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Messages - Sarrak

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631
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 09, 2016, 07:05:29 pm »
Nice run Sarrak. I could be so lucky skilled. I have never managed to string together that many resistances. That's a pretty nice get-up you have!
I don't think I'm a skilled player. I have yet to get a mage to 20th level, for example. Also, I tried and died as MuFi two hundred times before finally getting hang on it (I hope). Early game is suffering time for mummies, yet the moment I got a good plate armor on, no one could touch me anymore.

About luck: after clearing all branches beside Zot and Hells, I found only TWO BAD items with rF, which is absolutely vital for the end game. Thankfully, by this time I amassed ~34k gold and created a whole market with this fortune. Gold Dragon armor and cloak saved the day, and then I got a ring from Zig that solved all my problems.

632
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 09, 2016, 10:17:55 am »
After many tries, I finally accomplished my old dream - cleared a whole Zig as a pure fighter (the aforementioned MuFi). It went quite easier than in previous versions, without teleport restrictions. Also, I got very lucky with the last two floors, easy slime horde on 26 lvl and - hilariously easy - poison-themed 27 lvl.

Hardest floors were: early Holy Zig, eight berserking juggernauts and three iron giants with a horde of reapers.

Spoiler (click to show/hide)



EDIT: Pan was way too easy. I should have taken Orb before doing it  :-\

633
((I've just noticed that now all three monsters this game started with are dead. And Ulkas is the last one from the five that appeared at the very beginning of this game. So, I guess it's my turn to fight a losing battle against humans?))

634
"Taking on a whole town might be foolish, especially when we don't need most of its inhabitants, who would only get in the way. So, how about attacking a village to draw town guards there?.."

Ulkas continued to explain his idea to Astrosa. As their previous experience has shown, normal humans can't gather enough courage to even die properly. But if they can't use courage, its possible to rely on their fear. If two demons destroy a village just beneath the walls, with survivors fleeing to the gates and panicking townsfolk, guards would have no choice but to send a probing party to see if they could rout the demons, or if those are simply first scouts of invading army. Next would be destroying this party and seeing if their strength is enough to move onto bigger targets.

635
"So much needless strife..."

Shield Crystal forest and Spire mountain on which Vampiric trees grow, from the aftermath of gods battle.

[I'm thinking on a species to create, but still unsure of the traits. So, I'll edit them here later.]

636
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 08, 2016, 11:32:57 am »
I think Covenant was questioning why you imply torment is a threat to a MuFi in the post they quoted.
Ops. My bad, really. I meant hellfire  ::)

637
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 08, 2016, 11:23:29 am »
mistake

638
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 08, 2016, 08:43:16 am »
Went into Tomb as a MuFi of Gozag. It was so easy, I almost cried in disbelief. I couldn't even argue with Gozag giving me a meager 6 gold for usually-feared greater mummies.

The only real threat to me now is torment hellfire. And my own carelessness.

639
((Humans may pose a great obstacle in a way of advancing Neodemonium armies. If demons roll even remotedly as badly as Sylvarians did, Ulkas and Astrosa may need to resurrect Malderuine before killing him (once again).

I had a sad laugh over Ako and Fica fate rolls. At very least, they died together, leading their brethren to the bitter end.

As for gender question... Do you really need to ask? :P ))

"Interesting. Initially, I thought that power level directly correlates with the essence absorbed, yet it seems untrue in case of spirits. You're right, we'll get nothing from them. Let's move onwards. We'll find something more suitable for our taste soon, I am sure."

640
LVL up. Observe Lings and cull about half - the weakest ones. Create two mountain ridges close to Allred forest.

641
Roll To Dodge / Re: Roll to Magic: Turn 163 Injuries traded
« on: June 06, 2016, 12:11:23 am »
Stay underwater, I still have some time left. Water-spike this damned thing!

((If this is not possible due to speaking issues... I have a blade. Use it in merfolk fashion. Also, why, RNG? What have I done to you?!))

642
Roll To Dodge / Re: Legacy of the Protearchs II (RTD/God Game) - OOC
« on: June 05, 2016, 10:52:21 am »
You probably forgot to roll for Creep Field(s), Nakéen.

643
Uneasiness. Tremor. Memories. His creations, tested once more. Burnt to the ground by his sibling in malicious rage... Such is the way of the world. Yet he'll see to the matter once the power returns...

644
Roll To Dodge / Re: You are a Monster RTD [10/10]
« on: June 04, 2016, 01:38:15 pm »
(true, but that was not a battle. I am talking group vs group engagements. On the same note before squishy died they had a omnicidal megabeast break out, and the knights and such SLAUGHTERED the monsters trying to escape.)
((Humans are obviously weaker than monsters 1 vs 1 or in small group combat. I can safely bet that Knights would be a piece of tasty essence if met alone by stage 3. Yet, in big groups, humans work really well. When it comes to army actions, they can and will get their shit together. On other hand, monsters normally can't  gather in great numbers without something going wrong.

I have a feeling that we will meet Unit-0 sometime later. When it destroys an army or two.))

645
Roll To Dodge / Re: You are a Monster RTD [10/10]
« on: June 04, 2016, 02:09:28 am »
Unlife grasp to finally finish Jarod off.
(("Jarod gets thrown away like a ragdoll, and there is no need to check him to know he is dead. The sole impact made him bend like a stick after all." - from the turn. A pity, he was a decent human.

Nakéen, you're forgetting to clear copied statuses after calculating the turn sometimes. Corretions:
Gray is at 20/20 HP.
T946 lost his "shield".
Snehk has no "Allies" anymore, Enemies might have to be adjusted as well.
+
Snehk has 5/24 HP, since he regained 3 in the previous turn, yet lost additional 2 in the current one.))

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