add quill to my inventory? I'm quite amused at my luck this iteration...))
Spoiler (click to show/hide)

Ao continued exploring the Tower, but what he found this time was nothing. He arrived at a dead-end, a corridor with nothing connected to it. Well, with the labyrinthine construction of the Tower occasional dead-end was to be expected. Ao idly rapped his fingers over a wall while taking a momentary rest. Except there was no rapping and the fingers sunk into the wall with no obstruction. Ao carefully pushed entire hand through the wall, and then tried the same with his head. What he found was a bar, filled with bottles and barrels and chairs.

((The conference spell sounds interesting, though it's not something my current character is likely to appreciate. How is it going to work?))

Redrum observed the hydra's graceless display of power without batting an eyelid, even as the shovel-bearer was ripped apart before him. The zombie slave would be replaced easily enough, but he was not yet done here.

Carry on with the animation process. +1CMP +1POT
2 essences.

Spoiler (click to show/hide)

Redrum threw some more power at the dead hydra and another head rose from the mud. This new head seemed confused, or possibly hungry, as it began trying to eat one of the other heads. Soon, two heads were trying to bite each other off, and other two were turning to see what what happening.

Create 2 Essences
Spoiler (click to show/hide)

Khozek was frustrated by the lack of success he was having. Parallel dimensions were not all that complicated of a concept, but he was unable to reach them. If only other he would help out a bit.

Spoiler (click to show/hide)

242
Roll To Dodge / Re: Roll to Magic: Turn 204 Traps and Treasures
« on: November 19, 2016, 08:47:21 pm »
Whilst wondering what the hell happened to that one sacrifice despite the fact that a mystical Goldilocks would have approved of that last minute of ritual casting, Continue the ritual. Essences this turn: 1 chaotic +2/+1, 2 regular +1/+1

I am an utter tard is what happened. That was a POT roll that turned over a 6,  not CMP. You should still have the sacrifice. I was a bit half-asleep at the time.

((Can't make it an area of effect?))

No, because you also need to know what you are converting, at least how it looks like. Also, if you could, AOE would dilute the effect to uselessness.

243
Roll To Dodge / Re: Roll to Magic: Turn 204 Traps and Treasures
« on: November 19, 2016, 08:41:35 pm »
((Alternatively, Doktor Diabolical is willing to take on henchmen... your character does look like a more villainous sort, after all...))

Doktor Diabolical:

"What in diabolicalness is that? The miner bot must have dug into some kind of cave or something..."

Why fight foes when you can robotify them? Doktor Diabolical attempts to transform(0, working with what's already there) the creature that just destroyed the lopsided bot into a robot. That obeys his orders(-1). From a distance(-1). 3 +1/+1 essences, 1 +1 POT essence. If the spell succeeds, Doktor Diabolical then makes 2 essences.

You can't see the thing that has snagged your bots, so you can't do that. Also, if that thing is larger than your fist(it is), this will most likely just turn it a bit cyborg, which will probably still won't be under your control.

244
Roll To Dodge / Re: Roll to Magic: Turn 204 Traps and Treasures
« on: November 19, 2016, 10:55:21 am »
((I'm a little bit confused with the rolls here. The rules state that something bad happens which can be averted by burning a sacrifice at a roll of cmp 1 or cmp 6, but it says nothing about pot. There were no base rolls that fit that criteria, but bonuses boosted the cmp over 5 and skelliborn's base pot roll was 6. Does this mean that cmp bonuses that boost it to 6 or above are bad, or do pot rolls of 6 also cause issues? It doesn't say so in the rules.))

Only the base roll counts for sacrifice burn/ritual break. POT does not cause issues on it's own, but if POT is more than CMP, the difference is treated as chaotic POT, which may add details of it's own that are still useful, but maybe not exactly what you wanted.

245
Roll To Dodge / Re: Roll to Magic: Turn 203 The wolf comes
« on: November 19, 2016, 07:35:03 am »
Filtiarn

Place a totem here, another next to tower of wizards (with +1/+1 essence), and move one hex south east towards that weird purple hex.

Filtiarn placed down his first totem on this land. It was shaby and wouldn't last, but it might hold out enough to kickstart the rest. Next totem Filtiarn placed next to the cursed Tower. He wished to go inside, to find his enemy, to... No. It was not the time yet, he left and went north.

GM: North? I said southeast, didn't I? Pretty sure I did. One hex southeast, not two north.

I somehow saw that as "move to the purple hex" and the only purple hexes in my mind are the eldritch lands in the north. Completely forgot that under all the dust ornaments there is purple in the southeast. Fixed.

246
Roll To Dodge / Re: Roll to Magic: Turn 204 Traps and Treasures
« on: November 18, 2016, 07:10:28 pm »
PM's will come in ~12 hours, next turn will come on Monday.

247
Roll To Dodge / Re: Roll to Magic: Turn 203 The wolf comes
« on: November 18, 2016, 07:09:23 pm »
Turn 204

Let's try stabbing him with the dagger.

Spoiler (click to show/hide)

Cuberac pulled the dagger off his belt. it was an enchanted artifact for travel but it was also a dagger, and he would use it as so. Cuberac wrestled Blake down and swung down with the dagger with great force. There was a crack at the moment of impact and Cuberac found the dagger stuck. It seemingly stabbed through a rib without completely cracking it. Blake also seemed to suddenly have troubles breathing so the dagger probably reached lung behind the rib. But Blake was not dead yet. With his charred hand he grabbed onto hand of Cuberac and the grip burned. The pain crawled up Cuberac's arm before Blake let go of it. there was a burning rune in the skin where Blake gripped him.

((Well, that's something for me to remember.))

Doktor Diabolical:

"Eh? What in the blazes happened down there?"

Doktor Diabolical sends the lopsided bot down the stairway to investigate what happened. Mainly by seeing what happens to it. After that, he attempts to magically reassemble the digger bot's scrap, and he makes 2 robots essences.

Spoiler (click to show/hide)

Doktor sent his lopsided drone towards the hole in the ground. It flew off over the pit, hung there for a moment, then an orange limb grabbed it by the lower propeler and dragged it down and out of sight. This would require some thinking about, especially if Doktor wanted to keep the stairs in the hole. For now he atempted to fix the remains of the mining bot but it just twitched about and spat sparks as shortouts raked it.

Filtiarn

Place a totem here, another next to tower of wizards (with +1/+1 essence), and move one hex south east towards that weird purple hex.

Spoiler (click to show/hide)

Filtiarn placed down his first totem on this land. It was shaby and wouldn't last, but it might hold out enough to kickstart the rest. Next totem Filtiarn placed next to the cursed Tower. He wished to go inside, to find his enemy, to... No. It was not the time yet, he left and went southeast.

Redrum examined the beast's remains with glee. Once raised, it would make a pet fit for a deathlord.

Animate the hydra corpse using [two +1POT] and [two +1CMP] essences. Craft 3 new essences afterwards.
Spoiler (click to show/hide)

Redrum could had woven a cocoon of necromancy around the bones to bind and move them. He could had puppeteer the corpse with some more subtle spells. He went for the quick and dirty approach and just blasted the skeleton with necromantic energies. Three of five heads began moving about, with only a slight clacking of bones they rose from the mud. Then, one of the heads noticed the zombie shoveling dirt off the rest of the bones. It bit down onto right shoulder of the zombie, as it's instincts guided it. Other two heads soon followed to see what the commotion was about. There was a bit of an argument between them and zombie was soon torn into three parts, with fourth part consisting of rotten guts spilling on the ground beneath.

"Quill... To write my name into history or to strike it out? Lets see."

Take the quill. Experiment a bit in writing if it does not reveal its purpose immediately. If unharmed, continue tower exploration + 4 essences.

Spoiler (click to show/hide)

Ao wrote down some random words, some random phrases some random symbols. None of that seemed to do anything, so he just pocketed the quill and left. He left the room and moved on through the Tower again. Behind a door with a lotus carved onto it he found a garden crafted entirely from marble. The only thing alive was lotus flowers blooming in the pond in the center. As he gazed into the pool Ao Saw and Understood. When he blinked, the room had disappeared, replaced by same purple aether he was getting used to by now. But the Insight remained.

{Celestial empowerment upgraded to Celestial Insight. In addition to giving +1 to a roll, it will also reroll once for each Celestial Insight used if 1 is rolled.}

"Oh, well, good...
3 hours? Really, are you sure?"


Eh, summon 3 completely random things.

Spoiler (click to show/hide)

James rethought his sense off time. A lot had happened since his arrival here, but it really hadn't taken all that long to happen, did it? Death of the world is something that sticks in the mind though, and all the fighting also felt longer than it actually was. He put that aside for now and conjured some random objects. A furry handkerchief, well padded chair and a scrap of burning paper appeared from thin air.

4 essences.

Spoiler (click to show/hide)

Gambler meditated. There was not much to do now but wait for next interesting thing to happen. Such things happened often enough around here that he did not expect to wait for long and made good use of the reprieve he had.

When in doubt, 3 Essences.

Spoiler (click to show/hide)

Magus N.A. rose from the floor. Wounds he got from violent reverting from aether form had almost entirely healed. That was not an experience he'd want to repeat, silencing elemental forms was dangerous.

"Stand back, Karnax! I'm going to perform science."

Attempt to open a small 'window' in the air infront of me, with the other side ending up in the dimension I previously tried to use to obtain a parrallel copy of myself. This time, the goal is just to sneak a peek of what the dimension looks like while reinforcing it enough to hopefully stop anything from crossing (barring light).

Spoiler (click to show/hide)

Khozek pulled up his sleeves and cast again. Portal shimmered into life, showing a field much like this one, with another Khozek looking back. It was like a mirror reflection, and while it vanished after a second, it was a success.

I am ready as well. Let's get this ritual kicked off! But quick question: Are you okay with me using chaotic essences? I find a bit of chaos can make for a very useful spell!

Begin twincasting a ritual with Skelliborn. Goal: create a measure of liquid metal to fill the capped-off pipe I've prepared, which should remain within the pipe until the wielder wills it to spill forth, at which point it will flow out into the shape of a sharp solidified blade, holding that form and remaining attached to the end of the pipe until the wielder commands the liquid to return to its container. The liquid should be very resilient when in blade form, be able to assimilate itself back into the greater mass should a part of the blade be sundered, and be able to form different blade shapes as the wielder wills it, assuming there is enough liquid to physically create such a shape.

Sacrifices: bottle of liquid stone, bottle of melted forks, steel knife.
Foci: the capped-off pipe, the forge.
Essences for this turn: three +1/+1, one +1 POT.


((Is it possible to change the plan a bit before the ritual ends? Like, decide partway through to cast a slightly different spell in the end?))
Assist in the ritual. (No need to add essences this turn though since we're in the tower)

{Don't know if you knew this but Skeliborn can also add sacrifices(up to three). I'll allow him to add on next turn this time only}

Spoiler (click to show/hide)

Chorkinaan and Skeliborn set up a ritual circle and began pouring power into it. Form shaped up almost instantly, and it took power greedily. But there were dangers despite early successes, as one of sacrifices crumbled into ash almost instantly.

Spoiler: Map (click to show/hide)

248
Roll To Dodge / Re: Roll to Magic: Turn 203 The wolf comes
« on: November 17, 2016, 04:45:24 pm »
My computer mouse is dying and I have no idea what I am doing with my time. Is this the stress thing I was warned about?

Turn will come tomorow.

ADDIT:Also, I am rethinking the extra essencess upon entering. It really is not that much of a diference without any early combat. Which is mostly impossible and easy to escape from.

249
Forum Games and Roleplaying / Re: Ye Gods 4 IC [15/40]: Tick 44.0: Es
« on: November 16, 2016, 05:50:01 am »
Upgrade leyline network to drain magic from where it's above average and expell extra where it's below average Thirty essence ((my phone can't into numbers for some reason))
Create a spell that can stop this effect in an area and teach it to my mage worshipers.


250
Roll To Dodge / Re: Roll to Magic: Turn 203 The wolf comes
« on: November 14, 2016, 07:51:54 pm »
((Is it possible to change the plan a bit before the ritual ends? Like, decide partway through to cast a slightly different spell in the end?))

No, once you're locked in, that's it.



So the votes are mostly in and it seems that people are seriously split over this issue. So, uhh... revote? With options being various amounts of starting essences since yes kinda won?

I'm not sure here, could I get some reasons from the "no" side? Since it was a tie for a long time and I want to hear why. Are people worried that someone might start suicide characters with never before seen effectiveness? Disrupting the cease fire upon entering that is generated by having no items and good chance of spell fail? Not being sarcastic here, I could see that being a legit worry.

251
Roll To Dodge / Re: Roll to Magic: Turn 203 The wolf comes
« on: November 13, 2016, 06:11:52 pm »
PM's come tommorow.

252
Roll To Dodge / Re: Roll to Magic: Turn 202 Half of gameplay missing
« on: November 13, 2016, 06:10:59 pm »
Turn 203

Try to tackle him.
Spoiler (click to show/hide)

Cuberac grappled with Blake on the ground, throwing a few well placed punches, although nothing quite enough to end this fight. Blake meanwhile, was getting more desperate. Again he conjured hellfire and again it exploded, but this time it washed over Cuberac as well. Still, where Cuberac endured with only light blisters, Blake lost enough skin for it to become a serious obstacle.

{Blake, Burned, END roll before all phys actions to see if it goes through.}

Doktor Diabolical:

"Curses! No minion of mine should have such lopsided features!"

Riiiight. Doktor Diabolical attempts to magically fix the lopsided drone. Afterwards, he makes 2 essences and checks on the digger bot.

Spoiler (click to show/hide)

Doktor attempted to fix lopsidedness of his drone by making it more symmetrical. A new propeller and an extra blade were added, although… not where he wanted them to be. Now the bot had two propellers, one on the top end one on the bottom, one on the left, other on the right, and both propellers had one of the blades far longer and sharper than the others. Something fell from the air to the ground next to Doktor. On closer inspection Doktor decided that it was probably remains of his mining bot, if the claws were indeed the same. It was hard to tell, as the rest of it was all scrap.

"My luck seems to prevail, but I still need to find some material anchors for the ritual. This shall be a good starting place for my search."

Slowly search the room, checking if my presence affects something inside. If no major incident occurs - draft 4 essences while searching.
Spoiler (click to show/hide)

Ao looked through the room, finding little more suspect than everyday requirements of an office. Paper, ink, drying sand, quills and paperclips were all that was to be found there. Or so it seemed, but it was not quite true. There was something off about one of the quills, something magical. A blessing or a curse? There was no way to know so Aq left it there for the moment.

4 essences

Spoiler (click to show/hide)

Skeliborn continued focusing power, to the point that some of it leaked through into the rod of carbon he carried about. It flattened, and its edges became clear as carbon compressed into diamond edge. It was not particularly durable blade, but it was as precious as it was sharp.

((Busy with college.))

James wake up, gets up, and returns to the tree. He finds Grundar and has a word with him.
"Grundar, I should've done this a long time ago. Thank you for your service, and sorry for keeping you as little more than a slave for so long. I'm setting you free so you can make your own decisions and follow your own path. Do as you wish.

It's a dangerous world and most of my fellow mages would kill you for fun so I recommend getting as far away as possible, either that or staying in Jase's tower. You're welcome to stay here with me if you actually want to.
Here's a few pieces of protection, I hope you won't need them."

James gives Grundar his mace, anti-magic amulet, and adamantium armour (if it can be adjusted to fit a troll).


"Uhh, boss, I have been serving for about three hours. I got to eat three people and with your gifts, am armed and armored. This has been most profitable time ever for me. I think I'll stay around."


Three essences.

Spoiler (click to show/hide)

Duritarum did not have much to do here but think. And he thought thoughts of power, though they were elusive. This place was not good for meditation, the huge crater was not helping to relax at all.

Imbue the gravekeeper's lantern with necromantic bindings, converting it into a soul trap [+ two +1/+1 chaotic essences]. Meanwhile, have the zombie continue our preliminary excavations. Oh, and make 3 essences.

Spoiler (click to show/hide)

Redrum focused on the lantern while his servant labored, and began weaving bindings around it. Pale sheets blocked off all sides, closing the lantern off. The barriers could hold back various spirits, although this one would not be capable of holding anything decently powerful. Meanwhile, the zombie slave had struck something better than gold. Not only humans had died in this swamp, and judging from the corpse, this was the kind of swamp that would swallow explorers alive. The corpse was that of a hydra. It was slightly larger than a bear, and it's heads were large enough to bite down whole limbs. For a hydra, that was small, which was of little surprise, as taking down an old one in a swamp was incredibly difficult no matter who you were.

Viznor slowly removes his claws from Shias' head.

"Once again, I find myself standing over a corpse. They make me fear for the future, though this death was undoubtedly just."


"The Druid has left eight shards, and there are two of you. If there are no objections, I will give each of you three shards, keep the remaining two and possessions for myself, and leave the body to the Tower. One of my allies desires the use of it."
"The deal seems fair, and I accept. I do hope that these events will cease in the future, though. Perhaps a meeting to negotiate the rules of future combats is in order."
Take the three shards, then summon and fill another vial of pollen, if there's any remaining in the area. Make 3 luck essences in either case.

Spoiler (click to show/hide)

Gambler claimed his share of the loot and looked over the pollen. Most of it had fallen on the ground, rendered harmless. It was not particularly difficult to fill a bottle with it. It turned out to be light green in color, something that was slightly difficult to see before when it was spread out.

Hmh, perhaps actual starter action would be okay to post. Make two essences while smelling in which direction are source of curses.

Spoiler (click to show/hide)

Portal flared to life once more, and from it walked out Filtiarn, mage in tattered and bloodied clothes, a scowl of anger seemingly carved into his face. He looked around, seeking something and centered his sight on the Tower. His gaze lingered for a while before he returned to looking over area closer to himself. There would be time and place for that but it was not now and here.

Spoiler: Map (click to show/hide)

253
Roll To Dodge / Re: Roll to Magic: Turn 202 Half of gameplay missing
« on: November 13, 2016, 02:30:48 pm »
Viznor slowly removes his claws from Shias' head.

"Once again, I find myself standing over a corpse. They make me fear for the future, though this death was undoubtedly just."


"The Druid has left eight shards, and there are two of you. If there are no objections, I will give each of you three shards, keep the remaining two and possessions for myself, and leave the body to the Tower. One of my allies desires the use of it."
"The deal seems fair, and I accept. I do hope that these events will cease in the future, though. Perhaps a meeting to negotiate the rules of future combats is in order."
Take the three shards, then summon and fill another vial of pollen, if there's any remaining in the area. Make 3 glass essences in either case.
Your glass affinity comes from an item, so you can't make glass essences.

254
Roll To Dodge / Re: Roll to Magic: Turn 202 Half of gameplay missing
« on: November 13, 2016, 11:37:36 am »
So I know that there are still whole six hours left until my usual turn post time, but I see a total of 5 actions sent in. Where are the rest of you guys?

255
Roll To Dodge / Re: Roll to Magic: Turn 201 Combat for all
« on: November 11, 2016, 08:28:08 pm »
((What happened to the anti-violence aura here?))

Resume thinking or die trying.
((Sorry 'bout the incorrect essences.))
Converts bits of Shias to glass, leaving the glass attributes up to chance. Hope for a dangerous blend of types.
Spoiler (click to show/hide)

Gambler threw another spell and Shias flesh turned hard and reflective. Then he moved a bit and the glass shattered, but not entirely. Some parts were akin to rubber, and glass shattered in a bunch of sharp needles and binds before diving into flesh beneath. There were few organs left for Shias that weren't pierced. But that would not be a problem for long as Viznor was still holding his head in his claws. Rather than try squeezing, Viznor grabbed his bow with his other pair of hands and fired an arrow through Shias throat at point blank range, piercing it through. By now Shias was bleeding enough to cover the floor under him completely, but he was still alive and Viznor blasted him with magic for it. This time bone melted into golden dust, leaving bone claws gripping soft brains beneath. The claws sunk in and Shias was no more.

{Shias is Dead}

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