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Messages - DreamerGhost

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271
Roll To Dodge / Re: Roll to Magic: Turn 198 Fun for all involved
« on: October 28, 2016, 07:05:30 am »
I don't know HOW I didn't notice those white flowers earlier

I kinda feel like I goofed a bit about them. I mentioned them at almost every post when Tower was just created, but people pretty much ignored them. So I stopped mentioning them and it seemed that everyone forgot about them, including their creator. That was some 80 turns ago, so nearly a year back IRL. They were just there, like the decorative columns and windows. You'll find them if you search for one but not really unusual enough to be worth mentioning.



Karnax gazed at the pollen that floated out of the tower. Clearly, someone was attempting a mass-murder.

Normally, Karnax would leave the tower alone, but this someone had recently rejected an offer of alliance from him. He decided to interfere out of spite.

Previous turn's action: Renew my fire-protection spell and extend its effects to Mallos.
This turn's action: MOAR POWAH into the ritual. Allow it to increase the temperature of the surrounding area again; I shall burn this pollen until it is nothing but ash.


1)You are too far away from the tower for pollen to reach you.
2)The strange dome hasn't gone anywhere.



((GM: Do essences actually make difference here? What I'm targeting is plant matter so theoretically it should be within my affinity, but...))

They do, it's all proper plant magic.



Okay, that's about enough confusion. Some people got some strange stuff instead of their turns. That's because you breathed in pollen and are high as kites right now. It will continue, and possibly worsen until you wither are away from the pollen or you manage to overcome it and gain a moment of lucidity.

272
Roll To Dodge / Re: Roll to Magic: Turn 198 Fun for all involved
« on: October 27, 2016, 08:00:12 pm »
((Quick question DG? Would it be possible to use the sword of summoning nearby objects to send messages back in time so as to warn my character of Shias's plan (So that I leave the tower beforehand) before it is put into motion?


If time travel is a no, would it be possible to summon the pollen out of Skeliborn?))

((No to the time travel. Yes to summoning the pollen. However, Skeliborn is the only one who knows this sword exists and there is a good chance it could summon more than just the pollen.))

273
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 27, 2016, 06:35:51 pm »
Turn 198

((That chair is the real MVP of this game, I swear.))
Grab the set and orb and get out. Weave a quick self-enchantment to decrease the chance of harm due to environmental or area effects, using a 2 +1/+1, one 1/+2, and a Chaotic +2/+1 essence.

Spoiler (click to show/hide)

Gambler looked around and saw flecks of pollen swirling about. He deduced immediately that this was a phenomena best examined from a distance and paused his breath. He grabbed onto his new loot and fled the Tower as fast as he could. The walls began to flow about as he ran, but the effect subsided as he passed through the gates.  There he fashioned a spell to prevent this from happening again, or at least decrease the chance of it.

Move to Blake.

Cuberac moved to the east, but stopped to observe a fellow mage. It was Blake Thorne, the demonologist. There was something off about him, though it was hard to place what exactly. He was not doing much otherwise. Maybe that was the strange thing, how still he was.

"I assume that wasn't exactly far enough, Karnax? Don't worry, I'll fix it in a moment, just let me calculate a few things."

Two essences.

Spoiler (click to show/hide)

Khozek was not particularly satisfied with his spell. It was a good spell, especially for one cast so quickly, but it was hardly a barrier he wanted it to be. It would take some preparation, but he would make it better.

((... oh wow. Jace isn't going to be happy.))

((Do remember what happened with boozemage.))

"Heh! My diabolicalness sense is tingling. I think somebody just pulled something utterly DIABOLICAL! If I ever meet him, I'll have to give him a diabolical pat on the back, then turn him into one of my diabolical robot henchmen. Now then. Time to... perhaps this isn't the best place to start building a diabolical lair."

Doktor Diabolical gets moving. First, he attempts to summon a robotic bicycle using a +1/+1 essence, if available. If that works, he uses it for his next step. If it doesn't work, he has his mini-bots take the result apart. Afterwards: he heads northwest, then southwest, one hex each. And he makes two essences, if possible. He also makes sure his minions follow him.

Spoiler (click to show/hide)

Doktor, having collected the workforce for lair making, decided he needed some transportation to get to the right place. Being an environmental evildoer, despite his choice of power, he conjured a robotic bike. It was a good bike, chrome plated, autorolling and with a navigational system, but it had one flaw. By it's size it was meant for someone who was about twelve years old.

Fire a bolt of fire at the sheet. I'll have its secrets!

{I believe there is some miscommunication here. You can read the scrolls, provided you do so out loud and read the entire scroll. It's like spell scrolls. But not written by wizards. And the magic might not be magic. And the spells are too violent to be written on anything weaker than lead.}
Read the scroll then. Try not to die. Whoops.

Spoiler (click to show/hide)

Duritarum began to read the scroll and dust fell from the walls as the ground rumbled. Duritarum continued to read the scroll and was forced to blink as blood filled his eyes. When he reopened his eyes, he was on the ground, his head hurt as if he had fallen face first and the lead sheet had partially melted. The undamaged part of the sheet was now static, the runes unchanging and entirely meaningless. Duritarum rolled on his back and groaned as his headache intensified. He checked himself over and found that his nose was broken. Which meant that the headache was probably all magic as his nose took the brunt of the fall.

{Broken nose, Headache(-1CMP next turn)}

Confiscate the gravekeeper's shovel and lantern and inspect the latter in case it's enchanted or something. Walk to the grey dead tree hex near the swamp. Look around and make 4 essences.

Spoiler (click to show/hide)

Redrum ordered Gravekeeper to hand over it's lantern and shovel. It handed over the shovel with reluctance, but as it unslung it's lantern from it's spot, the spirit vanished. Fading laughter scattered to the winds as lantern flame vanished, leaving an empty bronze lantern, ordinary in all ways. It took a moment for Redrum to figure out what happened. The shovel and the lantern were what signified the Gravekeeper. Without them, it was not a spirit of graveyards, and as such, the binding no longer applied. Still angry, Redrum walked off to the edges of the dead trees signifying the beginning of the swamp. The swamp looked the same everywhere, and smelled the same everywhere. But worse still, so much of it was dead. Any search spells here would be hard pressed to find something he could use.

Switch back to phoenix form, then breath fire on Easter and try to pin him to the ground
Spoiler (click to show/hide)

Easter jumped back on his feet and launched himself at Seva. His mandibles were stretched wide but they bit only flames as Seva transformed back into phoenix. Easter did not hit Seva though, his arc took him over phoenix, and Seva followed up with a bout of heat blast from his mouth. Easter was forced to jump as soon as he reached the ground but he dodged it. Two mages returned to a stalemate, but Easter had an advantage. Soon, his regeneration would return and start repairing what damage Seva managed to do to him.

I've got a bad feeling about this. According to my sixth sense for mockery, somebody responded to my saying "what's that smell" with a statement of "the smell of victory." I'm going to try something, but if it doesn't work, we'd better clear out. Hopefully we can find this forge again after the situation blows over.

There's a dangerous dust in the air. Attempt to take hold of the pollen/spores/dust and increase the material weight of the specks making up the cloud so that they harmlessly settle down away from Skelliborn and my breathing orifices. Essences used: 2 chaotic +1/+1, 1 chaotic +2/+1, 1 regular +1 cmp, 1 regular +1 pot. If this succeeds and the air in the room (and out from the room enough that the room won't immediately become dangerous again) becomes safe to breathe, seal the entrance airtight by creating a single solid block of generic physicality material which covers all the cracks, using a chaotic +2/+1 essence. If the plan fails, grab Skelliborn, grumble under my breath about having to leave the perfect casting environment, and GTFO the tower.

Assist the spell:
Essence usage:
5 Blade essences +1/+1


Spoiler (click to show/hide)

Chorkinaan and Surg looked over Skeliborn. More precisely, Chorkinaan looked over Surg and Skeliborn. Surg was finding something very interesting on the walls. Skeliborn was writhing on the ground and trying to chase away the invisible spiders that afflicted him. Chorkinaan was feeling fine. He was feeling so fine that he began to wonder if he was hallucinating being fine. He decided to risk it, and cast a spell that forced all pollen down onto the ground. It fell and covered the floor in yellowish powder. But the magic remained, and whenever any of the white flowers in the room coughed out more pollen that pollen was forced down again. The room was safe for now, though he'd need to wait for his comrades to recover.

((That, my friend, is smell of victory. Assuming it works, of course.))

Locate first affected "victim" and drop seed of friendship into their mouth. If tower defenses are preventing that, then "save" them by dragging them outside and trying again.

Spoiler (click to show/hide)

Shias looked around searching for any afflicted by the pollen. Ilium was standing just there, completely still with his mouth slightly agape, staring into infinity. Ah, just the man. Shias walked over to him and pushed one of the zombie seeds past Ilium's lips. To his great surprise, the seed fell straight through Ilium. To his greater surprise, an arrow hit one of the roots still in his body and got stuck in it, covering Shias mind in incoherent buzz. He turned around and saw Ilium holding a bow, seemingly unaffected by the pollen. This was going to be trouble.

{Shias, mind buzz, -1CMP for next turn.}

Spoiler (click to show/hide)

274
Revive the two dead gods

Not to interfere with someone who is trying to mend their ways, but is everyone sure this is a good idea? Aside from having the very shady guy doing the resurrections, they were dead for a while. They could very well return mad. Or eldritch. Or brain devouring abominations.

275
Forum Games and Roleplaying / Re: Ye Gods 4 OOC [14/40]
« on: October 27, 2016, 04:49:33 am »
I would certainly agree with a free action limit and changing the census. Since it could be wrong by as much as 50% it was absolutely useless, even if you went through several turns worth to get an actual number. Any changes would take several turns to find out, by which time mortals would get worried that their god missed half of them dying for a few decades.

276
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 25, 2016, 04:42:06 pm »
((I mean including the tower bonus I think I'm getting a base of +6cmp before I role so that means a minimum total of +7. I don't expect any problems on my end))
((Additional power is just that - additional. First that is taken into consideration is your basic roll. CMP: 1+7 & POW: 1+7 would be disastrous. Well, it was like that before, maybe it was changed a bit.))

((Nope. Wouldn't come out quite right in some cases, but it would still work reasonably well. Certainly wouldn't hit with the full force of a one.))

((It would fail in a way that is beneficial to the end goal.))

277
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 25, 2016, 02:42:45 am »
Fire a bolt of fire at the sheet. I'll have its secrets!

{I believe there is some miscommunication here. You can read the scrolls, provided you do so out loud and read the entire scroll. It's like spell scrolls. But not written by wizards. And the magic might not be magic. And the spells are too violent to be written on anything weaker than lead.}

278
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 23, 2016, 05:09:21 pm »
PM's come tomorrow.

279
Roll To Dodge / Re: Roll to Magic: Turn 196 Luckiest of rolls
« on: October 23, 2016, 05:08:15 pm »
Turn 197

"Haha! Mwahahahaha! My diabolicalness has prevailed! Now then... Now that I have something to keep me safe... lair time!"

Doktor Diabolical creates(-1) a miner(-1 for type of bot, or 0 for simple type)-bot that will obey his orders(-1). He uses a +1/+1, a +1/+2, a +1 POT, and a +1 CMP essence on creating it. Afterwards, assuming it's not trying to kill him, he makes 2 essences.

((In other news, Jace now has Wayfarer's doomsword. Bet he does something to that.))
Spoiler (click to show/hide)

Diabolikal conjured forth another bot, this one shaped like a large mole. It was about a meter tall and had claws for digging through earth easily. Claws aside, it was not particularly sturdy, but it should be enough baring a cave-in.

Three more essences.
Spoiler (click to show/hide)

Magus N.A. continued waiting in the bar. Strangely enough, he waited sober. There was very little happening there, aside from one barrel bubbling as drinks poured within mixed.

Alright! This is much better! It took me five minutes to find any meaningful source of metal last time. So, as for sacrifices, I have a couple bottles of liquid, one's unnaturally liquid stone and one's unnaturally liquid metal, I've also got a kitchen knife, it's made of steel, and I have this tube here. It's capable of storing liquids, so it'd work either as a hilt or as a sacrifice. I'm thinking hilt, to be honest. On a side note, I need a minute on that liquid metal; these forks are refusing to melt.

Give melting the forks one more try; hopefully ending up with a bottle of liquid steel instead of a bottle of clumpy forkwater. Form two essences.
Spoiler (click to show/hide)

Chorkinaan gave one more try to melting the forks, finally removing the last of solid bits and getting a liquid about as viscous as honey. This would probably be good enough. Probably.

Continue on my journey back t the geysers, and have my bladeswarm rapidly orbit me.
Spoiler (click to show/hide)

Cuberac continued his journey,arriving to the gravel fields that were occasionally marked by geysers. There was a choice now, to which of the geysers to go to, to the east or to the south. There was also a field in front of him, with some excess sulfur and floating sand. It was probably safe enough to walk over.

Hmm, this is a pretty well-equipped forge. Do you suppose we might be able to cast a bit better if we were to use the smithing setup as a focus? Not a sacrifice; a focus.
Not a bad idea. Once you finish melting the forks we can start.
4 essences
Spoiler (click to show/hide)

Skeliborn looked over the smithy and pondered what to do with it. there were options here, and even if he did nothing the ritual would likely respond well to being performed in a place of forging. Though there probably was some way to make this even better. There usually was.

"Normally I would be mad at you for blowing up a good, only-slightly-rebelling minion that I spent shards to create, but your display proved that you are far superior to it in power. I'm willing to make an alliance."

"You are a spatial mage, are you not? Can you help me move this portal a little bit farther away from that tower? I'd like to continue drawing power and elementals from it, but the heat that it's producing is bothering some very powerful mage-alliances that I don't want to challenge yet."

Keep the ritual stable while Mallos moves the portal (if he doesn't, pour MOAR POWAH into it). Make two essences.
"Ah, good. And yes, i can move the portal a bit.. Probably more..heh." Cracking his knuckles, Khozek begins to intensely gaze at the portal, almost as if he is calculating its size and position in accordance to the tower. Use my Spatial Magic to increase the distance between the tower and the portal by lengthening the dimensions of the space between them.
Spoiler (click to show/hide)

There was not really much of a ritual to keep stable. Tossing power into a portal to make stuff leak out of it wasn't quite so complicated to require maintenance. He took the time to look at what Khozek was doing instead. Some hand waving was involved, fingers were moved to make a square and to break the square. As it was broke, the tower seemed to move away a bit. It went no more than ten meters as bending so much space was rather difficult with a simple incantation.

"Blessed by a spirit of Wisdom on my very first steps... It seems like stars themselves align to light my way to understanding."

Continue exploration, gaining deeper understanding of this wonder of magical craft. +ER. Use +1 POT essence on the first try.

{You can't use essences to boost essences.}

Spoiler (click to show/hide)

Ao continued his journey along the many corridors of the Tower, though there was little of interest besides empty rooms. Though as he walked in a state of half meditation, some off his power spilled over, looping back into him and wove itself around his muscles. The atrophied flesh flowed and expanded, leaving a rather healthy look.

{Ao: Buff(+1STR)}

Recreate the alchemical set with an enchantment akin to the rings from previous. Then 3 essences.
Spoiler (click to show/hide)

Gambler conjured another glass alchemy set. It was a good thing that they were not particularly difficult to build, or he would be angrier about losing last one. As he continued focusing, some of the power leaked away and his throne spat out a glass orb about three inches across. As Gambler looked at it, images danced inside, showing mages and the land around them. It was a crystal globe of a seer tuned to seeking out mages.

Fly out of the flaming grass, then switch back to wizard form and summon a pair of ostriches near Easter, if the grass near him is on fire, summon them nearby but away from the fire
Spoiler (click to show/hide)

Seva landed, returned to his human form and immediately threw a spell towards Easter. The spell refused to be thrown, however. An egg appeared before Seva, fell to the ground and splattered. While he paused to figure out what went wrong, Easter charged, his stinger stabbing just to the right of Seva, as the bird mage managed to dodge at the last moment. Easter had to rush now. Seva was vulnerable, and that would very likely not last.

Trace the sigils on the sheets onto my blood staff and head off exploring.

Duritarum attempted to trace the sigils from the sheets onto his staff but immediately ran into problems. For one, the sigils caused physical pain to read, and they seemed to shift as he read. Also, as he tried to copy one onto the staff, the blood and bloodstone boiled and burned, destroying the sigil each time. It seems there was a good reason this was not written on mere paper.

((Literal genie orders, eh? I can probably manage to not mess this up for a turn or so.

I love how Redrum's brand new gravekeeper is already on fire. Glorious new turns are on the horizon.))

Redrum regards his new pet with a twisted smile. The annual undead corpse barbecue used to be a pretty popular event back in his early death cult years. There was something about tormented souls and burning rotting flesh that evoked a sense of nostalgia in him. Or was that sadistic delight? A shame he'd forgotten to bring the marshmallows along.

"Hello gravekeeper. You're my new friend now. That means you have to ensure that your actions don't harm me. You're going to die horribly soon! But first you're going to tell me where all the cemeteries and tombs are; I want to know where this world's dead are buried."

Step away from the fire and issue the orders. Direct the gravekeeper to move out of the blaze and roll around until the flames have been extinguished, staying away from me as it does so, but don't permit it to escape. Extract information from it, one way or another. Force it out of the creature's soul if necessary.

3 essences.

Spoiler (click to show/hide)

The Gravekeeper paused as it tried and failed to resist the binding. It began rolling on the ground and began speaking. There was an entire graveyard sunken into the swamp. There were ancient tombs of fallen nobles in the fire fields to the northeast. There was a tower of ice in the snow fields hiding bodies of fallen warriors. Corpses could be found scattered underground almost anywhere on the island, though all were burried about fifty meters deep.

Now we can activate my flowers in the tower to their full extend. But first wear the gasmask. And make up to 5 essences.

Spoiler (click to show/hide)

Shias felt prepared enough now. He put a gas mask over his head and gave the signal for the flowers to activate. All over the tower, white flowers opened filling the air with sweet smelling pollen. Soon, there was not a single place in the tower where air was clear of the sweet smell. Soon, he would be able to just walk about and collect the bodies.

Spoiler (click to show/hide)

280
Roll To Dodge / Re: Roll to Magic: Turn 196 Luckiest of rolls
« on: October 21, 2016, 12:41:33 am »
May I have a list of what is the notable equipment within the blacksmith room or will I need to spend a turn to take inventory?

There are tools and materials, but no finished products. So you have anvil, furnace, several hammers and tongs, tub with quenching oil, some coal, some iron ingots and whatever else you feel should be in a medieval smithy that I left out.

281
Roll To Dodge / Re: Roll to Magic: Turn 196 Luckiest of rolls
« on: October 20, 2016, 06:42:48 pm »
PM's come tomorrow since majority of PM'ers sent preliminary PM's.

282
Roll To Dodge / Re: Roll to Magic: Turn 195 The dead return
« on: October 20, 2016, 06:38:39 pm »
Turn 196

Doktor Diabolical:

"Why am I even bothering with these... aggravating... undiabolical... actually, scratch that. These robots are incredibly diabolical in their frustrations of me. Perhaps it's deliberate? Anyways. One more shot!"

Doktor Diabolical attempts, once more, to improve the bots intelligence, this time using his +2/+2 chaotic essence. If it doesn't go well, he clutches his head in frustration and runs off in a random direction. If it goes well, he jumps for diabolical joy. Regardless, assuming he's not in danger, he will make 3 Robots essences.

Spoiler (click to show/hide)

Doktor threw magic at his bot swarm one last time, and this time it stuck. It stuck well and what stuck was even better than Doktor hoped for. Bots grabbed onto each other to form a makeshift hand with which they saluted their creator. Doktor could feel a faint link connecting him to the bots and experimentally attempted to give them a command by thought. Just as he ordered, six bots moved aside and formed a hexagon. It was a fantastic success.

Ah, Skelliborn, you're back. Ready to get started?

Try again at liquefying those forks into the bottle.

Spoiler (click to show/hide)

Chorkinaan greeted returning ally and attempted to liquidize the forks to prepare. He was more successful than before, but they were still rather chunky and gooey. Not quite there yet, but this was the only thing left in his preparation list.

Ah, Skeliborn, you're back. Ready to get started?

Try again at liquefying those forks into the bottle.
I'm ready. Although I would like to see if the tower has a blacksmith room we could use. If there is one then it may include tools that would be useful to mold the physicality material with.
3 essences while searching for a blacksmithing room in the tower. If I don't find one, return to where Chorkinan. If I do find one, return to Chorkinan and show him the way there.
Spoiler (click to show/hide)

Skeliborn and his allies ventured into the tower and through the empty corridors. It was futile to try to keep track of where you were going in them, which would be incredibly dangerous if enchantments did not keep you from getting lost. But this spatial instability also brought all kinds of objects from from mage's desires. They did find a smithy, it was not overly impressive but it seemed well kept.

Merge those calming herbs with the seeds so the seeds will completely calm down the thing whose nervous system it highjacked. To make them docile zombies doing what the plant wants, just like that one real life fungus which infects ants.
Spoiler (click to show/hide)

Shias added another ability to the seeds, now with tiny white dots over the green lines. Now, they would calm whoever they are parasitizing, turning them entirely unable to move in minutes. This was going so much better.

Redrum's lips stretched into a sinister smile as the disturbed spirit appeared. He enjoyed making new friends.

Corrupt the gravekeeper, binding it to my will. [+1/+1]
Spoiler (click to show/hide)

Redrum was not a novice when it came to grave-robing and had dealt with gravekeepers before. This one was not even in a graveyard, making it easier than usual to affect. He forged a spell shaped like dozen black strings and extended it towards the gravekeeper. It tried to resist, but strings attached to it, striping it off it's ability to resist, but not it's will. It was fun to see them struggle against the bindings.

{Bound gravekeeper. Is angry and will try to literal genie you.}

Stand inside the tower and make 4 essences

Spoiler (click to show/hide)

Gambler waited in the tower. He was waiting for something interesting to happen, something to give him a reason to leave. He thought he had a reason to leave before and it turned out that his customer was in the process of getting murdered. he was now waiting for something more substantial, possibly another ancient creature awakening to sow chaos and destruction.

Three essences.
Spoiler (click to show/hide)

Magus continued his wait and conjuring of power. there was not that much to do here but this was probably the most comfortable, best stocked AND least likely to be found place in the entire tower. It was nice here.

"Interesting. So very interesting..."

Explore the tower while playing ER.

Spoiler (click to show/hide)

Ao ventured out through the twisting corridors of the Tower, looking for something of interest to himself. As he walked he looked over the walls and pictures dancing on them. There was something akin to a snake that could be seen through blurred out pictures of clouds, but Ao knew better. What he was seeing was a dragon of the east, and as soon as he figured that out, clouds parted revealing the majestic beast. It's eyes gleamed golden and that gleam spread until it overtook the whole wall, and then vanished. But as it passed it left something in Ao, a spark of fortune for the future.

{Draconic luck, reroll first 1 each turn.}

Manifest 2 cubic essences, and continue moving to the geysers.

Spoiler (click to show/hide)

Cuberac continued his trek across the plains, but had to pause as he approached the fire tree. The random fire plumes took a moment to figure out and he wanted to know for a fact that those flying about the fires were too preoccupied to try to catch him.

Spill some blood on the tablets. Experiment.

Spoiler (click to show/hide)

Duritarum conjured some blood onto a lead sheet. It flowed off without much trouble. This pretty much ruled out demonic origin, no demonic magic would fail to react to blood like this. Carefully, he forced a drop of his own blood out of a finger and dropped it on a sheet in case it reacted to a personal link better. It did, and Duritarum experienced the king of all headaches. As the pain subsumed, Duritarum found that he was bleeding from left ear, but otherwise fine. The sheet was still there, unchanged.

Pull Easter back into the tree
Spoiler (click to show/hide)

Seva and Easter continued struggling against each other in the sky with just enough flapping of wings between them to stay in the air. In their struggle, Seva managed to win out with his larger wings enough to pull them before a vent. Easter managed to execute a complex exercise of dexterity and kick Seva away from himself and into the Gravekeeper on the ground. Seva impacted the ground with a dull thump while his flames set both grass and Gravekeeper ablaze. Easter could not celebrate, however, as his kick-throw was executed just moments before vent flared and engulfed him in flame. The fire burned his exposed wings, leaving him without a way to keep afloat. Thankfully, ground was only a few meters away, nothing to injure him more than he already was.

Questionable as the ally may be, he could still be worth it. After all, Khozek thinks to himself, the Grand Equation has concluded I would find an ally of importance here..

Attempt to manipulate the geometry of the salamander, suddenly and violently inverting its dimensions with the goal of ripping it open from the inside out.

Spoiler (click to show/hide)

Karnax opened his mouth to shout just in time to catch a mouthful of ash as salamander exploded. Whatever warning Karnax wanted to give to Khozek was obviously unnecessary, as their foe was soundly defeated. Khozek felt a warm feeling of a job well done. Then again, seeing how scorched the grass was under the salamander, it could had been more than just pride.

Spoiler: Map (click to show/hide)

283
Roll To Dodge / Re: Roll to Magic: Turn 195 The dead return
« on: October 17, 2016, 10:10:52 am »
Skelliborn and/or T.O.A.M., are you sappin' mah sentry ritual to try to power your soon-to-be-created flying fortress? You've been awfully secretive lately...
((I haven't done any pmned actions since your ritual began. And most of my recent actions have just been essence grinding))
"Nothing unusually unusual was happening there and he had work to do. His allies had finished their preparations and were waiting for him in the tower."
"Now the[sic] would finally be able to continue their plan."

This is meta af.
I thought that metagaming was justified by the whole "you're wizards" thing.

A lot of it is, but there are limits. Besides, haven't you died quite enough yet? Also, I mostly try to keep secret actions hints out of the thread. Plus, Skeliborn did nothing to you.

284
Roll To Dodge / Re: Roll to Magic: Turn 195 The dead return
« on: October 16, 2016, 11:53:33 pm »
Skelliborn and/or T.O.A.M., are you sappin' mah sentry ritual to try to power your soon-to-be-created flying fortress? You've been awfully secretive lately...
((I haven't done any pmned actions since your ritual began. And most of my recent actions have just been essence grinding))
"Nothing unusually unusual was happening there and he had work to do. His allies had finished their preparations and were waiting for him in the tower."
"Now the[sic] would finally be able to continue their plan."

This is meta af.

285
Roll To Dodge / Re: Roll to Magic: Turn 195 The dead return
« on: October 16, 2016, 11:44:20 am »
Noted affirmative of the affinity. Also, map is... Uh... Really outdated? (No mages show there, at all)

Accidentally uploaded clean map. Fixed.

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