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Messages - DreamerGhost

Pages: 1 ... 38 39 [40] 41 42 ... 164
586
Roll To Dodge / Re: Roll to Magic: Turn 151 Flying threats
« on: April 03, 2016, 11:59:13 am »
{I count 11 actions, counting those that are PM'd. I count 26 character sheets of live wizards. I'm gonna want at least three more action posts before I write a Turn.}

587
Roll To Dodge / Re: Roll to Magic: Turn 151 Flying threats
« on: April 01, 2016, 07:46:59 pm »
((Can we have the ritual rules on the OP? Would be nice instead of having to search upwards of 20 pages.))
+1. I was looking for them yesterday.

{Added them. Should had done so before but forgot. For some good news, thread has gained over 100k reads! It feels kinda impressive to me.}

588
<D17to>

Sneak towards the noise. If I can find a lone guard, knock him out.

589
((Could be that trait only activates when conditions are met. In my case, regeneration would only actually kick in if I eat, like some sort of enchanted metabolism focused on healing))

590
Roll To Dodge / Re: Roll to Magic: Turn 151 Flying threats
« on: March 30, 2016, 04:21:27 pm »
Todays delay is brought by: Easter.
PM's are being processed.
Prismatic, your action is delayed for a day in case salsacoockies posts an action.

591
Roll To Dodge / Re: Roll to Magic: Turn 150 Duels abound
« on: March 30, 2016, 04:19:22 pm »
Turn 151

Chorkinaan looked down at Henry, who had lost too much blood to be able to stand and was slowly losing his grip on reality. Triumphantly, Chorkinaan finished his monologue. It takes the insanity to attempt the impossible, the sanity to keep your goal in sight, the strategy to overcome the obstacles in the way, and the luck to reach the end. That can't last forever, Henry, and just like that the throne of the best is lost. Good night, bitter ex-prince, and may flights of angels put a damper on your overwhelming ego. Chorkinaan collects Henry's soul shards and condenses 3 essences. Here's hoping I don't have to manually bind the wound. I can't imagine a way to do that without a lot of stinging happening as cloth rubs against exposed flesh.
Spoiler (click to show/hide)

Chorkinaan collected the soul shards from his fallen opponent and finished monologuing at the cooling corpse. It was a well-known fact that giving information to enemies that still live, no matter how close to death they may seem, is a terrible idea which led to downfall of countless wizards. Nothing was said about corpses however and Chorkinaan, just as countless other mages, majority of them in fact, could not keep themselves from gloating. What good was the ability to smite your enemies if you couldn't laugh at their pathetic attempts after all?

look for a part of the forest that has less (preferably none) of those moles

make 2 essences


Spoiler (click to show/hide)

Seva felt that the whole mole thing was more trouble than he was looking for. He hopped through the branches away from where he had fallen, but each time he stopped there was a tunnel to be seen somewhere. Next time Seva jumped on a branch it shifted suddenly beneath him. This time, Seva managed to keep himself from falling off and landed on a more static tree. The tree, or more precisely, treant on which Seva just was, struck the ground with one of its huge hands scooping up a small hill worth of dirt. Some creature dug through one of the walls in newly created pit and another tunnel quickly moved away from it.

The sword was beyond massive. Beyond colossal. At this point, it could only be described as... Absurdly Huge.
Wayfarer sighed. He was hoping for something actually usable. Then again, courtesy of the modifications he made to the sword, the possibility of wielding it was just barely out of reach. Only barely out of reach, as opposed to impossibly far out of reach.
If he was just a bit stronger... or the sword was just a little lighter...
Wayfarer decided that he was going to work towards a pair of strength boosting gauntlets.
Never mind the sheer impracticality of using the weapon, regardless of whether or not it was possible.

Wayfarer created(-1 or 0) another chunk of solid force, then made 3 solid force essences.
Action PM'd.

Spoiler (click to show/hide)

Wayfarer was in the midst of his preparations for braving the ice ahead when Viznor rose unseen and unheard behind him. Wayfarers wings split apart and began flapping independently to provide constant lift and a stable firing position. Viznor drew back the glowing string of Bow of transference and a spell flowed from the bow onto the string where it formed an arrow. The string lashed back and arrow flew off towards Wayfarer. It missed him by about a meter and bounced off harmlessly from absurdly huge blade. The effect was so inexistent that Wayfarer finished crafting essences and set aside a fist sized chunk of solid force before he noticed that there was a glowing arrow next to his sword. He turned around, seeking the source and noticed Wayfarer floating in the air behind him, a bow in his hands.

Create a cursed grenade. It, like, explodes into a curse or something.

also +2 essences

Spoiler (click to show/hide)

Gloomy pondered what new curses to craft. The ones that flayed and those that maimed were all fine and good, but if there was one thing Gloomy had learned, it was that repetition was doom. It was far easier to dismantle a known curse than it was to deal with something never seen before. Gloomy pondered this as curse grenade in his hand crumbled slowly and he wondered if it would work to simply toss it away.

Wait it out. Either the beast goes away or it tries to eat me at which point I try to impale it from inside by extending the various spikes on me. Should the latter scenario come to reality, apply +1/+1 essence to the spell.

Spoiler (click to show/hide)

The creature waited for a while longer before moving away. Digging sounds suddenly reached Shias ears and then faded away as creature moved towards some other prey. Shias carefully got up, and as no other spikes attempted to impale him, looked around. Ground was disturbed in a line towards edges of the forest, where roots were rarer. While magic could create various incredible creatures, Shias had a faint suspicion that this one was something else.

Use another locating spell to find the branch. I promised I wouldn't abandon it.

2 summoning essences.

Spoiler (click to show/hide)

James continued searching for the branch. The sensor spell returned a slightly different direction this time, indicating that he was close, but a single branch, even a burning one, could be difficult to find when placed next to a forest. Yet James noticed a glimmer of orange in a sea of green and flew towards it. He found the branch already taking roots, possibly courtesy of one of the druids Grundar had mentioned. The branch was about meter and a half tall, with about a dozen bright orange flowers, each of which seemed to glow slightly.

Seems you like you're in need of assistance Gambler. Need a hand? And no, I'm not cutting off my hand.

Skeliborn:

Action:

Attack the mobs that are attacking the Gambler using Vortex bane.

"Thanks."
If there is time to cast a spell before the beholders arrive, cast the following spell:
        Enchant Gambler & Skelliborn to increase the chance of them striking something important.

Once they arrive, stab as many as possible with the stiletto, utilizing its magic draining to incapacitate, as the beholders obviously used magic for most things.

Spoiler (click to show/hide)

The beholders sped towards the two mages, but they were still some distance away. Gambler took this opportunity to enchant the luck of himself and Skeliborn. The enchantment was rushed, but it would at least give them an advantage on the first strike. Beholders flew towards them without slowing down, seemingly intent to ram into them, but duo stood unafraid. It was the reason why, when the first beholder curved around them Gambler and Skeliborn were took entirely by surprise. Second and third managed to get through as well, but fourth was caught right in the eye by Gambler's stiletto while fifth was cleaved in half by Skeliborn's blade. They then turned around to face an attack from behind, but it never came. Trio of beholders were seemingly oblivious to the mages and were attempting to bite off pieces of Eternity instead. One of them bit into the side of the slab, but fount it too hard to bite through. Other two, more wisely reached for the frayed edges where bits had fallen off during teleportation. Each managed to swallow a lump with immediate effects; they grew in size, their glowing teeth were replaced with obsidian black and previously blind eyestalks grew eyes glowing with inner power.

While the suit was not quite what Jiksap was hoping for, it would serve well enough for now. Doing this would require shifting some equipment around, but eventually everything ends up where it can be used.

Put on the suit, and examine the landscape above the surface. 2 essences afterwards.

Spoiler (click to show/hide)

Jiksap donned the reversed diving suit and tested the surface again. It didn’t feel like leaving the water, in fact, it didn’t feel like anything. Quarter inch of metal can do that to sense of touch. The small window in the helmet revealed a grassy plain, with nothing of any great interest whatsoever. Jiksap faintly heard a splash of water before him and something smacked into the water next to him. The something turned out to be about a third of a shark, sharp rows of teeth still recognizable underneath the blood.

"Oh okay, i need a hand. Literally or metaphorically, both if you want to."
Sit at the throne and then cover my right hand with gold.
Spoiler (click to show/hide)

Eterna sat down on the edge of the throne and felt the magic connect to him. His hand was broken in too many places to see where the fractures actually originated, but it might be possible to patch it up. Gold could do it, but first attempt resulted in gold cube behind Eterna becoming slightly thinner and slightly longer. Other mages were unlikely to help anytime soon either due to sudden appearance of beholders.

Attempt to summon a cube of vespene gas.

Spoiler (click to show/hide)

Cuberac called towards a particular shape of particular material and in front of him appeared a small green cube. It was about a foot tall and there were few buttons and plugs on the top of it. Somewhere, far away, probe left a refinery empty handed causing a Korean pro to lose in a tournament.

Spoiler (click to show/hide)

592
Spoiler: Eridan Seventeen (click to show/hide)

((Can one of the skills be a bit more of a trait than a skill?))

593
Roll To Dodge / Re: Roll to Magic: Turn 150 Duels abound
« on: March 26, 2016, 04:51:00 pm »
((Why am I listed as having 15 shards? I thought Henry the Best crushed 5?))
{He did, but as to make killing strong players more rewarding, extra affinities and stats give extra soul shards. In this case, his extra afinity gave you extra five shards.}

594
Roll To Dodge / Re: Roll to Magic: Turn 149 Motherload has landed
« on: March 26, 2016, 04:01:39 pm »
Skeliborn:

Action:

Go back to where the Gambler was. (where this new meteor landed)

summon a flaming sword and light the lake on fire with it.

If someone else is casting a spell to retrieve the Eternity (_s_ removing the distance, etc), increase the probability of success.
Else, do the following spell:
Using the Eternity as a power source, invert the probability of the Eternity suddenly teleporting directly next to my location.


Spoiler (click to show/hide)
Gambler wondered for a moment, whether or not he wanted Eternity more than he wanted to not fight whatever was in the lake. A decision was reached when he spared a thought on what would happen if the lake creature got its tentacles on eternity and Gambler wove a spell. Eternity that was wrapped in tentacles in the middle of the lake shimmered and disappeared, the bulk of it appearing next to gambler while some bits and pieces crumbled into the lake. Skeliborn soon arrived, blazing toothpick in hand, and plunged it into the orange liquid. It bubbled as flames heated it, but the effect was soon outdone by the bubbling where pieces of Eternity had fallen. Several minor beholders rose from the water, their eyestalks still mere tentacles and their main eye mostly unmagical, but instead of teeth they had spikes of something glowing green. The five of them flew swiftly over the lake towards Gambler.

595
Roll To Dodge / Re: Roll to Magic: Turn 150 Duels abound
« on: March 26, 2016, 03:43:58 pm »
The sword was beyond massive. Beyond colossal. At this point, it could only be described as... Absurdly Huge.
Wayfarer sighed. He was hoping for something actually usable. Then again, courtesy of the modifications he made to the sword, the possibility of wielding it was just barely out of reach. Only barely out of reach, as opposed to impossibly far out of reach.
If he was just a bit stronger... or the sword was just a little lighter...
Wayfarer decided that he was going to work towards a pair of strength boosting gauntlets.
Never mind the sheer impracticality of using the weapon, regardless of whether or not it was possible.

Wayfarer created(-1 or 0) another chunk of solid force, then made 3 solid force essences.

((Well this is a thing that's happening...))

{You can actually swing the sword, it's just that:
1)It's larger than you, so you can't realy do anything more complex than a simple slash and
2)It's so large that anything you do will be seen from a mile away.
Probably should had worded the turn better.}

596
Roll To Dodge / Re: Roll to Magic: Turn 150 Duels abound
« on: March 25, 2016, 04:46:30 pm »
((My very first action said to crush 5 shards and to hope it healed me. Why didn't I crush 5 shards?))
((Because I got a bit too used to you doing the same thing over and over. Fixed. You didin't get to live, but you did get to deprive Chorkinaan from getting 5 shards.))

597
Roll To Dodge / Re: Roll to Magic: Turn 150 Duels abound
« on: March 25, 2016, 03:18:07 pm »
PM's are being processed.

 Star2Wars3/Skeliborn your turn is not there because it depends quite a bit on what Gambler does, and there is no post as of yet. I'll wait a day, and if I get no action from XXXXYYYY I'll just add your action to the turn.

598
Roll To Dodge / Re: Roll to Magic: Turn 149 Motherload has landed
« on: March 25, 2016, 03:15:36 pm »
Turn 150

Gloomy jot down notes on the cursed items he's created thus far: the mirror, the arrows, and the dagger.

also +3 essences
Spoiler (click to show/hide)

Gloomy, having barely allowed his fingers to cool from magic of creating his book of curses was already looking for ways to improve it. Writing down assorted knowledge in such books also gave them power, although it was comparatively minor compared to actual spellwriting. Gloomy looked around him for something to write with, but knowing that nothing of the sorts was to be found here, pulled out one of his frost arrows. Books of magic were useful in such cases, as they would remember how the magic item moved around them, and if it formed words, they could later conjure ink to solidify such memories. Carefully, Gloomy wrote down what he had created before.

Crush 5 shards and hope it heals me. Take an aggressive stance, forsaking all defence. Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.) If I kill him and the shards I crushed didn't heal me already, I'll immediately use the 10 shards I'll get to get the Healing affinity and heal myself.
Chorkinaan continues with his strategy and continues monologuing, ready to cap off his gloating as Henry begins to lose consciousness From blood loss. To be the best wizard, it takes might, it takes finesse, it takes skill! But above all, more than anything else, to be the best wizard takes four things:
Spoiler (click to show/hide)

Henry felt the beat of his heart slowing. He crushed his five shards and looked as magic left them and plunged into the sea. Someone would get to have a bad time, but it did not matter to him anymore. He had seconds left, no more. In last all or nothing gamble he encased his fist in magic and charged Chorkinaan. If he managed to hit just this one time, he could still fix this. Even if he just grazed his enemy again, he'd at elast be able to take Chorkinaan down with him. Chorkinaan knew this as well, which is why, when Henry charged, Chorkinaan danced out of the way leaving just his leg extended in Henry's path. Henry fell and struck earth, blasting away enough sand to reveal waterline beneath. He fell to never rise again. Henry the Best was no more.

"You have no idea what damage your interruption has just done, do you? HERE, LET'S SHARE THE FUN!"

Run towards the sheriff, attempting to assume elemental form. Give the guy a bear hug. 
Craft 6 essences, and watch what's going on with this Xom guy. Seems he's having issues without his magic.
Spoiler (click to show/hide)

The white gleaming top of the pyramid gleamed even whiter and an equally bright white light lanced at where Xom used to be, separating ground into several piles of monochrome dust. Xom, entirely unperturbed by being shot at order powered disintegration rays, charged at Bernardo. He was the one responsible for destroying his playground and calling the police pyramid. It was very impolite of him, but Xom knew that it was only because Bernardo never had a good chance to have fun. Xom, being kind and generous wizard, charged at Bernardo with full intent of having the sheriff join the fun rather than impede it for once. It was why Xom’s body went through several dozen forms while Xom flew past Bernardo, who had wisely moved aside.

Xom landed in the dirt, back to his usual self, but his shapeshifting was not entirely without effect. The beast in the center of the whole mess was momentarily puzzled. It had thought that wizard next to it had called it to bind it, but the wizard ran away and turned into a creature of chaos. Comprehension dawned in what passed for a mind within the beast and it leapt upon the pyramid, dragging it down and trying to tear it apart. Where two met, they burned, but pyramid, being magical, pyramidal and made of stone held off the attack with little damage.

keep traveling through the forest, looking for a magical location, also make 2 essences
Spoiler (click to show/hide)

Seva wandered through the branches. The fall, subsequent flight and subsequent fall again brought him deeper in the forest, where branches were closer to each other and trees were larger. It made traveling above ground relatively easy, but while observing things from a distance was safer, it was also far harder to make out interesting details. Seva continued his journey finding only more tracks of supermoles that terrorized the area.

Wayfarer was two things: silent, and irritated.
The hunk of solid force had grown a tad bit more than he intended.
And it nearly hurt him.
And it was going to be a tad bit more difficult to shape into a weapon. But...
Wayfarer smirked under his mask. He would have a weapon. One way or another.

Wayfarer uses his chaotic +1 CMP essence, his chaotic +1/+1 essence, 2 +1 POT essences, and 3 +1 CMP essences, and crushes his last shard for +1 POT, and shapes(0) the hunk of solid force into a sword(0 because shaping) that absorbs the kinetic energy exerted on it by gravity(-?).
Afterwards, he makes 2 solid force essences.

Spoiler (click to show/hide)

Wayfarer wanted a weapon before all else. Good armor was just as important, but that took longer to make. The slab before him melted and fell in a familiar shape but of unfamiliar size. Wayfarers spell striped the bindings of gravity from the new forged blade while the spark of life in his magic went further, making the blade feel less massive for the one wielding it. Between these two enchantments, the five meter long and meter wide blade Wayfarer had just made was almost wieldable.

"Now that's some good news, and a good plan. Just how did Jase manage to bring the tower over on such short notice?"

Try to communicate with the Eyeblob using blinking, hand signals, and words to see if it understands or reacts to anything.
Assuming nothing goes wrong keep traveling south, Eyeblob can follow if it wants. Fly at a low hover using the omnicube's mini helicopter mode.

Spoiler (click to show/hide)

James looked at the heap of flesh decorated liberally with eyes. It looked back, parts of it moving around rhythmically. James blinked first, and after some more observation, found that the thing didn’t blink at all. As an inside joke, James named the creature Blinky and continued his attempts to communicate. The creature didn't seem to react to blinking or flailing of arms, and did none of the commands James expressed by voice but it was possible it was just too proud to be commanded like that. Still, as James reconfigured his minicopter and began flying, Blinky followed close behind.

Essence roullete, please.
Spoiler (click to show/hide)

Cuberac was waiting. He did not know for what exactly, but he was patient and there was nothing nearby to disturb him. However, he was there to disturb what was around him. Nearby geyser shot out water in cubes of various sizes as more of Cuberac's magic leaked out. The cubes fell to the ground and ran off in currents of tiny droplet sized cubes.

When next spike strikes, pretend to die and wait until it begins eating me. Then make my suit extend its spikes through its skull.
Spoiler (click to show/hide)

Intimidation didn’t seem to work, the creature was braver than average, thought Shias. Of course, it was just as possible that the creature simply didn’t notice the whole spell due to being underground, but Shias discarded that train of thought before that particular stop. Another plan sprang to mind, as he stood calmly and allowed the spike strike him. The spike barely scratched the surface of the wood, but Shias fell forward with a heavy *thud* and remained motionless, waiting for the creature to try to eat its lunch. The creature however, remained motionless, for some reason unwilling to approach.

(Let's see if this works...)
Punch the cube above the throne. Empower my arm with electricity when i am punching it.
Spoiler (click to show/hide)

Ability of human body is far more amazing than what people believe it to be. That is because while human body can do a whole lot of astonishing things, it is not built to survive them. It is one of the reasons why nobody attempts to reach the edge of ability, the other being psychological and biological safety mechanisms preventing such attempts. Eterna bypassed most of these safety mechanisms with his electrical power and struck the offending gold cube. There was a crack akin to a thunderclap at the moment of impact as cube collided with the backrest of the throne, leaving a few inches of seat free to use. The clap was loud enough to completely block out Eternas finger bones shattering into many sharp pieces.

Raising on his feet again, Kahel smirked and carefully weaved a final spell to finish and glass his foe.

Turn sand into glass through heat application! 2 remaining essences.
Spoiler (click to show/hide)

Once more Kahel attacked the blob with heat, but this time he shaped it like a spear, focusing it in one area. Something boiled away again but the sand did not fall away, it melted and turned into glass, catching on nearby sand like an invisible jellyfish. The ball jumped at Kahel, but this time the jump was so halfhearted that Kahels rather impressive dodge roll went entirely to waste. The thing collapsed and stopped moving.

Spoiler: Map (click to show/hide)

599
Roll To Dodge / Re: Roll to Magic: Turn 149 Motherload has landed
« on: March 24, 2016, 04:24:12 pm »
You are indeed not traped. The pyramid is just another unknown thing that wants you dead.
((That awkward moment when everything wants you dead, up to and including magical architecture.))
((Well, at least the weather here's great...right?))

Weather further than three meters away from you is mostly sulfuric acid and gravity fluctuations.

600
Roll To Dodge / Re: Roll to Magic: Turn 149 Motherload has landed
« on: March 24, 2016, 12:03:05 pm »
((Aren't you trapped inside a prism with a portal shaped like a bear?))
((I'm...actually not sure about that. The way I interpreted the previous turn, a pyramid-shaped floating object appeared close to Xom, rather than him being enclosed by a prism. I overlooked the "structure of sulfur" entirely. DG, could you clarify?

Oh, and the portal beast is technically never described as being bear-shaped. That's the bear hug you're thinking of. :P ))

You are indeed not traped. The pyramid is just another unknown thing that wants you dead.

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