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Messages - DreamerGhost

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601
Roll To Dodge / Re: Roll to Magic: Turn 149 Motherload has landed
« on: March 22, 2016, 01:07:04 pm »
(Let's see if this works...)
Punch the cube above the throne. Empower my arm with electricity when i am punching it.

{You do understand that the electricity will do nothing to actually protect your arm from what you are trying to do, yes?}

602
Roll To Dodge / Re: Roll to Magic: Turn 149 Motherload has landed
« on: March 20, 2016, 05:00:48 pm »
PM's are being currently written.

603
Roll To Dodge / Re: Roll to Magic: Turn 148 Fortune hates the cheaters
« on: March 20, 2016, 04:59:28 pm »
Turn 149

Wayfarer examined his helmet-mask thing. It would do for the moment. But sooner or later he would want to improve it. But now... he had more preparation to do.

Wayfarer donned his helmet-mask thing. Then he cast a spell to make his hunk of solid force larger. Afterwards, he played solid force essence roulette once again.
Spoiler (click to show/hide)

Wayfarer focused his power into the slab of solid force he held, the spell congealing around existing material, growing it greatly. The slab expanded almost explosively, falling out of Wayfarer's hands and onto the ground. It was now as large as Wayfarer's torso and a tad too heavy to lift, let alone carry anywhere. Satisfied, Wayfarer sat down and began meditating. He focused his power, mentally blocking away his natural senses. The magic lingered, he channeled it longer than he had ever before, longer than he thought wise or even sensible, less for usefulness and more to see what would happen. And indeed, Wayfarer found something new, but he didn’t like what it was. Magic felt the same about him and surged violently. Wayfarer barely managed to roll away as slab of solid force before him grew massive spikes right through where he just was, skewering edges of his cloak.

Thank you for healing me James. I sure was an idiot back there. Although, I will say that having that near death experience has given me insight on how to improve upon my magic.


Now lets see if this works...


Convert the blade that looks like coal into essences.
Then create 2 more essences while heading towards the crystal tower Hepheastus pointed out to me..


Spoiler (click to show/hide)

Skeliborn looked at the carbon blade. It had brought him a great deal of pain and he wanted to get rid of it. But there was no reason why it should go to waste. Skeliborn drained the essence of the blade, taking away all that made it sword. When spell subsided, what was left in his hand was a rod of carbon. Personal grievances dealt with, Skeliborn set out to do the task god residing within him had ordered. It did not take long, but it did require some sneaking. Massive ruby tower stood before him, and from the only visible entrance the skeleton soldiers waked out to do battle at irregular intervals.

Happy with how things are going, Chorkinaan continues with this strategy while monologuing boastfully to Henry, punctuated occasionally by an audible wince at his flayed head. Do you know what it takes to be the best wizard, Henry? Believe it or not, it takes more than just magic power.
((Chorkinaan was supposed to have -1DEX from the injury I inflicted.))

Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.)
{Taking defensive stance has bonuses. Probably should had noted that in some way though.}
Spoiler (click to show/hide)

Henry rushed towards Chorkinaan, another lethally charged fist flying through the air only to discharge harmlessly. Henry's sight was becoming unfocused, he felt fuzzy and cold. There was very little time left and he could feel it. Chorkinaan could also feel that his opponent wasn't going to last much longer which made him willing jump around, taunting the mage that came to try to kill him.

Make 3 essences.

Spoiler (click to show/hide)

The geysers were not all that dangerous, thought Cuberac after spending some time around them. The geysers spat out boiling hot blasts of water, true, but if he kept away from them, they were harmless. The stench was terrible, but not actually poisonous. There were no dangerous creatures around, due to geysers and the smell, which suited Cuberac just fine. In contemplation, he hardly noticed as a leak of his magic slashed nearby pebbles into tiny cubes.

I consume all essences and shards to fire a Massive bolt of Magic-Consuming Fire at the magic cloud.

2 Shards: +1 to COMP roll

3 Shards: +3 to POT Roll


"For your transgressions, I sentence you to LIFE IN PRISON!!! But first, to break your toy...."
"It is decided.

I am XOM.

You're going to have a bad time."

Spoiler (click to show/hide)

Bernardo focused his power, he charged his spell with essences and soul shards and fired a bolt of Law into the center of the field, straight through the path he had cut before. Tendrils of dust extended from the surrounding clouds and attacked the bolt, but they were all burned off by Bernardo's magic. The bolt flew all the way to the silhouette in the center and exploded. The shockwave met the clouds and they burned with fractals. A two meter tall crystal structure of sulfur appeared, its edges recurring infinitely until they became fuzzy and glowed with pale white light. A rainbow appeared around the cleared out part of field, if it could be called so, being a ring close to the ground and consisting of about thirteen colors scattered around seemingly randomly. In the middle of the field, fairly close to Xom formed a floating pyramid, no more than three meters tall, formed from blocks of volcanic stone with a cap of white. The cap began to glow and spark and hum. Xom, seemingly oblivious to the pyramid, and for that matter, all else that was happening around him, conjured what appeared to be a gateway to another reality. Reality that was, for some reason, filled with flashing colors and frogs. The gateway, which was for some strange reason shaped like a beast of some sort, somehow turned to Xom and charged while roaring.

EDIT:
2 essences.

Spoiler (click to show/hide)

Eterna glared at the cube of gold occupying his throne. It was not that large, some 50 centimeters on each edge, but it was still gold and gold was heavy. He had tried but the cube couldn't reasonably be neither pushed nor lifted, and it came as no great surprise to Eterna, as from what he remembered of gold's density, the cube weighted almost three tons. He couldn't use the throne to deal with this either, as cube blocked whatever magic links throne had from interacting with Eterna. If he ever wanted to travel in style again, he'd need to work for it.

Scare it away by walking at its direction while stomping the ground as hard as I possibly can. Generally use normal animal kingdom scare tactics; appear as large and dangerous as possible (wide stance), brightly colored to indicate I'm very toxic/venomous (spell).
Spoiler (click to show/hide)

Shias did not particularly want to battle whatever was underground. He was not averse to it, but there was no benefit to be gained. However, the easy way out, simply escaping, was also not an option Shias liked, as he still had much to do in the forest. There was a way out, and even though it was somewhat unreliable, it suited druids’ interests best. Magic coursed around him, repainting his armor and empowering sound of his steps. The creature, whatever it was, was not impressed. Spike shot out of the ground with enough speed to show that the creature was done messing around. Had Shias failed to get out of the way in time, there was little doubt it would had been able to cause considerable damage. But get out of the way he did, albeit by ramming himself in a nearby mess of branches.

Impart my wide knowledge of curses into a conjured book! Up to 5 chaotic essences, using the strongest first.
Spoiler (click to show/hide)

Many mages had spent their lives trying to find the origins of living tomes. It was clear that they were creations of great wizards, but rare few knew how to make one and they did not share such knowledge easily. And thus, decades were spent trying to find the secrets in ink, or parchment, or magic contained within. Mostly that resulted in unfortunate accidents, as such tomes were rarely friendly. They were rarely friendly even to their creators, and Gloomy released breath he hadn't realized he held when conjured tome opened obediently. There were few of his weaker curses contained within, but that could be improved.

Use five non-chaotic essences and attempt to age the Tyrannosaurus Rex to adulthood.
{Essences differ in power, please do specify which ones you want to use next time.}
Spoiler (click to show/hide)

Bob looked at T-rex he summoned. It was adorable, and he could probably woo numerous archeologists with the prospect of watching it grow, but he needed something fiercer right now. Something a bit older and a fair deal larger. Bob focused on the tiny T-rex and pulled it across its timeline. T-rex seemingly froze in place, and, moments later, began changing. Its teeth grew sharper and its skin became rougher. The entire form began to grown, but it was not just simple growth. Wounds appeared and healed, leaving scars, as T-rex moved through time. When spell ran out, tiny and adorable creature was no more. While not yet at the peak of its growth, T-rex stood larger than any land predator, over two meters in height and five meters in length, heavy enough to crush a man by simply lying down and bearing several scars as marks of experience in battle.

Fly. Looking for Grundar. Try again to sense the branch.
Then make 2 summoning essences.

Call Grundar to make sure he's still alright. Ask if he's seen any mages or anything else interesting. How goes his orders to find Jase or Crimson?


Spoiler (click to show/hide)
{I am quite certain you cant't fly anywhere, as your jetpack is curently so much scrap.}

James reached out again, trying to sense the link between him and branch of the enchanted tree. The connection was faint, but James managed to hold onto it and home in on it. South. The branch was southwards. It was too far to get anything clearer through such a weak link, but he knew where to go. He walked slowly, taking care to keep a fair distance between himself and skeleton spawning towers. He either was good at sneaking or the skeletons did not care much of him. Whichever it was, James managed to reach the edge of strange ground without incident. Before he could relax though, he heard a strange slithering sound behind him. The eyed flesh heap had followed him all the way to the edge.

James kept his eyes on the heap, but his hands grabbed the communicator and he called Grundar for status update. "Oh boss, I got the branch planted. The druids changed their opinion when it set some huge bug on fire. Said that it would be good to deal with swamps. I see the Tower is up again, I'll go check there."

try again to fix my leg, climb back up into the trees if it works
Spoiler (click to show/hide)

Seva cast his spell again, and finally, the bone shards returned to their places and grew back with refreshing sensation. It was refreshing mostly due to pain, but Seva also felt the unfamiliar rush from joy of having useful legs again. He climbed nearby tree, claws on his feet evening out the disadvantage of having legs woefully unsuited for such climbing. Down below, a trail of disturbed dirt reached where Seva was and stopped in confusion.

"I need more tests... IF this construct is vulnerable to fire, it might be interesting to turn it into glass and test its properties afterwards."

More heat! +1 essence
Spoiler (click to show/hide)

Kahel was first to move again, making use of time the ball spent recovering from its previous charge to blast it with heat again. Larger part boiled away this time, releasing a decent amount of sand and reducing the size of the ball considerably. It charged again, but its reduced mass merely knocked Kahel to the ground, causing no real damage.

Dodge!
Spoiler (click to show/hide)

Gambler steadied himself, watching where the unidentified thing was falling and whether he would need to dodge. As it turned out, he didn’t, and the thing fell into the pond of glop. The repulsive liquid splattered all around, waves in the pond sent wetness out on the shores, and steam clouds formed as the fallen object cooled. Except that it wasn't actually cooling. Gambler, feeling that it was safe to look, well, at least safe from getting any of the cursed stuff in his eyes, used the chance to identify the object. He felt his heart sink into his heels as realization hit. It was first called magmastone, for its mysterious ability to remain indefinitely hot, no matter what was around it. Only far later was the true nature of material discovered and its current name assigned. It was Eternity, supposed material which Gods used to forge their tools from. It could be used as an energy source, any energy, from magical to physical to divine and damned.  This chunk here was larger than Gambler was, and a bar of this would be able to buy him favors from any being that relied on more than physical strength. Heck, even most of those would want to deal with him for great enchantment possibilities. Gambler was about to jump back into the pond when numerous large fleshy tongues emerged from the liquid and grabbed onto his prize.

Summon a breathing collar to keep my gills hydrated while on the surface. Use two +1/+1 essences.
Spoiler (click to show/hide)

Jiksap gave some thought to his predicament. After last time he risked changing his body and managed to bar his access to anywhere above water level, with possible exception of aquariums, he wasn't about to rush at the chance to do it again. On the other hand, unless he dealt with his gills, he wouldn't be able to get to where the action was. Then it clicked. He didn’t need to undo the modifications; he needed what he had tried before, but in reverse. While Jiksap wondered what he'd call his scuba device meant to keep the water inside, portal spat out archaic full-body suit with massive brown helmet with a window in front.

Spoiler (click to show/hide)

604
Roll To Dodge / Re: Special People: Wacky Death Rave
« on: March 18, 2016, 11:38:30 am »
<Svajoklis>
Spaceship, military base, Mad scientist lab-castle.

605
Roll To Dodge / Re: Roll to Magic: Turn 148 Fortune hates the cheaters
« on: March 18, 2016, 03:20:19 am »
I lost the turn.
I thought I'd finish it in the morning and it wasn't saved.
I'm a bit sad at the moment.

606
Roll To Dodge / Re: Roll to Magic: Turn 147 Fortune hates the cheaters
« on: March 14, 2016, 06:47:58 pm »
For the moment, he restricted himself to inverting gravity of a nearby peeble and watching it slowly float away.
((... talk about magic- if physics applied, that pebble should have exploded.))
((Good for ATHATH.))
((Had he been that inept at inversion magic, the peeble would had turned into ethereal antimater and would had killed all ghosts on the island))

607
Roll To Dodge / Re: Roll to Magic: Turn 147 Fortune hates the cheaters
« on: March 14, 2016, 03:38:26 pm »
Malanalam, Joiner of Extremes, Prothet of Retribution and quite competent practicioneer of Inversion magic entered the arena. He came ready to spin advantages into lethal weaknesses, power into ruin and victories into defeats. For the moment, he restricted himself to inverting gravity of a nearby peeble and watching it slowly float away.

{ATHATH is back}

608
Roll To Dodge / Re: Roll to Magic: Turn 147 Fortune hates the cheaters
« on: March 13, 2016, 05:11:04 pm »
((By the way, did you edit Wayfarer's character sheet to remove a point of potency? Because Wayfarer got that point of potency from 4 shards...))

Wayfarer examined his helmet-mask thing. It would do for the moment. But sooner or later he would want to improve it. But now... he had more preparation to do.

Wayfarer donned his helmet-mask thing. Then he cast a spell to make his hunk of solid force larger. Afterwards, he played solid force essence roulette once again.

Damnit. Yes I did. I found that he had 9 stat points, thought I did a mistake, found the sheet you sent and "Fixed the mistake". Wait a moment while I deal with that.

609
Roll To Dodge / Re: Roll to Magic: Turn 147 Possibly good edition
« on: March 13, 2016, 04:39:33 pm »
Using all non-chaotic essences, apply Deathcurse to self. The Deathcurse will, upon my death, transfer any and all nearby curses to the magician most responsible for it. Oh, and it's permanent.

{For a while now, there has been a cap of +5/+5 essence bonus to spells. It aplies to all spells and not just combat magic. If you alter your action acordingly I'll add it to Turn 148.}

610
Roll To Dodge / Re: Roll to Magic: Turn 147 Possibly good edition
« on: March 13, 2016, 04:38:45 pm »
Turn 148

Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.)
Hah! Who's-eeuugh. Who's the best NOW, Henry? Gods damn, that stings...

Chorkinaan takes a defensive stance and prepares to harass Henry to death. If Henry strikes, he parries and/or dodges. If Henry runs, he chases. If Henry attempts to bind his wounds, only then does Chorkinaan directly attempt to draw blood.

Spoiler (click to show/hide)
Henry was blinded by pain and rage. He swung a charged blow at Chorkinaan but his quary had expected the blow and jumped backwards pulling out the blade as he went. Once more the magic unfolded into thin air with a harmless bang but situation was different this time. Henry was fighting against the clock and they both knew that. Chorkinaan hadn’t even bothered to try and iflict another wound, opting a defensive stance to keep himself alive while life leaked out of Henry.

Move to that tree tile, generate 3 more essences.

{That is suposed to be a geyser.}
Spoiler (click to show/hide)

Cuberac left the strange cube behind and proceeded deeper in the geyser filled fields. Small lakes that marked geyser exit points were decorated by colorful mineral formations.  There were quite a few, some of them bubbling and possibly to be blamed for the stench of rotten eggs that hung in the air.

Search for something to help cart Skelliborn around and ping for lucky locations nearby.

Spoiler (click to show/hide)

Gambler sent out a searching ping and results that returned were stunning. Unimaginable wealth was close, something so valuable that even several beings considered gods would want it. Gambler was returned to reality by a sharp *pling* and something impacting his chest. He looked down to see that his golden treasure seeker badge had shattered into tiny golden strips. Gambler remembered that his spell considered time just another direction and that his spell, while accounting for value/danger ratio, did not actually care about the amount of danger if prize was great enough. He looked upwards. There was something falling towards him.

Wayfarer was pleased with the hunk of solid force he held. But he had yet more to do before he braved the icy wastes in search of a potential Font of Magic.

Wayfarer magically reshapes(0) his helmet into a mask(-1 or 0(due to making it from material instead of conjuring it)). He uses all of his chaotic essences, and a +1 CMP essence on this task. Afterwards, he makes 4 solid force essences.
Spoiler (click to show/hide)

Wayfarer picked up his helmet and focused on it. Thin film of solid force covered the remaining gap in front of the helmet; concealing the wearer and making the world seem few shades darker from inside. It was probably for the best, as while snow was cold it was no less reflective for it. The future was bright and cold, but he just gained a solution for one of those.

Hrm, not good.

Trying to trap it with with roots (use chaotic +1/+1) and then trying to give it a manual beating.
Spoiler (click to show/hide)

Next spike came at Shias at far greater speed than one before, striking out of the ground with clear intent of impaling the druid. The druid, however, was far from the spike by the time it surfaced. He called upon the surrounding trees and sent their roots to capture the creature. There was another shriek as ground began boiling again over a patch of dirt, and Shias charged towards it. However, while he was still only halfway there the ground stopped boiling and a line of disturbed earth shot off from where the creature was. It had torn through the trap and escaped.

Oblivious to the current mage fighting events, Jiksap nears the shore of the lake. The underwater realms were just as dangerous, if not more than, the surface. Being without his dinosaur buddy doesn't help either. Of course, he remembers that he can't go back yet, as his breathing system was built for the sea.

But if he's lucky, that may have been merely a side-effect of having a new system imposed upon his body. He tests the airs...

See if I'm really stuck down here by poking my head above the water a bit. If I'm safe, go looking for Bob. If not, take another crack at lock picking. Another essence afterwards regardless.
Spoiler (click to show/hide)

Jiksap carefully raised a hand above the waterline. Nothing happened and he felt slightly embarrassed that he bothered. He knew that his skin wasn't harmed by air and figured that this was merely worry coming from when he almost choked on land. It wasn't a particularly joyous experience. He carefully raised his head above the water. It was going well, until he raised his neck where his gills were. Immediately, he began feeling breath fleeing and immediately dived back in the water. Few tries proved that practice was not helping and he was water bound for near future. The lock was proving difficult as well. The springs on locks were merely coated bronze, they were actually iron and thus provided more resistance than his carefully put together spell could handle.

huh, at least I can probably fix it now

fix my broken leg, since its a bird leg now
Spoiler (click to show/hide)

Seva was struggling with his broken leg. Bone parts mostly returned to where they should have been, but they refused to knit back together, though some parts moved wrongly and rather painfully. It would probably heal well enough if left alone and with some setting. In a month or so. If nobody came around wanting something vitally important to Seva.

Unparalyze Skelliborn and reel him in. Heal him again for good measure.
"Don't worry about the enchantment, you can give it to someone who needs it more. I have to go. Try to be more careful."

Either this turn or next, activate helicopter mode and fly in a random direction that hopefully leads to Grundar. Try to sense that branch he's holding with my plant sense, probably better than flying at random.
Spoiler (click to show/hide)

James reached out again with his power to heal Skeliborn. Damage to his nerves had been fairly extensive, both from the electricity and from damage caused by snapping bones and muscles. It took two tries to repair everything, or at least repair enough for Skeliborn to gather the mobility to grab onto the hock and get dragged ashore. His duty as a healer done, James said his goodbyes and took off to search for Grundar. Or he would had taken off, if his plant searching spell hadn't returned a headache instead of information.

"Looks like i can't do anything with that. Anyone have rubber gloves and can give it to that dude over there?"
2 Essences.
Spoiler (click to show/hide)

Eterna asked the group if anyone could help him with his predicament, but they seemed somewhat busy. The wizardly kinds of busy, where they do nothing whatsoever yet seem to be very focused on something. Gambler was looking at something above, James was having a headache, or hangover, it was hard to guess just from the way he held his head in his hands. Skeliborn was recovering from paralysis and Nihilum was thinking about something.

Unparalyze Skelliborn and reel him in. Heal him again for good measure.
"Don't worry about the enchantment, you can give it to someone who needs it more. I have to go. Try to be more careful."

Either this turn or next, activate helicopter mode and fly in a random direction that hopefully leads to Grundar. Try to sense that branch he's holding with my plant sense, probably better than flying at random.
I'll try not to do anything to dangerous.
Skeliborn:

Action:
Meditate on getting unparalyzed.(Not exactly magic but no need to use magic every turn)


Spoiler (click to show/hide)

A glass hock on chain laid across Skeliborn's chest. He was up to ears in some strange muck and entirely helpless to grab onto it to escape. It was probably some fresh kind of torture. It made sense, there was only so much excitement one could wring from sharp edges and blunt instruments. Almost without thinking, Skeliborn raised his hand and grabbed onto the chain. This event amazed Skeliborn so much that he managed to keep hold until slimy murk was replaced by soft dirt and James face appeared above. There was still a bit of remaining, albeit disappearing lack of sense of touch but he was otherwise fine.

Xom, having somehow received the stranger's message across the billowing winds, pauses to laugh momentarily before roaring back through the dust clouds:

Law? LAW?! Laws are nothing but synthetic constructs designed to inhibit the naturally chaotic flow of magic and entropy! Who are you to impose such vile perversions of nature on this plane? Law is MEANINGLESS here.

Continue doing stuff. Follow up with essence roulette. Xom cares not for things as trivial as personal safety.
Three Essences.

"You are are currently under trial, for the UNLAWFUL practice of magic, and for the BLATANT TOYING with the laws of PHYSICS! How, do you PLEAD?"

Spoiler (click to show/hide)

Bernardo began the required naming of crimes that the criminal had committed. Bernardo had a great voice for shouting which is why he enjoyed this part, but he did it because it was important. Most mages were not ashamed of their crimes, it was what made them criminals rather than mages with poor control over their skills, which meant that if they denied some particular crime it was a fairly good clue that there was another arrest worthy sorcerer parading around. The criminals in question usually used the time of reading to escape, resist or commit more criminal activity and Xom went for third option. Blobs of liquid began floating in the air as gravity began to fail. The liquid was met by few small pebbles, few larger pieces and one particular stone which had certain pyramidine quality about it. Xom was having some trouble of his own without any help from the sheriff as chaos around him was beginning to tear at his rather orderly body structure.

Using all non-chaotic essences, apply Deathcurse to self. The Deathcurse will, upon my death, transfer any and all nearby curses to the magician most responsible for it. Oh, and it's permanent.

{For a while now, there has been a cap of +5/+5 essence bonus to spells. It aplies to all spells and not just combat magic. If you alter your action acordingly I'll add it to Turn 148.}
Use the +1 CMP essence, the +1 POT essence, and four +1/+1 essences.
Spoiler (click to show/hide)

Gloomy thought about the dangers out of the tower. He probably could take a wizard on and win. Maybe take another on and win. But it would be so much easier if he could choose the battles rather than have the battles forced onto him. The trick was to make himself unsavory for those that would attack him. Thankfully, studies of pyramid curses had an answer; modified Mummy's curse would be capable of doing what he wanted. Magic weaved around Gloomy and threads of it traced off to objects he held and to the neighboring room. Sadly, no thread traced to the curse that maimed him, that one would not be moved so easily.

Spoiler (click to show/hide)

611
Roll To Dodge / Re: Roll to Magic: Turn 146 Crits all around
« on: March 10, 2016, 06:19:38 pm »
Turn 147

((Stop dodging so I can murder you!))

Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.)
Ah, cool. So that worked out. In this case, I'm changing my action to this: Continue slashing at Henry whilst casting skin-rigidifying spells, the only parameter in mind for said spells being "by a lot." No essences 'cause I'm out. (I think)
Spoiler (click to show/hide)

Henry, by now very angry at the nimbleness of his opponent, charged past Chorkinaans sword and struck Chorkinaan just above his left eye. The magic around Henry's fist discharged early but effectively, mangling and tearing away flesh cutting through supraorbital artery and letting blood spill freely. Chorkinaans left eye was rendered useless by plentiful blood spilling over it. Henry's victory was short lived. There was a glint in Chorkinaan's right eye as he finally had the opening he wanted. His blade plunged into Henry's stomach cutting through guts and poking several inches out of Henry's back. The pain distracted Henry quite well from the fact that his skin was becoming hard enough to light matches with.
{Chorkinaan: Bleeding, 10 turns to death. No depth perception, -1 to DEX rolls.}
{Henry the Best: Bleeding, 3 turns to death.}

Replace my legs with parrots legs, of the same size,use all non-chaotic essences, see if the crystal bird can help
Spoiler (click to show/hide)

Seva knew well that he had little knowledge when it came to medicine and did not feel that what he knew was nearly enough to deal with broken bones. There was an alternative in magic, though before trying Seva gave an asking look at his crystal bird. It looked back innocently. Seva sighed and focused on his legs. As he began to cast, the same fog on his mind that blocked the pain from broken bones reaching the brain intensified, mudding the streams that gave power to the spell and the streams that shaped the spell. Previous preparations could not support the entire spell on their own but they managed to prevent the worst outcome. As Seva managed to focus enough through the mindfog to comprehend what he was seeing again, he saw that he did gain a pair of parroty legs, both of which were too short by about a half, and one of which was still broken.

Continue going east, create 3 more essences.

Spoiler (click to show/hide)

Cuberac continued eastwards, passing both the tower and the magical clouds, but coming closer to a patch of land dotted by geysers. Numerous pools of water dotted the land, many of which were hot enough to see the steam coming off them and few which erupted as miniature volcanoes, spitting out water several meters into the air. It was amazing how far the water could fly from such bursts, a droplet surprised Cuberac enough for him to fumble a rather important part of essence crafting. Sand from around Cuberac stuck into a small pile which formed into a cube, which then became clear glass, which then formed several mirrors inside and then suddenly turned entirely black.

Wayfarer was pleased. What he saw in the distance looked like a font of magic. He would need to prepare in order to capture it, however. But first he wanted a mask.

A simple trick his first master had taught him came to mind. It was much easier to craft items magically by shaping material, compared to simply conjuring the item out of the air.

Wayfarer creates(-1 or 0) a chunk of solid force, using a +1 CMP essence and a +1 POT essence, then plays solid force essence roulette.

Spoiler (click to show/hide)

Wayfarer sat down for the time being and focused on conjuring a piece of solid force. It turned out to be rather small piece but it could serve as a base for further work. Wayfarer began meditating. He dragged his power to his hands, longer and more persistently than he had before. His comparative lack of magical skill limited the usefulness of the exercise, but when he finally finished and released the congealed metaphorical scraps of such exercise they flowed into previously small piece of solid force expanding it considerably. It was nice when problems solved each other.

That was exactly how I didn't plan this.

Prepare to fight for survival: Create hard wood spikes from my exterior shell pointing up and down in such manner that I'm hard to swallow whole. Use +1/+1.
Fight defensively.

Spoiler (click to show/hide)

Shias was so surprised by the sudden appearance of the creature that he momentarily froze in place. He'd never know, but the creature was also quite surprised by him and only its beastly instinct allowed it to beat the druid in recovery speed. A spike shot out of the ground, it seemed to be metallic in nature but there was also something organic about it. The spike lightly bopped Shias on his face and disappeared back underground. While Shias mind was trying to process what was happening, another part of him was moving automatically. His lips spoke the words without any influence of conscious thoughts and his armor grew numerous spikes turning him into a bastard son of a treant and cactus. Moments later, when his mind finally caught on to what was happening, it made a note that the armor was now more cumbersome and that the enemy had a ranged weapon.

"Water, cold, sand... Now even the most basic elements, those I should have mastery of, oppose me!"

Fry this sand blob into glass with extreme prejudice! Using 1 essence to assure moderate success. Run away if this fails really badly.
Spoiler (click to show/hide)

Kahel, feeling rather done, looked at the blob before him. The water was far more trouble than it was worth, but now even land near the water was attacking him. He would stop this and he would do so now. Heat washed over the blob, and Kahel noticed something strange. There was something boiling and evaporating but it wasn't the sand. There was something holding the sand together and it seemed to react poorly to fire. Kahel the rethought this hypothesis, replacing "poorly" with "violently" as blob charged at him again, forcing Kahel to dive and roll out of the way.

I use my essences to create a Law Field, to put an end to this wild magic storm
Spoiler (click to show/hide)

Bernardo cast out his magic as accusation. It flew forward, taking great offence in the clouds of magic before it. When the spell met the clouds there was a discharge of rainbow colored lightning and dust fell neatly downwards. A liquid of some sort, smelling strongly of rotten eggs, condensed in puddles where magic cut a tunnel through the clouds. There seemed to be a humanoid figure ahead, though it was still obscured by the clouds.

Ow. That hurt. A lot. Ugh.  Still, could have been worse. Any explosion you can walk away from... Oh wait.
"Sure could've. I don't know whether to call you brave or stupid."
Heal Skelly.
Turn the omnicube into a winch, including a chain and hook. Toss the hook to Skelly and reel him in once he hooks it around himself.
Or just drag him to safety the old fashioned way if I can't get the winch working.

Occasionally glance at the eye covered blob.

Ow. That hurt. A lot. Ugh.  Still, could have been worse. Any explosion you can walk away from... Oh wait.
"Sure could've. I don't know whether to call you brave or stupid."
This time I'd say I was stupid. I should've used Vortex Bane. After all, its already extremely resistant to magic and physical attacks.

I think I know a way to pay back my new debt to you. Quick question. Do you mind if I make you immune to blades?


Skelliborn:

Action:

Use a 1 turn ritual magic to make James immune to sharp objects.

Mods: -1 Side effect: a tattoo of a runic blade appears on James hand.
((I'm using blade shaped tattoos as a way to enchant people the same way as I can enchant normal blades. As such, the ruins within any given blade tattoo are the Blade ruins for whatever spell I cast on that person. ))

Essence Usage:
3 Blade essences +1CMP
Blade essence +1/+1

Item Sacrifices:
The coal like blade which I tried to use to block the electricity


Once James has healed me, get out of the liquid.


((The tattoo shouldn't make a difference for this spell due to how strictly it relates to blades. The technique is more magic theory for seeing if I can add blade enchants to people/ creatures/ non-blade objects))
Spoiler (click to show/hide)
[/spoiler]

James extended his healing magic towards Skeliborn and watched his left arm fix itself. He then reached out with healing power again, and Skeliborns right arm's wound vanished without a mark. James pressed a few buttons on his armlet and it reshaped itself into a winch with both chain and a hock and a nice large spike to affix it to the ground. Things were looking good and James tossed the hook and chain over to Skeliborn. Sword mage did not react to this at all. His hand still clutched the blade with enough strength to turn the fingers white and he was still corpse stiff. Paralysis still remained strong.

Some distance away, Eterna was forced to jump off his throne as the spell meant to summon a lightning rod summoned a large cube of stuff just above him. The cube fell straight on the throne, specifically on the seat where it managed to stay even after previously floating throne fell.

((Flight time!))

Using both my affinities, cast a spell which researches a design for extremely dexterous wings (at the expense of speed, if need be), then builds them from solid binding.

Use my knowledge essence +1 POT, 2 knowledge essences +1+1, my binding essence +1+1, my binding essence +1 POT, one binding essence +1 CMP, and one knowledge essence +1 CMP for a maximum boost of +5+5.

Spoiler (click to show/hide)

Viznor felt that it was time for him too to gain the ability of flight. Unlike many others, he did not build for aesthetics but rather for function. A function fair degree different than others. Where they built for speed, he built for agility. White strands of binding reached out from his back, congealing into white plates which then split into tiny diamond shaped parts. Viznor flexed the wings experimentally. They split into pieces and joined back on command, spinning and twisting as ordered. It should be exceptionally easy to change direction with these.

That growing patch of disturbed mud was getting quite suspicious. Who's to say there aren't any sea monsters that hide on the ocean floor? Smaller species are known to do this as well. Getting away from that spot is probably a good idea.

Swim away from the suspicious mudspot, towards the shore. Create two essences along the way. (Don't forget to take the box!)
Spoiler (click to show/hide)

Jiksap leered at the mud clouds and kicked off towards the shore. Something jumped from the mud towards where he had been moments ago, but Jiksap swam off so swiftly that the attacker thought that it would be easier to find something else. Jiksap swam close enough to the shore that he almost reached the surface when he stood on the bottom. It was a choice between dangerous underwater creatures and dangerous land walking wizards.

Continue following Cuberac, create 3 essences
Spoiler (click to show/hide)

Blake continued sneaking after Cuberac, following him through the same path that had no obvious goal. But the monotony had its uses and Blake made us of it to charge his magic batteries. A beam of light, possibly a reflection shone from somewhere around Cuberac into Blake's eyes, momentarily blinding him and making him to lose focus. There was a rush of power and a churning feeling in Blake's stomach. When he looked again he noticed that his skin was now fair few shades more red than it was before.

Summon a loyal Tyrannosaurus Rex, using 5 essences (non-chaotic).
Spoiler (click to show/hide)

Bob considered his experience as a T-rex. Sure, he didn’t try it himself, but such a creature could prove devastating. Being devastating was what carried T-rex to the top of the food chain so many years ago. Transforming into one was difficult to sustain on account of extra magic to keep the mind intact, but creating one would solve that. Bob called to the long lost reality where such creatures walked the earth and called one forth. On one hand it was a T-rex, alive and it wasn't trying to eat his face. On another, Bob thought, it appears to be about two weeks old. It was comparatively tiny, smaller than himself and its teeth were barely visible under flesh. It seemed to have greater chance to kill people by adorableness rather than actual murder.

Spoiler (click to show/hide)

612
Roll To Dodge / Re: Roll to Magic: Turn 145 Unpacking
« on: March 08, 2016, 04:56:39 pm »
Although a good whack was one of the first things that came to mind, Jiksap realized it would be much, much easier to just use magic instead. Making the tumblers do his bidding can't be that hard, can it?

Also, suspicious mud spot. Hmmm.

Use a spell to unlock the lock. 1 essence afterwards. Keep a lookout for potential sea monsters, magical or mechanical chest traps, or other malignant phenomena.

(Forget something? ;))
((Reposting to increase chances of DG noticing that he forgot my turn ;)))

{Double Damnit. I can't help but feel that most of this could had been avoided by delaying update until Saturday. Added.}

613
Roll To Dodge / Re: Roll to Magic: Turn 146 Crits all around
« on: March 07, 2016, 04:19:16 pm »
Instead of trying to split focus between a sword attack and a spell (which apparently meant the sacrifice of the spell)
((this is my passive aggressive way of saying I think you forgot an action last turn.))

So I did. Damnit.

CMP [4+1=5]
POT [1+1=2]


Henry's skin turns rugged in patches, becoming akin to leather. This, while dulling Henry's sense of touch does little to stop him from trying to punch Chorkinaans head off.

{Bit of a pity you rolled one on POT. I had began thinking up having Henry suffer dammage equal to his STR roll due to him breaking apart his own skin to the point of flaying himself.}

I'm still waiting on my Quicktopic actions, by the way.
Quicktopic is the one place that does not tell me when people write on it. There are few things to clear out, but afterwards I'll do all the turns I owe you.

((I think my turn may have been missed.))

((That aside, a suggestion: DG, could you mark the tower on the map if it's officially present? It's quite an important landmark in my opinion.

Also, can anyone explain how rituals currently work? I see no mention of them in the OP, and I'm not even sure whether we're still using the original system.))

I did intend to mark the tower before but messeed up the time managment and didn't make it. It should be there on next turn. It has been added as has been your missing turn.

As for Rituals, the stuff is still kinda hanging in the air. I'm considering just cutting all the complex ideas and making it as follows:

1)Wizard begins casting a ritual, specifying the intended effect and ritual sacrifices(items).
2)CMP and POT are rolled, essence boosting is allowed. On CMP 1 the ritual fails. On CMP 6 the ritual fires off early. Either effect can be avoided by burning one of the ritual sacrifices. POT is pooled.
3)Repeat 2 until wizard decides the ritual is powered enough.
4)Ritual fires off, remaining sacrifices are destroyed adding 2 POT per sacrifice.

Limits: 3 sacrifices per wizard, sacrifices have to be related to the effect of the ritual, all sacrifices have to be diferent.

Would this work?

614
Roll To Dodge / Re: Roll to Magic: Turn 145 Unpacking
« on: March 05, 2016, 09:28:25 pm »
Sorry secret keepers, PM's will again arive tomorow.

615
Roll To Dodge / Re: Roll to Magic: Turn 145 Unpacking
« on: March 05, 2016, 09:27:50 pm »
Turn 146

ok, so stay off the ground

enter the forest, staying in the branches of the trees, make 2 essences
Spoiler (click to show/hide)

Seva climbed up one of the taller trees at the edge of the forest. Tree branches were less densely packed here than they were in the forest on the duck island, but they would hold, provided an occasional large leap between two large enough branches. Seva felt no desire to go on the ground and he was winged in case of a fall. He wondered what had happened. There was a branch bit far away, right? So he jumped and the branch turned out to be rotten and broke easily. He attempted to fly rather than fall and flew straight in another tree, which explained why it was somewhat difficult to breathe and why he was feeling taste of blood. Then he fell all the way down, hitting a few branches, which was good because they slowed him down. That was where scratches came from. Then there were few branches in last five meters and he missed all of them, which is why his left leg refused to move and was bent in a strange way. Now that his mind had caught up with the events, Seva felt his leg begin to send pain signals to him, telling him to do something and be quick about it.

Wayfarer was silent. As always. A new mask could wait until he had a means of defending himself. And that... would need more essences.
Such tedium. But that was outweighed by what he saw in the distance.

Wayfarer heads northwest(northeast?) to the edge of the icy area, but no further. While doing so, he also does another solid force essence roulette.
Spoiler (click to show/hide)

Wayfarer traveled northwest, towards frozen mountains in the distance. The mountains seemed strange, this close there should had been an effect, but the grass underneath his feet was still green. It marked the ice as clearly magical in origin and that could be used. A while after Wayfarer set off he noticed something very strange that both proved his hypothesis and raised new questions. As if there was an invisible line drawn, the green grass ended, giving way to tundra plants. He stopped before the line as his miscast magic caused his helmet to grow sharp horns.

"I'll make it easy for you, Chorkinaan. Give up the shards and I'll let you go."

Damn, and here I was thinking I could win this fight with resourcefulness. You're a dangerous foe, I'll give you that, but I've got some deadly magic under my hat too, AND a weapon. No deal, bestie!

Using his chaotic essence, Chorkinaan attempts to increase the rigidity of Henry the Best's skin as much as possible. If Henry can still move, he follows up with a good slash from the sword.
Quote from: Andres
stuff
Spoiler (click to show/hide)

Chorkinaan was first to move and he went for a swift stab, trying to poke henry in the gut, however even such a small movement was not fast enough, as Henry swiftly bent out of the way with a grace of imperial belly dancer. Henry's movement was fluid, and as he moved away from the sharp edge he flicked his hand towards Chorkinaan. It was a backhand slap, as actual fighting went it was more of an insult than an attack, but Chorkinaan merely poked and did not lunge for the very reason to avoid such attacks and Henry's hand only reached air. The spell on the hand dissipated and created a blast of air strong enough to send sand beneath flying.

That wasn't exactly how I planned this.

Gather fallen acrons/cones/other tree seeds. Or any fallen seeds that I come accross.
Craft 3 essences.
Shatter two shards if luck has not been against me so far.

Spoiler (click to show/hide)

Shias was bothered for a moment, but sprang to action. Trees probably wouldn't mind and there probably weren't that many predators around anyways. Besides, any hunter that would lose its prey just from this was not worth full stomach anyways. Shias looked around and gathered a handful of seeds for later use. His preparations done, he chose to expedite the exploration. Something of interest was bound to be drawn to pure power that was in the shards, and they were so easy to use. Shias broke a pair and almost instantly, ground began to shift nearby. A loud screech emerged from the moving dirt, followed by surfacing of a face that had entirely too many sharp teeth to be natural. It was a smile that would had put an anglerfish to shame. The creature looked at Shias and dived back underground. Muddy water began to ripple and the ripples began rapidly nearing wood encased druid.

Recuperate somewhat, check if thermal balance is good to go. Explore, make 3 essences. Else, heat up and explore.
Spoiler (click to show/hide)

Kahel felt cold. And also wet. He was getting colder and if he hadn't known it was impossible he'd had sworn that he was getting more wet as well. Kahel raised his hands above his chest and sent a wave of heat into his wet clothes. Now he was warm and wet. But cold was returning. Kahel tried to dry the clothes but flames danced on his fingertips, searing them and leaving clothes untouched. There was an alternative to this, he thought. Kahel got up and began pacing around the tiny island. There was little of interest unless one was interested in small rocks, but the exercise might keep him warmer than lying about would.  On seventy-third step, which Kahel knew, because he counted to keep his mind away from the cold, the pebbles began to move as sand underneath them rose upwards. The pile of sand rose full six feet when it's bottom became a bit smaller giving the whole thing somewhat round shape. It was a gargantuan ball of sand. Before Kahel could come to terms with what was happening, the ball of sand leapt towards him. While Kahel was still wondering just what was happening, Kahels legs moved and threw him aside. The ball barely scratched him, causing no real damage, but it seemed to wobble around suspiciously and Kahel prepared himself for another jump.

+3 essences. Again.
Spoiler (click to show/hide)

Gloomy felt that the tower had finished charging up its systems. He knew because power from auras began coursing through him. It was nice to have them again, and not only because of power. There were several courses that were very straightforward, for example the one that damaged all major arteries, making a person bleed to death in minutes. Now that healing aura was up, he'd be able to experiment with far more dangerous curses with far less risk.

Begin investigating the site by the geyser
Spoiler (click to show/hide)

Bernardo proceeded towards the magic charged dust cloud in the distance. Proceeding was kind of like walking, but it was a special kind of walking that anyone even remotely related to being a copper knew how to do. One could proceed for hours without getting tired or standing out in the crowd. Neither quality was particularly relevant at the moment but Bernardo did it out of habit. The dust clouds were repainting themselves in various colors while gravel on the ground was moving around quite unnaturally. It was clear sorcery and there was probably someone to be arrested in the center of this. Of course, if he went in, the criminal might escape while the clouds were blocking Bernardo’s sight. It was a tricky situation.

Craft three essences. Follow Jiksap wherever he heads to.
Spoiler (click to show/hide)

Bob looked around. Regaining his wizardly form did nothing to clear up where exactly Jiksap was, and his raptors had no idea either. He probably was near to one of hearts of magic, though Jiksap didn’t know where to find one around here. There was some merit to the idea of just waiting for him to show up but that was rather unproductive. Unconsciously, Bob decided to wait until he thought up some better method of searching.

Welp, looks like someone played essence roulet 1 to many times.

Skeliborn

Action: summons a blade that rapidly absorbs electricity.{sidd note but not related to the blade's creation: I'm calling the new blade Volten Vorn}

Stand between my fellow companions and the blast with 2 hands on the new blade facing straight at the blast.

Heal myself and Gambler after the lightning storm.

Then pull Gambler out of the mud. Use helicopter mode if it helps. Then continue on our way.

Spoiler (click to show/hide)

James and Skeliborn both charged into the strange liquid after Gambler, both intending to save him a possibly unwarranted electric shock. Skeliborn conjured up a new blade of what appeared to be coal, rushed through the muck to Gambler and raised the blade high above his head. James was there a moment later, trying to drag Gambler away. Something more than just the thickness of liquid resisted him, but after a few good tugs it let go and James managed to drag Gambler ashore. The storm above discharged, sending its power to where Gambler was a moment ago and where Skeliborn was now. It went through the sword, then through Skeliborn's arms and then into the water. Thunderclap rolled over the land, smell of ozone spread around and Skeliborn fell backwards into the water. His hands were still frozen in place around the sword but his arms were bent in strange places. When electricity coursed through his muscles they twitched with enough strength to snap bone. Completely paralyzed, Skeliborn floated on whatever the liquid was.

Form 3 essences, go east.
Spoiler (click to show/hide)

Cuberac, his deal complete, headed eastwards. There was some interesting stuff going on there, not least of which was reappearance of Tower. The gates were still closed, but that still left the cloud of strange magic. The more Cuberac thought about the cloud the more suspicious of it he got. Could it be a summoning ritual? Some sort of excavation? Some semi-natural occurrence? Whatever it was, it fascinated Cuberac.

Follow Cuberac and create 3 essences, also can you pm me what the ??? is in my inventory
Spoiler (click to show/hide)

Blake went after Cuberac, but what promised to be an interesting chase immediately ended when Cuberac walked away ponderously slowly, Blake was walking and he still had to slow down to not overtake Cuberac. It's one of the strange phenomena of time, whenever someone walks slower than they usually do, the time seems to stop for them. Even a short trip left Blake bored.

Continue exploring, travelling south-west. 3 essences.
Spoiler (click to show/hide)

Ilium continued on his path of exploration towards treasure and glory. At least he dreamt about treasure and glory. What he did find was frogs, dead trees, frogs, stinking swamp gass, frogs, a giant toad, frogs, and about twelve mud patches, each of which atempted to steal his shoes. Ilium had expected better of the world but the lazy thing refused to provide.

Although a good whack was one of the first things that came to mind, Jiksap realized it would be much, much easier to just use magic instead. Making the tumblers do his bidding can't be that hard, can it?

Also, suspicious mud spot. Hmmm.

Use a spell to unlock the lock. 1 essence afterwards. Keep a lookout for potential sea monsters, magical or mechanical chest traps, or other malignant phenomena.
Spoiler (click to show/hide)

Jiksap focused his power onto the box in his hands, exploring the surprisingly complex mechanism beneath. Whoever crafted the box had intended their work to protect something of great interest to people with great lock picking and spying skills, or at least with money to hire people with such skills. Pity that the artificer who made this had neglected magical protections. The great complexity of the lock would still prove a challenge as this spell hadn't enough power in it to unlock entirety of the lock and trying it piecemeal had the uncomfortable chance of setting off one of numerous trap systems in the lock. While Jiksap was working on his loot, the disturbance in the mud grew steadily.

Spoiler (click to show/hide)

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