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Messages - Dwarf4Explosives

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1006
Oh well, I'll just refrain from making that race playable, and make their technological advantages apparent with unique buildings and interactions.

1007
Unless you mean that you found a male nothing that died soon afterwards, I don't understand what you mean with "It cant be my creature because mine die of old age fourty years later."

Would it be possible for me to make a race with a technological advantage, such as a type of modded windmill that doesn't use the map's actual wind conditions? Or some other building that provides energy with different conditions than normal?

1008
General Discussion / Re: Transhumanism Discussion Thread
« on: January 19, 2014, 05:09:56 am »
Not true. To my knowledge, there are quite a few European countries without a two-party system. However, the media oftentimes tries to portray elections as a two-person race, because that's what sells better.

Can someone please rerail the topic?

1009
General Discussion / Re: Transhumanism Discussion Thread
« on: January 18, 2014, 07:41:03 am »
So, there's actually another viewpoint on this which is quite interesting; the viewpoint that by that point, they will be us. Or rather, they will be our progeny. Humans every bit as human as we are.

That is truly what transhumanism is about; stating that humanity is in a period of transition in which the very idea of what is human shifts dramatically. AI as members of society as much as we are; though all playing different roles. Just as you would look at an ant colony and see half a dozen radically different body types and behavior patterns, yet you would call them all the same kind of ant. The biological human would likely still exist in some form; though quite possibly interwoven with nearly as much AI as any other variety of humanity. That, in the end, is where AI is leading; towards a new variety of fiber to be woven into the tapestry of humanity. Artificial humans with minds reminiscent of our own, but possessing a queer dualism of mind unbound to a preset form.
I think this shows one of the positive ways to look at that idea. Basically, if you want things to go well with robot-human interaction, you need them to have emotions similar to humans, so the robots will regulate themselves.

EDIT: Link fixed.

1010
Perhaps they're some creature that was never fully implemented? Also, use "a" to assume form and then check for body parts using "z".

1011
General Discussion / Re: Transhumanism Discussion Thread
« on: January 17, 2014, 04:36:58 pm »
Not if you program it to do what it sees as necessary to accomplish it's goal, including learning. All you need from there is to give the robot it's own system to identify and set up it's own goals, and it will be 99% human, with the remaining part being the fact that it's not "fleshy".

1012
Weird, but that's probably just your new creatures. In my version, I've only seen one "Nothing" so far, and that was fixed immediately.

1013
What if you only add 1/7 water to the square? Would you still be able to get it to use the interaction?

1014
General Discussion / Re: Transhumanism Discussion Thread
« on: January 17, 2014, 03:30:31 pm »
IMO, the main problem with the world today is that our systems are entirely dependent on growth. Our economy is set up in such a way that entities have to keep growing or die. They can rarely just find a stable niche. Stability and equilibrium are required.
Exactly what I was about to say. This is more or less required if you want something to work well; you need to test a system over and over again to see if it works well, and if the system is constantly changing, that doesn't work.

1015
How about an immobile, indestructible creature that sprays webs when in water? That way you can create simple, automated web-spraying turrets, simply by pasturing the creature.

1016
But if you use webs to cover the traps, they'll be captured even with [TRAP_AVOID], right?

1017
Don't worry, they won't be [COMMON_DOMESTIC]. And to stop newbie players from making the mistake of capturing a pair, they'll have [TRAP_AVOID]. I'm wondering if I should give them high value to make it harder to buy them at embark, as well.

1018
General Discussion / Re: Transhumanism Discussion Thread
« on: January 17, 2014, 10:26:59 am »
I feel that the human advantage stems from the same source as their relative inefficiency: they don't focus on one task. They'll randomly combine concepts for reasons that have nothing to do with either concept, leading to radically new ideas. Sure, you can make an AI do that, but it would take a lot of work and people often have an aversion to doing stuff that helps in the short term, instead of the long term. And if a project takes away an advantage they have, well... The only way I can see that happening is that humans have an instinct that says "Hmmm, what would happen if I do this thing? I mean, I can predict what will happen, but what actually does?", which is also what causes humans to do stuff like making sticking their fingers up electric sockets, which is why we invented safer sockets, but what if doing so makes it harder for people to make things safer for themselves?

1019
General Discussion / Re: Transhumanism Discussion Thread
« on: January 17, 2014, 10:06:31 am »
My point is that humans are machines; very buggy machines. But really, the best way to take advantage of this is to be the human equivalent of a computer virus; don't just make yourself indispensable to the running of the status quo, make yourself indispensable to any progress as well.

About the loansharking, the best way to deal with that is for people to:
1: Take a loan to become augmented.
2: Use that money to make your own custom augmentations, taking care not to add or leave anything in that could let you be tracked.
3: Disappear completely (something that is already possible, thanks to the fact that any system is vulnerable to people not going along with it, i.e. being unpredictably buggy) and start over again, now a social class higher and with less need for loans.
4: Continue until you are in the social elite.

1020
General Discussion / Re: Transhumanism Discussion Thread
« on: January 17, 2014, 09:41:17 am »
About the automatic cars debate, I feel that the problem here is going to be people who apply the Bay12 motto of "any peaceful technology can be adapted into a much more amusing and violent one" to real life. Some people will just decide to buy an old car, strip out as much of the electronic stuff that can be used to trace them by the auto-drive stuff and then just go crazy. Hell, in that scenario even standing still would probably cause the automated car system to kill at least one person.

I agree with Tschusigumo. But why stop at being a mecha? All you really need for fast-switching, multiple-body processing is a central computer and some system to send signals (more reliably than just electromagnetic radiation-based versions, as you don't want someone to start broadcasting on a specific frequency and cause you to walk off a cliff by accident). That's basically the technological approach to the concept of a "soul".


Mostly, what humans can do better than robots is being absurd. We're a mess of several redundant systems left over from past usages and using several systems (both electronics and fluids), with no one having attempted a bug fix yet. To me, that means that what humans are better than robots is not science, but mad science. No robot would do the sort of stuff as we humans have done with DF.

Evolution isn't exactly the same process as innovation. Evolution is like water, it always flows downwards, but that doesn't mean it always finds the lowest point. It won't flow up the side of a basin to reach the floor, and in the same way evolution will rarely follow a path that is less well adapted in the short term, but can branch into something more well adapted in the long term. It is for this reason that we are full of all these biological redundancies and poor design choices as a species. I imagine your food creation method would be much the same, you would get a very refined dish, and it would change over time to suit shifts in cultural taste, but you would rarely, if ever see the kind of brand new innovation that is so indicative of human design.

Also, superfluids do flow up the sides of basins to find the lowest point. But you're right about evolution, and that's exactly my point.

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